| Index: gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc
|
| diff --git a/gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc b/gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc
|
| index 910cb0104b214ec80de4dd7872f5a70f1904a145..1b772d80bc691eb2b966af1f5144174fe3959354 100644
|
| --- a/gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc
|
| +++ b/gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc
|
| @@ -14,6 +14,7 @@
|
| #include "gpu/command_buffer/service/async_pixel_transfer_manager_mock.h"
|
| #include "gpu/command_buffer/service/cmd_buffer_engine.h"
|
| #include "gpu/command_buffer/service/context_group.h"
|
| +#include "gpu/command_buffer/service/context_state.h"
|
| #include "gpu/command_buffer/service/gl_surface_mock.h"
|
| #include "gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.h"
|
| #include "gpu/command_buffer/service/gpu_switches.h"
|
| @@ -140,6 +141,47 @@ class GLES2DecoderManualInitTest : public GLES2DecoderWithShaderTest {
|
| }
|
| };
|
|
|
| +class GLES2DecoderRestoreStateTest : public GLES2DecoderManualInitTest {
|
| + public:
|
| + GLES2DecoderRestoreStateTest() { }
|
| +
|
| + protected:
|
| + void AddExpectationsForActiveTexture(GLenum unit);
|
| + void AddExpectationsForBindTexture(GLenum target, GLuint id);
|
| + void InitializeContextState(
|
| + ContextState* state, uint32 non_default_unit, uint32 active_unit);
|
| +};
|
| +
|
| +void GLES2DecoderRestoreStateTest::AddExpectationsForActiveTexture(
|
| + GLenum unit) {
|
| + EXPECT_CALL(*gl_, ActiveTexture(unit))
|
| + .Times(1)
|
| + .RetiresOnSaturation();
|
| +}
|
| +
|
| +void GLES2DecoderRestoreStateTest::AddExpectationsForBindTexture(GLenum target,
|
| + GLuint id) {
|
| + EXPECT_CALL(*gl_, BindTexture(target, id))
|
| + .Times(1)
|
| + .RetiresOnSaturation();
|
| +}
|
| +
|
| +void GLES2DecoderRestoreStateTest::InitializeContextState(
|
| + ContextState* state, uint32 non_default_unit, uint32 active_unit) {
|
| + state->texture_units.resize(group().max_texture_units());
|
| + for (uint32 tt = 0; tt < state->texture_units.size(); ++tt) {
|
| + TextureRef* ref_cube_map =
|
| + group().texture_manager()->GetDefaultTextureInfo(GL_TEXTURE_CUBE_MAP);
|
| + state->texture_units[tt].bound_texture_cube_map = ref_cube_map;
|
| + TextureRef* ref_2d =
|
| + (tt == non_default_unit)
|
| + ? group().texture_manager()->GetTexture(client_texture_id_)
|
| + : group().texture_manager()->GetDefaultTextureInfo(GL_TEXTURE_2D);
|
| + state->texture_units[tt].bound_texture_2d = ref_2d;
|
| + }
|
| + state->active_texture_unit = active_unit;
|
| +}
|
| +
|
| TEST_F(GLES2DecoderWithShaderTest, DrawArraysNoAttributesSucceeds) {
|
| SetupTexture();
|
| AddExpectationsForSimulatedAttrib0(kNumVertices, 0);
|
| @@ -8820,6 +8862,189 @@ TEST_F(GLES2DecoderTest, DiscardFramebufferEXTUnsupported) {
|
| EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
|
| }
|
|
|
| +TEST_F(GLES2DecoderRestoreStateTest, NullPreviousState) {
|
| + InitDecoder(
|
| + "", // extensions
|
| + false, // has alpha
|
| + false, // has depth
|
| + false, // has stencil
|
| + false, // request alpha
|
| + false, // request depth
|
| + false, // request stencil
|
| + false); // bind generates resource
|
| + SetupTexture();
|
| +
|
| + InSequence sequence;
|
| + // Expect to restore texture bindings for unit GL_TEXTURE0.
