Index: content/test/data/gpu/mem_webgl.html |
=================================================================== |
--- content/test/data/gpu/mem_webgl.html (revision 175756) |
+++ content/test/data/gpu/mem_webgl.html (working copy) |
@@ -1,136 +0,0 @@ |
-<!DOCTYPE HTML> |
-<html> |
-<head> |
-<title>GPU Memory Test: Use N MB of GPU Memory with WebGL</title> |
- |
-<script id="vertex-shader" type="x-shader/x-vertex"> |
-attribute vec2 a_position; |
-varying vec2 v_position; |
-void main() { |
- v_position = a_position; |
- gl_Position = vec4(a_position, 0, 1); |
-} |
-</script> |
- |
-<script id="fragment-shader" type="x-shader/x-fragment"> |
-precision mediump float; |
-uniform sampler2D u_image; |
-varying vec2 v_position; |
-void main() { |
- gl_FragColor = texture2D(u_image, v_position); |
-} |
-</script> |
- |
-<script> |
-var gl = null; |
-var shaderProgram = null; |
-var textures = []; |
-var fbos = []; |
-var t = 0.0; |
-var n = 1; |
- |
-// Create n textures of about 1MB each. |
-function useGpuMemory(mb_to_use) |
-{ |
- n = mb_to_use; |
- |
- var canvas = document.getElementById("canvas_id"); |
- gl = canvas.getContext("experimental-webgl"); |
- if (!gl) { |
- throw "Unable to fetch WebGL rendering context for Canvas"; |
- } |
- |
- // Create n textures that are each about 1MB and FBOs to render to them. |
- for (var i = 0; i < n; ++i) { |
- var texture = gl.createTexture(); |
- var fbo = gl.createFramebuffer(); |
- textures.push(texture); |
- fbos.push(fbo); |
- |
- gl.bindTexture(gl.TEXTURE_2D, texture); |
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); |
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); |
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); |
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); |
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 512, 512, 0, |
- gl.RGBA, gl.UNSIGNED_BYTE, null) |
- |
- gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); |
- gl.framebufferTexture2D(gl.FRAMEBUFFER, |
- gl.COLOR_ATTACHMENT0, |
- gl.TEXTURE_2D, |
- texture, |
- 0); |
- } |
- |
- // Create a shader that samples a 2D image. |
- var vertexShader = gl.createShader(gl.VERTEX_SHADER); |
- gl.shaderSource(vertexShader, |
- document.getElementById("vertex-shader").textContent); |
- gl.compileShader(vertexShader); |
- |
- var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); |
- gl.shaderSource(fragmentShader, |
- document.getElementById("fragment-shader").textContent); |
- gl.compileShader(fragmentShader); |
- |
- shaderProgram = gl.createProgram(); |
- gl.attachShader(shaderProgram, vertexShader); |
- gl.attachShader(shaderProgram, fragmentShader); |
- gl.linkProgram(shaderProgram); |
- gl.useProgram(shaderProgram); |
- |
- // Bind a vertex buffer with a single triangle |
- var buffer = gl.createBuffer(); |
- gl.bindBuffer(gl.ARRAY_BUFFER, buffer); |
- var bufferData = new Float32Array([-1.0, -1.0, 1.0, -1.0, -1.0, 1.0]); |
- gl.bufferData(gl.ARRAY_BUFFER, bufferData, gl.STATIC_DRAW); |
- gl.enableVertexAttribArray(shaderProgram.a_position); |
- gl.vertexAttribPointer(shaderProgram.a_position, 2, gl.FLOAT, false, 0, 0); |
- |
- // Signal back to the test runner that we're done allocating memory. |
- domAutomationController.send("DONE_USE_GPU_MEMORY"); |
- |
- // Start the event loop. |
- tick(); |
-} |
- |
-function drawScene() |
-{ |
- // Render a solid color to each texture. |
- for (var i = 0; i < n; ++i) { |
- gl.bindFramebuffer(gl.FRAMEBUFFER, fbos[i]); |
- gl.viewport(0, 0, 512, 512); |
- gl.clearColor(0.0, Math.sin(t/60.0)*0.25 + 0.75*(i+1.0)/n, 0.0, 1.0); |
- gl.clear(gl.COLOR_BUFFER_BIT); |
- } |
- |
- // Draw these textures to the screen, offset by 1 pixel increments |
- gl.bindFramebuffer(gl.FRAMEBUFFER, null); |
- gl.viewport(0, 0, 256, 256); |
- gl.clearColor(0.0, 0.0, 0.0, 1.0); |
- gl.clear(gl.COLOR_BUFFER_BIT); |
- for (var i = 0; i < n; ++i) { |
- gl.viewport(i, i, 256-i, 256-i); |
- gl.activeTexture(gl.TEXTURE0); |
- gl.bindTexture(gl.TEXTURE_2D, textures[i]); |
- gl.uniform1i(shaderProgram.u_image, 0); |
- gl.drawArrays(gl.TRIANGLES, 0, 3); |
- } |
- |
- t += 1; |
-} |
- |
-function tick() |
-{ |
- window.webkitRequestAnimationFrame(tick); |
- drawScene(); |
-} |
-</script> |
-</head> |
- |
-<body> |
-<canvas id="canvas_id" width=256px height=256px style="width:256px; height:256px;"/> |
-</body> |
-</html> |
- |