Index: gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc |
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc b/gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc |
index 910cb0104b214ec80de4dd7872f5a70f1904a145..1b772d80bc691eb2b966af1f5144174fe3959354 100644 |
--- a/gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc |
+++ b/gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc |
@@ -14,6 +14,7 @@ |
#include "gpu/command_buffer/service/async_pixel_transfer_manager_mock.h" |
#include "gpu/command_buffer/service/cmd_buffer_engine.h" |
#include "gpu/command_buffer/service/context_group.h" |
+#include "gpu/command_buffer/service/context_state.h" |
#include "gpu/command_buffer/service/gl_surface_mock.h" |
#include "gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.h" |
#include "gpu/command_buffer/service/gpu_switches.h" |
@@ -140,6 +141,47 @@ class GLES2DecoderManualInitTest : public GLES2DecoderWithShaderTest { |
} |
}; |
+class GLES2DecoderRestoreStateTest : public GLES2DecoderManualInitTest { |
+ public: |
+ GLES2DecoderRestoreStateTest() { } |
+ |
+ protected: |
+ void AddExpectationsForActiveTexture(GLenum unit); |
+ void AddExpectationsForBindTexture(GLenum target, GLuint id); |
+ void InitializeContextState( |
+ ContextState* state, uint32 non_default_unit, uint32 active_unit); |
+}; |
+ |
+void GLES2DecoderRestoreStateTest::AddExpectationsForActiveTexture( |
+ GLenum unit) { |
+ EXPECT_CALL(*gl_, ActiveTexture(unit)) |
+ .Times(1) |
+ .RetiresOnSaturation(); |
+} |
+ |
+void GLES2DecoderRestoreStateTest::AddExpectationsForBindTexture(GLenum target, |
+ GLuint id) { |
+ EXPECT_CALL(*gl_, BindTexture(target, id)) |
+ .Times(1) |
+ .RetiresOnSaturation(); |
+} |
+ |
+void GLES2DecoderRestoreStateTest::InitializeContextState( |
+ ContextState* state, uint32 non_default_unit, uint32 active_unit) { |
+ state->texture_units.resize(group().max_texture_units()); |
+ for (uint32 tt = 0; tt < state->texture_units.size(); ++tt) { |
+ TextureRef* ref_cube_map = |
+ group().texture_manager()->GetDefaultTextureInfo(GL_TEXTURE_CUBE_MAP); |
+ state->texture_units[tt].bound_texture_cube_map = ref_cube_map; |
+ TextureRef* ref_2d = |
+ (tt == non_default_unit) |
+ ? group().texture_manager()->GetTexture(client_texture_id_) |
+ : group().texture_manager()->GetDefaultTextureInfo(GL_TEXTURE_2D); |
+ state->texture_units[tt].bound_texture_2d = ref_2d; |
+ } |
+ state->active_texture_unit = active_unit; |
+} |
+ |
TEST_F(GLES2DecoderWithShaderTest, DrawArraysNoAttributesSucceeds) { |
SetupTexture(); |
AddExpectationsForSimulatedAttrib0(kNumVertices, 0); |
@@ -8820,6 +8862,189 @@ TEST_F(GLES2DecoderTest, DiscardFramebufferEXTUnsupported) { |
EXPECT_EQ(GL_INVALID_OPERATION, GetGLError()); |
} |
+TEST_F(GLES2DecoderRestoreStateTest, NullPreviousState) { |
+ InitDecoder( |
+ "", // extensions |
+ false, // has alpha |
+ false, // has depth |
+ false, // has stencil |
+ false, // request alpha |
+ false, // request depth |
+ false, // request stencil |
+ false); // bind generates resource |
+ SetupTexture(); |
+ |
+ InSequence sequence; |
+ // Expect to restore texture bindings for unit GL_TEXTURE0. |
+ AddExpectationsForActiveTexture(GL_TEXTURE0); |
+ AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId); |
+ AddExpectationsForBindTexture(GL_TEXTURE_CUBE_MAP, |
+ TestHelper::kServiceDefaultTextureCubemapId); |
+ |
+ // Expect to restore texture bindings for remaining units. |
+ for (uint32 i = 1; i < group().max_texture_units() ; ++i) { |
