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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/delegated_renderer_layer_impl.h" | 5 #include "cc/delegated_renderer_layer_impl.h" |
6 | 6 |
7 #include "cc/append_quads_data.h" | 7 #include "cc/append_quads_data.h" |
8 #include "cc/math_util.h" | 8 #include "cc/math_util.h" |
9 #include "cc/quad_sink.h" | 9 #include "cc/quad_sink.h" |
10 #include "cc/render_pass_draw_quad.h" | 10 #include "cc/render_pass_draw_quad.h" |
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100 } | 100 } |
101 } | 101 } |
102 | 102 |
103 void DelegatedRendererLayerImpl::appendQuads(QuadSink& quadSink, AppendQuadsData & appendQuadsData) | 103 void DelegatedRendererLayerImpl::appendQuads(QuadSink& quadSink, AppendQuadsData & appendQuadsData) |
104 { | 104 { |
105 if (m_renderPassesInDrawOrder.empty()) | 105 if (m_renderPassesInDrawOrder.empty()) |
106 return; | 106 return; |
107 | 107 |
108 RenderPass::Id targetRenderPassId = appendQuadsData.renderPassId; | 108 RenderPass::Id targetRenderPassId = appendQuadsData.renderPassId; |
109 | 109 |
110 const RenderPass* rootDelegatedRenderPass = m_renderPassesInDrawOrder.back() ; | |
111 | |
112 DCHECK(rootDelegatedRenderPass->output_rect.origin().IsOrigin()); | |
113 gfx::Size frameSize = rootDelegatedRenderPass->output_rect.size(); | |
114 | |
110 // If the index of the renderPassId is 0, then it is a renderPass generated for a layer | 115 // If the index of the renderPassId is 0, then it is a renderPass generated for a layer |
111 // in this compositor, not the delegated renderer. Then we want to merge our root renderPass with | 116 // in this compositor, not the delegated renderer. Then we want to merge our root renderPass with |
112 // the target renderPass. Otherwise, it is some renderPass which we added fr om the delegated | 117 // the target renderPass. Otherwise, it is some renderPass which we added fr om the delegated |
113 // renderer. | 118 // renderer. |
114 bool shouldMergeRootRenderPassWithTarget = !targetRenderPassId.index; | 119 bool shouldMergeRootRenderPassWithTarget = !targetRenderPassId.index; |
115 if (shouldMergeRootRenderPassWithTarget) { | 120 if (shouldMergeRootRenderPassWithTarget) { |
116 // Verify that the renderPass we are appending to is created our renderT arget. | 121 // Verify that the renderPass we are appending to is created our renderT arget. |
117 DCHECK(targetRenderPassId.layer_id == renderTarget()->id()); | 122 DCHECK(targetRenderPassId.layer_id == renderTarget()->id()); |
118 | 123 |
119 const RenderPass* rootDelegatedRenderPass = m_renderPassesInDrawOrder.ba ck(); | 124 appendRenderPassQuads(quadSink, appendQuadsData, rootDelegatedRenderPass , frameSize); |
120 appendRenderPassQuads(quadSink, appendQuadsData, rootDelegatedRenderPass ); | |
121 } else { | 125 } else { |
122 // Verify that the renderPass we are appending to was created by us. | 126 // Verify that the renderPass we are appending to was created by us. |
123 DCHECK(targetRenderPassId.layer_id == id()); | 127 DCHECK(targetRenderPassId.layer_id == id()); |
124 | 128 |
125 int renderPassIndex = idToIndex(targetRenderPassId.index); | 129 int renderPassIndex = idToIndex(targetRenderPassId.index); |
126 const RenderPass* delegatedRenderPass = m_renderPassesInDrawOrder[render PassIndex]; | 130 const RenderPass* delegatedRenderPass = m_renderPassesInDrawOrder[render PassIndex]; |
127 appendRenderPassQuads(quadSink, appendQuadsData, delegatedRenderPass); | 131 appendRenderPassQuads(quadSink, appendQuadsData, delegatedRenderPass, fr ameSize); |
128 } | 132 } |
129 } | 133 } |
130 | 134 |
131 void DelegatedRendererLayerImpl::appendRenderPassQuads(QuadSink& quadSink, Appen dQuadsData& appendQuadsData, const RenderPass* delegatedRenderPass) const | 135 void DelegatedRendererLayerImpl::appendRenderPassQuads(QuadSink& quadSink, Appen dQuadsData& appendQuadsData, const RenderPass* delegatedRenderPass, gfx::Size fr ameSize) const |
132 { | 136 { |
133 const SharedQuadState* currentSharedQuadState = 0; | 137 const SharedQuadState* currentSharedQuadState = 0; |
134 SharedQuadState* copiedSharedQuadState = 0; | 138 SharedQuadState* copiedSharedQuadState = 0; |
135 for (size_t i = 0; i < delegatedRenderPass->quad_list.size(); ++i) { | 139 for (size_t i = 0; i < delegatedRenderPass->quad_list.size(); ++i) { |
136 const DrawQuad* quad = delegatedRenderPass->quad_list[i]; | 140 const DrawQuad* quad = delegatedRenderPass->quad_list[i]; |
137 | 141 |
138 if (quad->shared_quad_state != currentSharedQuadState) { | 142 if (quad->shared_quad_state != currentSharedQuadState) { |