|
| + AddExpectationsForActiveTexture(GL_TEXTURE0);
|
| + AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId);
|
| + AddExpectationsForBindTexture(GL_TEXTURE_CUBE_MAP,
|
| + TestHelper::kServiceDefaultTextureCubemapId);
|
| +
|
| + // Expect to restore texture bindings for remaining units.
|
| + for (uint32 i = 1; i < group().max_texture_units() ; ++i) {
|
| + AddExpectationsForActiveTexture(GL_TEXTURE0 + i);
|
| + AddExpectationsForBindTexture(GL_TEXTURE_2D,
|
| + TestHelper::kServiceDefaultTexture2dId);
|
| + AddExpectationsForBindTexture(GL_TEXTURE_CUBE_MAP,
|
| + TestHelper::kServiceDefaultTextureCubemapId);
|
| + }
|
| +
|
| + // Expect to restore the active texture unit to GL_TEXTURE0.
|
| + AddExpectationsForActiveTexture(GL_TEXTURE0);
|
| +
|
| + GetDecoder()->RestoreAllTextureUnitBindings(NULL);
|
| +}
|
| +
|
| +TEST_F(GLES2DecoderRestoreStateTest, WithPreviousState) {
|
| + InitDecoder(
|
| + "", // extensions
|
| + false, // has alpha
|
| + false, // has depth
|
| + false, // has stencil
|
| + false, // request alpha
|
| + false, // request depth
|
| + false, // request stencil
|
| + false); // bind generates resource
|
| + SetupTexture();
|
| +
|
| + // Construct a previous ContextState with all texture bindings
|
| + // set to default textures.
|
| + ContextState prev_state(NULL, NULL);
|
| + InitializeContextState(&prev_state, std::numeric_limits<uint32>::max(), 0);
|
| +
|
| + InSequence sequence;
|
| + // Expect to restore only GL_TEXTURE_2D binding for GL_TEXTURE0 unit,
|
| + // since the rest of the bindings haven't changed between the current
|
| + // state and the |prev_state|.
|
| + AddExpectationsForActiveTexture(GL_TEXTURE0);
|
| + AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId);
|
| +
|
| + // Expect to restore active texture unit to GL_TEXTURE0.
|
| + AddExpectationsForActiveTexture(GL_TEXTURE0);
|
| +
|
| + GetDecoder()->RestoreAllTextureUnitBindings(&prev_state);
|
| +}
|
| +
|
| +TEST_F(GLES2DecoderRestoreStateTest, ActiveUnit1) {
|
| + InitDecoder(
|
| + "", // extensions
|
| + false, // has alpha
|
| + false, // has depth
|
| + false, // has stencil
|
| + false, // request alpha
|
| + false, // request depth
|
| + false, // request stencil
|
| + false); // bind generates resource
|
| +
|
| + // Bind a non-default texture to GL_TEXTURE1 unit.
|
| + EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE1));
|
| + ActiveTexture cmd;
|
| + cmd.Init(GL_TEXTURE1);
|
| + EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
|
| + EXPECT_EQ(GL_NO_ERROR, GetGLError());
|
| + SetupTexture();
|
| +
|
| + // Construct a previous ContextState with all texture bindings
|
| + // set to default textures.
|
| + ContextState prev_state(NULL, NULL);
|
| + InitializeContextState(&prev_state, std::numeric_limits<uint32>::max(), 0);
|
| +
|
| + InSequence sequence;
|
| + // Expect to restore only GL_TEXTURE_2D binding for GL_TEXTURE1 unit,
|
| + // since the rest of the bindings haven't changed between the current
|
| + // state and the |prev_state|.
|
| + AddExpectationsForActiveTexture(GL_TEXTURE1);
|
| + AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId);
|
| +
|
| + // Expect to restore active texture unit to GL_TEXTURE1.
