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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/delegated_renderer_layer_impl.h" | 5 #include "cc/delegated_renderer_layer_impl.h" |
| 6 | 6 |
| 7 #include "cc/append_quads_data.h" | 7 #include "cc/append_quads_data.h" |
| 8 #include "cc/math_util.h" | 8 #include "cc/math_util.h" |
| 9 #include "cc/quad_sink.h" | 9 #include "cc/quad_sink.h" |
| 10 #include "cc/render_pass_draw_quad.h" | 10 #include "cc/render_pass_draw_quad.h" |
| (...skipping 89 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 100 } | 100 } |
| 101 } | 101 } |
| 102 | 102 |
| 103 void DelegatedRendererLayerImpl::appendQuads(QuadSink& quadSink, AppendQuadsData & appendQuadsData) | 103 void DelegatedRendererLayerImpl::appendQuads(QuadSink& quadSink, AppendQuadsData & appendQuadsData) |
| 104 { | 104 { |
| 105 if (m_renderPassesInDrawOrder.empty()) | 105 if (m_renderPassesInDrawOrder.empty()) |
| 106 return; | 106 return; |
| 107 | 107 |
| 108 RenderPass::Id targetRenderPassId = appendQuadsData.renderPassId; | 108 RenderPass::Id targetRenderPassId = appendQuadsData.renderPassId; |
| 109 | 109 |
| 110 const RenderPass* rootDelegatedRenderPass = m_renderPassesInDrawOrder.back() ; | |
| 111 | |
| 112 DCHECK(rootDelegatedRenderPass->output_rect.origin().IsOrigin()); | |
| 113 gfx::Size frameSize = rootDelegatedRenderPass->output_rect.size(); | |
| 114 | |
| 110 // If the index of the renderPassId is 0, then it is a renderPass generated for a layer | 115 // If the index of the renderPassId is 0, then it is a renderPass generated for a layer |
| 111 // in this compositor, not the delegated renderer. Then we want to merge our root renderPass with | 116 // in this compositor, not the delegated renderer. Then we want to merge our root renderPass with |
| 112 // the target renderPass. Otherwise, it is some renderPass which we added fr om the delegated | 117 // the target renderPass. Otherwise, it is some renderPass which we added fr om the delegated |
| 113 // renderer. | 118 // renderer. |
| 114 bool shouldMergeRootRenderPassWithTarget = !targetRenderPassId.index; | 119 bool shouldMergeRootRenderPassWithTarget = !targetRenderPassId.index; |
| 115 if (shouldMergeRootRenderPassWithTarget) { | 120 if (shouldMergeRootRenderPassWithTarget) { |
| 116 // Verify that the renderPass we are appending to is created our renderT arget. | 121 // Verify that the renderPass we are appending to is created our renderT arget. |
| 117 DCHECK(targetRenderPassId.layer_id == renderTarget()->id()); | 122 DCHECK(targetRenderPassId.layer_id == renderTarget()->id()); |
| 118 | 123 |
| 119 const RenderPass* rootDelegatedRenderPass = m_renderPassesInDrawOrder.ba ck(); | 124 appendRenderPassQuads(quadSink, appendQuadsData, rootDelegatedRenderPass , frameSize); |
| 120 appendRenderPassQuads(quadSink, appendQuadsData, rootDelegatedRenderPass ); | |
| 121 } else { | 125 } else { |
| 122 // Verify that the renderPass we are appending to was created by us. | 126 // Verify that the renderPass we are appending to was created by us. |
| 123 DCHECK(targetRenderPassId.layer_id == id()); | 127 DCHECK(targetRenderPassId.layer_id == id()); |
| 124 | 128 |
| 125 int renderPassIndex = idToIndex(targetRenderPassId.index); | 129 int renderPassIndex = idToIndex(targetRenderPassId.index); |
| 126 const RenderPass* delegatedRenderPass = m_renderPassesInDrawOrder[render PassIndex]; | 130 const RenderPass* delegatedRenderPass = m_renderPassesInDrawOrder[render PassIndex]; |
| 127 appendRenderPassQuads(quadSink, appendQuadsData, delegatedRenderPass); | 131 appendRenderPassQuads(quadSink, appendQuadsData, delegatedRenderPass, fr ameSize); |
| 128 } | 132 } |
| 129 } | 133 } |
| 130 | 134 |
| 131 void DelegatedRendererLayerImpl::appendRenderPassQuads(QuadSink& quadSink, Appen dQuadsData& appendQuadsData, const RenderPass* delegatedRenderPass) const | 135 void DelegatedRendererLayerImpl::appendRenderPassQuads(QuadSink& quadSink, Appen dQuadsData& appendQuadsData, const RenderPass* delegatedRenderPass, gfx::Size fr ameSize) const |
| 132 { | 136 { |
| 133 const SharedQuadState* currentSharedQuadState = 0; | 137 const SharedQuadState* currentSharedQuadState = 0; |
| 134 SharedQuadState* copiedSharedQuadState = 0; | 138 SharedQuadState* copiedSharedQuadState = 0; |
| 135 for (size_t i = 0; i < delegatedRenderPass->quad_list.size(); ++i) { | 139 for (size_t i = 0; i < delegatedRenderPass->quad_list.size(); ++i) { |
| 136 const DrawQuad* quad = delegatedRenderPass->quad_list[i]; | 140 const DrawQuad* quad = delegatedRenderPass->quad_list[i]; |
| 137 | 141 |
| 138 if (quad->shared_quad_state != currentSharedQuadState) { | 142 if (quad->shared_quad_state != currentSharedQuadState) { |