139 currentSharedQuadState = quad->shared_quad_state; | 143 currentSharedQuadState = quad->shared_quad_state; |
140 copiedSharedQuadState = quadSink.useSharedQuadState(currentSharedQua dState->Copy()); | 144 copiedSharedQuadState = quadSink.useSharedQuadState(currentSharedQua dState->Copy()); |
141 bool targetIsFromDelegatedRendererLayer = appendQuadsData.renderPass Id.layer_id == id(); | 145 bool targetIsFromDelegatedRendererLayer = appendQuadsData.renderPass Id.layer_id == id(); |
142 if (!targetIsFromDelegatedRendererLayer) { | 146 if (!targetIsFromDelegatedRendererLayer) { |
143 // Should be the root render pass. | 147 // Should be the root render pass. |
144 DCHECK(delegatedRenderPass == m_renderPassesInDrawOrder.back()); | 148 DCHECK(delegatedRenderPass == m_renderPassesInDrawOrder.back()); |
145 // This layer must be drawing to a renderTarget other than itself. | 149 // This layer must be drawing to a renderTarget other than itself. |
146 DCHECK(renderTarget() != this); | 150 DCHECK(renderTarget() != this); |
147 | 151 |
148 copiedSharedQuadState->content_to_target_transform = drawTransform () * copiedSharedQuadState->content_to_target_transform; | 152 // Don't allow areas inside the bounds that are empty. |
149 copiedSharedQuadState->clipped_rect_in_target = MathUtil::mapClipp edRect(drawTransform(), copiedSharedQuadState->clipped_rect_in_target); | 153 DCHECK(m_displaySize.IsEmpty() || gfx::Rect(m_displaySize).Contain s(gfx::Rect(bounds()))); |
150 copiedSharedQuadState->clip_rect = MathUtil::mapClippedRect(drawTr ansform(), copiedSharedQuadState->clip_rect); | 154 gfx::Size displaySize = m_displaySize.IsEmpty() ? bounds() : m_dis playSize; |
155 | |
156 gfx::Transform delegatedFrameToLayerSpaceTransform; | |
157 delegatedFrameToLayerSpaceTransform.Scale( | |
158 static_cast<double>(displaySize.width()) / frameSize.width(), | |
159 static_cast<double>(displaySize.height()) / frameSize.height() ); | |
piman
2013/01/19 02:02:47
perf nit: should we factor out drawTransform() * d
| |
160 | |
161 copiedSharedQuadState->content_to_target_transform = drawTransform () * delegatedFrameToLayerSpaceTransform * copiedSharedQuadState->content_to_tar get_transform; | |
162 copiedSharedQuadState->clipped_rect_in_target = MathUtil::mapClipp edRect(drawTransform() * delegatedFrameToLayerSpaceTransform, copiedSharedQuadSt ate->clipped_rect_in_target); | |
163 copiedSharedQuadState->clip_rect = MathUtil::mapClippedRect(drawTr ansform() * delegatedFrameToLayerSpaceTransform, copiedSharedQuadState->clip_rec t); | |
151 copiedSharedQuadState->opacity *= drawOpacity(); | 164 copiedSharedQuadState->opacity *= drawOpacity(); |
152 } | 165 } |
153 } | 166 } |
154 DCHECK(copiedSharedQuadState); | 167 DCHECK(copiedSharedQuadState); |
155 | 168 |
156 scoped_ptr<DrawQuad> copyQuad; | 169 scoped_ptr<DrawQuad> copyQuad; |
157 if (quad->material != DrawQuad::RENDER_PASS) | 170 if (quad->material != DrawQuad::RENDER_PASS) |
158 copyQuad = quad->Copy(copiedSharedQuadState); | 171 copyQuad = quad->Copy(copiedSharedQuadState); |
159 else { | 172 else { |
160 RenderPass::Id contributingDelegatedRenderPassId = RenderPassDrawQua d::MaterialCast(quad)->render_pass_id; | 173 RenderPass::Id contributingDelegatedRenderPassId = RenderPassDrawQua d::MaterialCast(quad)->render_pass_id; |
161 RenderPass::Id contributingRenderPassId = convertDelegatedRenderPass Id(contributingDelegatedRenderPassId); | 174 RenderPass::Id contributingRenderPassId = convertDelegatedRenderPass Id(contributingDelegatedRenderPassId); |
162 DCHECK(contributingRenderPassId != appendQuadsData.renderPassId); | 175 DCHECK(contributingRenderPassId != appendQuadsData.renderPassId); |
163 | 176 |
164 copyQuad = RenderPassDrawQuad::MaterialCast(quad)->Copy(copiedShared QuadState, contributingRenderPassId).PassAs<DrawQuad>(); | 177 copyQuad = RenderPassDrawQuad::MaterialCast(quad)->Copy(copiedShared QuadState, contributingRenderPassId).PassAs<DrawQuad>(); |
165 } | 178 } |
166 DCHECK(copyQuad.get()); | 179 DCHECK(copyQuad.get()); |
167 | 180 |
168 quadSink.append(copyQuad.Pass(), appendQuadsData); | 181 quadSink.append(copyQuad.Pass(), appendQuadsData); |
169 } | 182 } |
170 } | 183 } |
171 | 184 |
172 const char* DelegatedRendererLayerImpl::layerTypeAsString() const | 185 const char* DelegatedRendererLayerImpl::layerTypeAsString() const |
173 { | 186 { |
174 return "DelegatedRendererLayer"; | 187 return "DelegatedRendererLayer"; |
175 } | 188 } |
176 | 189 |
177 } // namespace cc | 190 } // namespace cc |
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