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| 1 /* | 1 /* |
| 2 * Copyright (C) 2010 Google Inc. All rights reserved. | 2 * Copyright (C) 2010 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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| 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF | 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| 23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 24 */ | 24 */ |
| 25 | 25 |
| 26 #include "config.h" | 26 #include "config.h" |
| 27 #include "platform/PODArena.h" | 27 #include "platform/PODArena.h" |
| 28 | 28 |
| 29 #include "platform/testing/ArenaTestHelpers.h" | 29 #include "platform/testing/ArenaTestHelpers.h" |
| 30 #include "wtf/FastMalloc.h" | 30 #include "wtf/FastMalloc.h" |
| 31 #include "wtf/RefPtr.h" | 31 #include "wtf/RefPtr.h" |
| 32 | |
| 33 #include <algorithm> | 32 #include <algorithm> |
| 34 #include <gtest/gtest.h> | 33 #include <gtest/gtest.h> |
| 35 | 34 |
| 36 namespace blink { | 35 namespace blink { |
| 37 | 36 |
| 38 using ArenaTestHelpers::TrackedAllocator; | 37 using ArenaTestHelpers::TrackedAllocator; |
| 39 | 38 |
| 40 namespace { | 39 namespace { |
| 41 | 40 |
| 42 // A couple of simple structs to allocate. | 41 // A couple of simple structs to allocate. |
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| 96 EXPECT_EQ(1, tc1->w); | 95 EXPECT_EQ(1, tc1->w); |
| 97 TestClass2* tc2 = arena->allocateObject<TestClass2>(); | 96 TestClass2* tc2 = arena->allocateObject<TestClass2>(); |
| 98 EXPECT_EQ(1, tc2->a); | 97 EXPECT_EQ(1, tc2->a); |
| 99 EXPECT_EQ(2, tc2->b); | 98 EXPECT_EQ(2, tc2->b); |
| 100 EXPECT_EQ(3, tc2->c); | 99 EXPECT_EQ(3, tc2->c); |
| 101 EXPECT_EQ(4, tc2->d); | 100 EXPECT_EQ(4, tc2->d); |
| 102 } | 101 } |
| 103 } | 102 } |
| 104 | 103 |
| 105 } // namespace blink | 104 } // namespace blink |
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