| 139 currentSharedQuadState = quad->shared_quad_state; | 143 currentSharedQuadState = quad->shared_quad_state; |
| 140 copiedSharedQuadState = quadSink.useSharedQuadState(currentSharedQua dState->Copy()); | 144 copiedSharedQuadState = quadSink.useSharedQuadState(currentSharedQua dState->Copy()); |
| 141 bool targetIsFromDelegatedRendererLayer = appendQuadsData.renderPass Id.layer_id == id(); | 145 bool targetIsFromDelegatedRendererLayer = appendQuadsData.renderPass Id.layer_id == id(); |
| 142 if (!targetIsFromDelegatedRendererLayer) { | 146 if (!targetIsFromDelegatedRendererLayer) { |
| 143 // Should be the root render pass. | 147 // Should be the root render pass. |
| 144 DCHECK(delegatedRenderPass == m_renderPassesInDrawOrder.back()); | 148 DCHECK(delegatedRenderPass == m_renderPassesInDrawOrder.back()); |
| 145 // This layer must be drawing to a renderTarget other than itself. | 149 // This layer must be drawing to a renderTarget other than itself. |
| 146 DCHECK(renderTarget() != this); | 150 DCHECK(renderTarget() != this); |
| 147 | 151 |
| 148 copiedSharedQuadState->content_to_target_transform = drawTransform () * copiedSharedQuadState->content_to_target_transform; | 152 // Don't allow areas inside the bounds that are empty. |
| 149 copiedSharedQuadState->clipped_rect_in_target = MathUtil::mapClipp edRect(drawTransform(), copiedSharedQuadState->clipped_rect_in_target); | 153 DCHECK(m_displaySize.IsEmpty() || gfx::Rect(m_displaySize).Contain s(gfx::Rect(bounds()))); |
| 150 copiedSharedQuadState->clip_rect = MathUtil::mapClippedRect(drawTr ansform(), copiedSharedQuadState->clip_rect); | 154 gfx::Size displaySize = m_displaySize.IsEmpty() ? bounds() : m_dis playSize; |
| 155 | |
| 156 gfx::Transform delegatedFrameToLayerSpaceTransform; | |
| 157 delegatedFrameToLayerSpaceTransform.Scale( | |
| 158 static_cast<double>(displaySize.width()) / frameSize.width(), | |
| 159 static_cast<double>(displaySize.height()) / frameSize.height() ); | |
|
piman
2013/01/19 02:02:47
perf nit: should we factor out drawTransform() * d
| |
| 160 | |
| 161 copiedSharedQuadState->content_to_target_transform = drawTransform () * delegatedFrameToLayerSpaceTransform * copiedSharedQuadState->content_to_tar get_transform; | |
| 162 copiedSharedQuadState->clipped_rect_in_target = MathUtil::mapClipp edRect(drawTransform() * delegatedFrameToLayerSpaceTransform, copiedSharedQuadSt ate->clipped_rect_in_target); | |
| 163 copiedSharedQuadState->clip_rect = MathUtil::mapClippedRect(drawTr ansform() * delegatedFrameToLayerSpaceTransform, copiedSharedQuadState->clip_rec t); | |
| 151 copiedSharedQuadState->opacity *= drawOpacity(); | 164 copiedSharedQuadState->opacity *= drawOpacity(); |
| 152 } | 165 } |
| 153 } | 166 } |
| 154 DCHECK(copiedSharedQuadState); | 167 DCHECK(copiedSharedQuadState); |
| 155 | 168 |
| 156 scoped_ptr<DrawQuad> copyQuad; | 169 scoped_ptr<DrawQuad> copyQuad; |
| 157 if (quad->material != DrawQuad::RENDER_PASS) | 170 if (quad->material != DrawQuad::RENDER_PASS) |
| 158 copyQuad = quad->Copy(copiedSharedQuadState); | 171 copyQuad = quad->Copy(copiedSharedQuadState); |
| 159 else { | 172 else { |
| 160 RenderPass::Id contributingDelegatedRenderPassId = RenderPassDrawQua d::MaterialCast(quad)->render_pass_id; | 173 RenderPass::Id contributingDelegatedRenderPassId = RenderPassDrawQua d::MaterialCast(quad)->render_pass_id; |
| 161 RenderPass::Id contributingRenderPassId = convertDelegatedRenderPass Id(contributingDelegatedRenderPassId); | 174 RenderPass::Id contributingRenderPassId = convertDelegatedRenderPass Id(contributingDelegatedRenderPassId); |
| 162 DCHECK(contributingRenderPassId != appendQuadsData.renderPassId); | 175 DCHECK(contributingRenderPassId != appendQuadsData.renderPassId); |
| 163 | 176 |
| 164 copyQuad = RenderPassDrawQuad::MaterialCast(quad)->Copy(copiedShared QuadState, contributingRenderPassId).PassAs<DrawQuad>(); | 177 copyQuad = RenderPassDrawQuad::MaterialCast(quad)->Copy(copiedShared QuadState, contributingRenderPassId).PassAs<DrawQuad>(); |
| 165 } | 178 } |
| 166 DCHECK(copyQuad.get()); | 179 DCHECK(copyQuad.get()); |
| 167 | 180 |
| 168 quadSink.append(copyQuad.Pass(), appendQuadsData); | 181 quadSink.append(copyQuad.Pass(), appendQuadsData); |
| 169 } | 182 } |
| 170 } | 183 } |
| 171 | 184 |
| 172 const char* DelegatedRendererLayerImpl::layerTypeAsString() const | 185 const char* DelegatedRendererLayerImpl::layerTypeAsString() const |
| 173 { | 186 { |
| 174 return "DelegatedRendererLayer"; | 187 return "DelegatedRendererLayer"; |
| 175 } | 188 } |
| 176 | 189 |
| 177 } // namespace cc | 190 } // namespace cc |
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