Index: gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc |
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc b/gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc |
index 910cb0104b214ec80de4dd7872f5a70f1904a145..05429cd50df575a0b8d0182fecf92388f24a0054 100644 |
--- a/gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc |
+++ b/gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc |
@@ -14,6 +14,7 @@ |
#include "gpu/command_buffer/service/async_pixel_transfer_manager_mock.h" |
#include "gpu/command_buffer/service/cmd_buffer_engine.h" |
#include "gpu/command_buffer/service/context_group.h" |
+#include "gpu/command_buffer/service/context_state.h" |
#include "gpu/command_buffer/service/gl_surface_mock.h" |
#include "gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.h" |
#include "gpu/command_buffer/service/gpu_switches.h" |
@@ -8820,6 +8821,190 @@ TEST_F(GLES2DecoderTest, DiscardFramebufferEXTUnsupported) { |
EXPECT_EQ(GL_INVALID_OPERATION, GetGLError()); |
} |
+TEST_F(GLES2DecoderManualInitTest, RestoreState) { |
+ InitDecoder( |
+ "", // extensions |
+ false, // has alpha |
+ false, // has depth |
+ false, // has stencil |
+ false, // request alpha |
+ false, // request depth |
+ false, // request stencil |
+ false); // bind generates resource |
+ SetupTexture(); |
+ |
+ InSequence sequence; |
+ // Expect to restore texture bindings for unit GL_TEXTURE0. |
+ AddExpectationsForActiveTexture(GL_TEXTURE0); |
+ AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId); |
+ AddExpectationsForBindTexture(GL_TEXTURE_CUBE_MAP, |
+ TestHelper::kServiceDefaultTextureCubemapId); |
+ |
+ // Expect to restore texture bindings for remaining units. |
+ for (uint32 i = 1; i < group().max_texture_units() ; ++i) { |
+ AddExpectationsForActiveTexture(GL_TEXTURE0 + i); |
+ AddExpectationsForBindTexture(GL_TEXTURE_2D, |
+ TestHelper::kServiceDefaultTexture2dId); |
+ AddExpectationsForBindTexture(GL_TEXTURE_CUBE_MAP, |
+ TestHelper::kServiceDefaultTextureCubemapId); |
+ } |
+ |
+ // Expect to restore the active texture unit to GL_TEXTURE0. |
+ AddExpectationsForActiveTexture(GL_TEXTURE0); |
+ |
+ GetDecoder()->RestoreAllTextureUnitBindings(NULL); |
+} |
+ |
+TEST_F(GLES2DecoderManualInitTest, RestoreStateWithPreviousState) { |
+ InitDecoder( |
+ "", // extensions |
+ false, // has alpha |
+ false, // has depth |
+ false, // has stencil |
+ false, // request alpha |
+ false, // request depth |
+ false, // request stencil |
+ false); // bind generates resource |
+ SetupTexture(); |
+ |
+ // Construct a previous ContextState with all texture bindings |
+ // set to default textures. |
+ ContextState prev_state(NULL, NULL); |
+ InitializeContextState(&prev_state, std::numeric_limits<uint32>::max(), 0); |
+ |
+ InSequence sequence; |
+ // Expect to restore only GL_TEXTURE_2D binding for GL_TEXTURE0 unit, |
+ // since the rest of the bindings haven't changed between the current |
+ // state and the |prev_state|. |
+ AddExpectationsForActiveTexture(GL_TEXTURE0); |
+ AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId); |
+ |
+ // Expect to restore active texture unit to GL_TEXTURE0. |
+ AddExpectationsForActiveTexture(GL_TEXTURE0); |
+ |
+ GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); |
+} |
+ |
+TEST_F(GLES2DecoderManualInitTest, RestoreStateActiveUnit1) { |
+ InitDecoder( |
+ "", // extensions |
+ false, // has alpha |
+ false, // has depth |
+ false, // has stencil |
+ false, // request alpha |
+ false, // request depth |
+ false, // request stencil |
+ false); // bind generates resource |
+ |
+ // Bind a non-default texture to GL_TEXTURE1 unit. |
+ EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE1)); |
+ SpecializedSetup<ActiveTexture, 0>(true); |
no sievers
2014/01/13 22:06:29
I don't see the specialization for this anywhere (
kaanb
2014/01/14 22:04:22
Removed.
