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Unified Diff: ui/gl/gl_state_restorer.h

Issue 118203002: During virtual context switches only restore texture units that have changed from the previous cont… (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Use the delta between the ContextStates to decide if we should bind a texture or not Created 7 years ago
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Index: ui/gl/gl_state_restorer.h
diff --git a/ui/gl/gl_state_restorer.h b/ui/gl/gl_state_restorer.h
index 6d8791f3c16ac00c7e54ced91d7c1235cdf35f18..378a14931b03de54ef714ff046be09d5c4664810 100644
--- a/ui/gl/gl_state_restorer.h
+++ b/ui/gl/gl_state_restorer.h
@@ -8,6 +8,12 @@
#include "base/basictypes.h"
#include "ui/gl/gl_export.h"
+namespace gpu {
+namespace gles2 {
+class ContextState;
+}
+}
+
namespace gfx {
// An interface for Restoring GL State.
@@ -18,9 +24,10 @@ class GL_EXPORT GLStateRestorer {
virtual ~GLStateRestorer();
virtual bool IsInitialized() = 0;
- virtual void RestoreState() = 0;
+ virtual void RestoreState(const gpu::gles2::ContextState* prev_state) = 0;
virtual void RestoreAllTextureUnitBindings() = 0;
virtual void RestoreFramebufferBindings() = 0;
+ virtual const gpu::gles2::ContextState* GetContextState() = 0;
DISALLOW_COPY_AND_ASSIGN(GLStateRestorer);
};
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