|
| + AddExpectationsForActiveTexture(GL_TEXTURE1);
|
| +
|
| + GetDecoder()->RestoreAllTextureUnitBindings(&prev_state);
|
| +}
|
| +
|
| +TEST_F(GLES2DecoderRestoreStateTest, NonDefaultUnit0) {
|
| + InitDecoder(
|
| + "", // extensions
|
| + false, // has alpha
|
| + false, // has depth
|
| + false, // has stencil
|
| + false, // request alpha
|
| + false, // request depth
|
| + false, // request stencil
|
| + false); // bind generates resource
|
| +
|
| + // Bind a non-default texture to GL_TEXTURE1 unit.
|
| + EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE1));
|
| + SpecializedSetup<ActiveTexture, 0>(true);
|
| + ActiveTexture cmd;
|
| + cmd.Init(GL_TEXTURE1);
|
| + EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
|
| + EXPECT_EQ(GL_NO_ERROR, GetGLError());
|
| + SetupTexture();
|
| +
|
| + // Construct a previous ContextState with GL_TEXTURE_2D target in
|
| + // GL_TEXTURE0 unit bound to a non-default texture and the rest
|
| + // set to default textures.
|
| + ContextState prev_state(NULL, NULL);
|
| + InitializeContextState(&prev_state, 0, kServiceTextureId);
|
| +
|
| + InSequence sequence;
|
| + // Expect to restore GL_TEXTURE_2D binding for GL_TEXTURE0 unit to
|
| + // a default texture.
|
| + AddExpectationsForActiveTexture(GL_TEXTURE0);
|
| + AddExpectationsForBindTexture(GL_TEXTURE_2D,
|
| + TestHelper::kServiceDefaultTexture2dId);
|
| +
|
| + // Expect to restore GL_TEXTURE_2D binding for GL_TEXTURE1 unit to
|
| + // non-default.
|
| + AddExpectationsForActiveTexture(GL_TEXTURE1);
|
| + AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId);
|
| +
|
| + // Expect to restore active texture unit to GL_TEXTURE1.
|
| + AddExpectationsForActiveTexture(GL_TEXTURE1);
|
| +
|
| + GetDecoder()->RestoreAllTextureUnitBindings(&prev_state);
|
| +}
|
| +
|
| +TEST_F(GLES2DecoderRestoreStateTest, NonDefaultUnit1) {
|
| + InitDecoder(
|
| + "", // extensions
|
| + false, // has alpha
|
| + false, // has depth
|
| + false, // has stencil
|
| + false, // request alpha
|
| + false, // request depth
|
| + false, // request stencil
|
| + false); // bind generates resource
|
| +
|
| + // Bind a non-default texture to GL_TEXTURE0 unit.
|
| + SetupTexture();
|
| +
|
| + // Construct a previous ContextState with GL_TEXTURE_2D target in
|
| + // GL_TEXTURE1 unit bound to a non-default texture and the rest
|
| + // set to default textures.
|
| + ContextState prev_state(NULL, NULL);
|
| + InitializeContextState(&prev_state, 1, kServiceTextureId);
|
| +
|
| + InSequence sequence;
|
| + // Expect to restore GL_TEXTURE_2D binding to the non-default texture
|
| + // for GL_TEXTURE0 unit.
|
| + AddExpectationsForActiveTexture(GL_TEXTURE0);
|
| + AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId);
|
| +
|
| + // Expect to restore GL_TEXTURE_2D binding to the default texture
|
| + // for GL_TEXTURE1 unit.
|
| + AddExpectationsForActiveTexture(GL_TEXTURE1);
|
| + AddExpectationsForBindTexture(GL_TEXTURE_2D,
|
| + TestHelper::kServiceDefaultTexture2dId);
|
| +
|
| + // Expect to restore active texture unit to GL_TEXTURE0.
|
| + AddExpectationsForActiveTexture(GL_TEXTURE0);
|
| +
|
| + GetDecoder()->RestoreAllTextureUnitBindings(&prev_state);
|
| +}
|
| +
|
| // TODO(gman): Complete this test.
|
| // TEST_F(GLES2DecoderTest, CompressedTexImage2DGLError) {
|
| // }
|
|
|