|
+ ActiveTexture cmd; |
+ cmd.Init(GL_TEXTURE1); |
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd)); |
+ EXPECT_EQ(GL_NO_ERROR, GetGLError()); |
+ SetupTexture(); |
+ |
+ // Construct a previous ContextState with all texture bindings |
+ // set to default textures. |
+ ContextState prev_state(NULL, NULL); |
+ InitializeContextState(&prev_state, std::numeric_limits<uint32>::max(), 0); |
+ |
+ InSequence sequence; |
+ // Expect to restore only GL_TEXTURE_2D binding for GL_TEXTURE1 unit, |
+ // since the rest of the bindings haven't changed between the current |
+ // state and the |prev_state|. |
+ AddExpectationsForActiveTexture(GL_TEXTURE1); |
+ AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId); |
+ |
+ // Expect to restore active texture unit to GL_TEXTURE1. |
+ AddExpectationsForActiveTexture(GL_TEXTURE1); |
+ |
+ GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); |
+} |
+ |
+TEST_F(GLES2DecoderManualInitTest, RestoreStateNonDefaultUnit0) { |
+ InitDecoder( |
+ "", // extensions |
+ false, // has alpha |
+ false, // has depth |
+ false, // has stencil |
+ false, // request alpha |
+ false, // request depth |
+ false, // request stencil |
+ false); // bind generates resource |
+ |
+ // Bind a non-default texture to GL_TEXTURE1 unit. |
+ EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE1)); |
+ SpecializedSetup<ActiveTexture, 0>(true); |
+ ActiveTexture cmd; |
+ cmd.Init(GL_TEXTURE1); |
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd)); |
+ EXPECT_EQ(GL_NO_ERROR, GetGLError()); |
+ SetupTexture(); |
+ |
+ // Construct a previous ContextState with GL_TEXTURE_2D target in |
+ // GL_TEXTURE0 unit bound to a non-default texture and the rest |
+ // set to default textures. |
+ ContextState prev_state(NULL, NULL); |
+ InitializeContextState(&prev_state, 0, 0); |
no sievers
2014/01/13 22:06:29
nit: This would break if kServiceDefaultTexture2dI
kaanb
2014/01/14 22:04:22
Done.
|
+ |
+ InSequence sequence; |
+ // Expect to restore GL_TEXTURE_2D binding for GL_TEXTURE0 unit to |
+ // a default texture. |
+ AddExpectationsForActiveTexture(GL_TEXTURE0); |
+ AddExpectationsForBindTexture(GL_TEXTURE_2D, |
+ TestHelper::kServiceDefaultTexture2dId); |
+ |
+ // Expect to restore GL_TEXTURE_2D binding for GL_TEXTURE1 unit to |
+ // non-default. |
+ AddExpectationsForActiveTexture(GL_TEXTURE1); |
+ AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId); |
+ |
+ // Expect to restore active texture unit to GL_TEXTURE1. |
+ AddExpectationsForActiveTexture(GL_TEXTURE1); |
+ |
+ GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); |
+} |
+ |
+TEST_F(GLES2DecoderManualInitTest, RestoreStateNonDefaultUnit1) { |
+ InitDecoder( |
+ "", // extensions |
+ false, // has alpha |
+ false, // has depth |
+ false, // has stencil |
+ false, // request alpha |
+ false, // request depth |
+ false, // request stencil |
+ false); // bind generates resource |
+ |
+ // Bind a non-default texture to GL_TEXTURE0 unit. |
+ SetupTexture(); |
+ |
+ // Construct a previous ContextState with GL_TEXTURE_2D target in |
+ // GL_TEXTURE1 unit bound to a non-default texture and the rest |
+ // set to default textures. |
+ ContextState prev_state(NULL, NULL); |
+ InitializeContextState(&prev_state, 1, 0); |
no sievers
2014/01/13 22:06:29
nit: here also use a real id (not 0).
kaanb
2014/01/14 22:04:22
Done.
|
+ |
+ InSequence sequence; |
+ // Expect to restore GL_TEXTURE_2D binding to the non-default texture |
+ // for GL_TEXTURE0 unit. |
+ AddExpectationsForActiveTexture(GL_TEXTURE0); |
+ AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId); |
+ |
+ // Expect to restore GL_TEXTURE_2D binding to the default texture |
+ // for GL_TEXTURE1 unit. |
+ AddExpectationsForActiveTexture(GL_TEXTURE1); |
+ AddExpectationsForBindTexture(GL_TEXTURE_2D, |
+ TestHelper::kServiceDefaultTexture2dId); |
+ |
+ // Expect to restore active texture unit to GL_TEXTURE0. |
+ AddExpectationsForActiveTexture(GL_TEXTURE0); |
+ |
+ GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); |
+} |
+ |
// TODO(gman): Complete this test. |
// TEST_F(GLES2DecoderTest, CompressedTexImage2DGLError) { |
// } |