OLD | NEW |
| (Empty) |
1 <sky> | |
2 <style> | |
3 div { | |
4 height: 200px; | |
5 background-color: lightblue; | |
6 } | |
7 </style> | |
8 <div id="canvas" /> | |
9 <script> | |
10 import 'dart:math' as math; | |
11 import 'dart:typed_data'; | |
12 import 'dart:sky'; | |
13 | |
14 void main() { | |
15 var element = document.getElementById('canvas'); | |
16 element.requestPaint((PaintingContext context) { | |
17 Paint paint = new Paint(); | |
18 Point mid = new Point(context.width / 2.0, context.height / 2.0); | |
19 double radius = math.min(mid.x, mid.y); | |
20 | |
21 context.save(); | |
22 | |
23 context.clipRect(new Rect.fromLTRB(0.0, 0.0, context.width, radius)); | |
24 | |
25 context.translate(mid.x, mid.y); | |
26 paint.color = const Color.fromARGB(128, 255, 0, 255); | |
27 context.rotate(math.PI/4.0); | |
28 | |
29 Gradient yellowBlue = new Gradient.linear( | |
30 [new Point(-radius, -radius), new Point(0.0, 0.0)], | |
31 [const Color(0xFFFFFF00), const Color(0xFF0000FF)]); | |
32 context.drawRect(new Rect.fromLTRB(-radius, -radius, radius, radius), | |
33 new Paint()..setShader(yellowBlue)); | |
34 | |
35 // Scale x and y by 0.5. | |
36 var scaleMatrix = new Float32List.fromList([ | |
37 0.5, 0.0, 0.0, 0.0, | |
38 0.0, 0.5, 0.0, 0.0, | |
39 0.0, 0.0, 0.0, 0.0, | |
40 0.0, 0.0, 0.0, 1.0, | |
41 ]); | |
42 context.concat(scaleMatrix); | |
43 paint.color = const Color.fromARGB(128, 0, 255, 0); | |
44 context.drawCircle(0.0, 0.0, radius, paint); | |
45 | |
46 context.restore(); | |
47 | |
48 context.translate(0.0, 50.0); | |
49 var builder = new LayerDrawLooperBuilder() | |
50 ..addLayerOnTop( | |
51 new DrawLooperLayerInfo() | |
52 ..setOffset(const Point(150.0, 0.0)) | |
53 ..setColorMode(TransferMode.srcMode) | |
54 ..setPaintBits(PaintBits.all), | |
55 (Paint layerPaint) { | |
56 layerPaint.color = const Color.fromARGB(128, 255, 255, 0); | |
57 layerPaint.setColorFilter( | |
58 new ColorFilter.mode(const Color.fromARGB(128, 0, 0, 255), | |
59 TransferMode.srcInMode)); | |
60 layerPaint.setMaskFilter( | |
61 new MaskFilter.blur(BlurStyle.normal, 3.0, highQuality: true)); | |
62 }) | |
63 ..addLayerOnTop( | |
64 new DrawLooperLayerInfo() | |
65 ..setOffset(const Point(75.0, 75.0)) | |
66 ..setColorMode(TransferMode.srcMode) | |
67 ..setPaintBits(PaintBits.shader), | |
68 (Paint layerPaint) { | |
69 Gradient redYellow = new Gradient.radial( | |
70 new Point(0.0, 0.0), radius/3.0, | |
71 [const Color(0xFFFFFF00), const Color(0xFFFF0000)], | |
72 null, TileMode.mirror); | |
73 layerPaint.setShader(redYellow); | |
74 // Since we're don't set PaintBits.maskFilter, this has no effect. | |
75 layerPaint.setMaskFilter( | |
76 new MaskFilter.blur(BlurStyle.normal, 50.0, highQuality: true)); | |
77 }) | |
78 ..addLayerOnTop( | |
79 new DrawLooperLayerInfo()..setOffset(const Point(225.0, 75.0)), | |
80 (Paint layerPaint) { | |
81 // Since this layer uses a DST color mode, this has no effect. | |
82 layerPaint.color = const Color.fromARGB(128, 255, 0, 0); | |
83 }); | |
84 paint.setDrawLooper(builder.build()); | |
85 context.drawCircle(0.0, 0.0, radius, paint); | |
86 | |
87 context.commit(); | |
88 }); | |
89 } | |
90 </script> | |
91 </sky> | |
OLD | NEW |