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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <algorithm> | 5 #include <algorithm> |
6 #include <cmath> | 6 #include <cmath> |
7 #include <stdarg.h> | 7 #include <stdarg.h> |
8 #include <stdio.h> | 8 #include <stdio.h> |
9 | 9 |
10 #include "ppapi/c/ppb_gamepad.h" | 10 #include "ppapi/c/ppb_gamepad.h" |
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62 height_ = rect.size().height(); | 62 height_ = rect.size().height(); |
63 | 63 |
64 device_context_ = pp::Graphics2D(this, pp::Size(width_, height_), false); | 64 device_context_ = pp::Graphics2D(this, pp::Size(width_, height_), false); |
65 if (!BindGraphics(device_context_)) | 65 if (!BindGraphics(device_context_)) |
66 return; | 66 return; |
67 | 67 |
68 Paint(); | 68 Paint(); |
69 } | 69 } |
70 | 70 |
71 void OnFlush(int32_t) { | 71 void OnFlush(int32_t) { |
| 72 // This plugin continuously paints because it continously samples the |
| 73 // gamepad and paints its updated state. |
72 Paint(); | 74 Paint(); |
73 } | 75 } |
74 | 76 |
75 private: | 77 private: |
76 void Paint() { | 78 void Paint() { |
77 pp::ImageData image = PaintImage(device_context_.size()); | 79 pp::ImageData image = PaintImage(device_context_.size()); |
78 if (!image.is_null()) { | 80 if (!image.is_null()) { |
79 device_context_.ReplaceContents(&image); | 81 device_context_.ReplaceContents(&image); |
80 device_context_.Flush( | 82 device_context_.Flush( |
81 callback_factory_.NewCallback(&MyInstance::OnFlush)); | 83 callback_factory_.NewCallback(&MyInstance::OnFlush)); |
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138 }; | 140 }; |
139 | 141 |
140 namespace pp { | 142 namespace pp { |
141 | 143 |
142 // Factory function for your specialization of the Module object. | 144 // Factory function for your specialization of the Module object. |
143 Module* CreateModule() { | 145 Module* CreateModule() { |
144 return new MyModule(); | 146 return new MyModule(); |
145 } | 147 } |
146 | 148 |
147 } // namespace pp | 149 } // namespace pp |
148 | |
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