+ AddExpectationsForActiveTexture(GL_TEXTURE0 + i); |
+ AddExpectationsForBindTexture(GL_TEXTURE_2D, |
+ TestHelper::kServiceDefaultTexture2dId); |
+ AddExpectationsForBindTexture(GL_TEXTURE_CUBE_MAP, |
+ TestHelper::kServiceDefaultTextureCubemapId); |
+ } |
+ |
+ // Expect to restore the active texture unit to GL_TEXTURE0. |
+ AddExpectationsForActiveTexture(GL_TEXTURE0); |
+ |
+ GetDecoder()->RestoreAllTextureUnitBindings(NULL); |
+} |
+ |
+TEST_F(GLES2DecoderRestoreStateTest, WithPreviousState) { |
+ InitDecoder( |
+ "", // extensions |
+ false, // has alpha |
+ false, // has depth |
+ false, // has stencil |
+ false, // request alpha |
+ false, // request depth |
+ false, // request stencil |
+ false); // bind generates resource |
+ SetupTexture(); |
+ |
+ // Construct a previous ContextState with all texture bindings |
+ // set to default textures. |
+ ContextState prev_state(NULL, NULL); |
+ InitializeContextState(&prev_state, std::numeric_limits<uint32>::max(), 0); |
+ |
+ InSequence sequence; |
+ // Expect to restore only GL_TEXTURE_2D binding for GL_TEXTURE0 unit, |
+ // since the rest of the bindings haven't changed between the current |
+ // state and the |prev_state|. |
+ AddExpectationsForActiveTexture(GL_TEXTURE0); |
+ AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId); |
+ |
+ // Expect to restore active texture unit to GL_TEXTURE0. |
+ AddExpectationsForActiveTexture(GL_TEXTURE0); |
+ |
+ GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); |
+} |
+ |
+TEST_F(GLES2DecoderRestoreStateTest, ActiveUnit1) { |
+ InitDecoder( |
+ "", // extensions |
+ false, // has alpha |
+ false, // has depth |
+ false, // has stencil |
+ false, // request alpha |
+ false, // request depth |
+ false, // request stencil |
+ false); // bind generates resource |
+ |
+ // Bind a non-default texture to GL_TEXTURE1 unit. |
+ EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE1)); |
+ ActiveTexture cmd; |
+ cmd.Init(GL_TEXTURE1); |
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd)); |
+ EXPECT_EQ(GL_NO_ERROR, GetGLError()); |
+ SetupTexture(); |
+ |
+ // Construct a previous ContextState with all texture bindings |
+ // set to default textures. |
+ ContextState prev_state(NULL, NULL); |
+ InitializeContextState(&prev_state, std::numeric_limits<uint32>::max(), 0); |
+ |
+ InSequence sequence; |
+ // Expect to restore only GL_TEXTURE_2D binding for GL_TEXTURE1 unit, |
+ // since the rest of the bindings haven't changed between the current |
+ // state and the |prev_state|. |
+ AddExpectationsForActiveTexture(GL_TEXTURE1); |
+ AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId); |
+ |
+ // Expect to restore active texture unit to GL_TEXTURE1. |
+ AddExpectationsForActiveTexture(GL_TEXTURE1); |
+ |
+ GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); |
+} |
+ |
+TEST_F(GLES2DecoderRestoreStateTest, NonDefaultUnit0) { |
+ InitDecoder( |
+ "", // extensions |
+ false, // has alpha |
+ false, // has depth |
+ false, // has stencil |
+ false, // request alpha |
+ false, // request depth |
+ false, // request stencil |
+ false); // bind generates resource |
+ |
+ // Bind a non-default texture to GL_TEXTURE1 unit. |
+ EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE1)); |
+ SpecializedSetup<ActiveTexture, 0>(true); |
+ ActiveTexture cmd; |
+ cmd.Init(GL_TEXTURE1); |
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd)); |
+ EXPECT_EQ(GL_NO_ERROR, GetGLError()); |
+ SetupTexture(); |
+ |
+ // Construct a previous ContextState with GL_TEXTURE_2D target in |
+ // GL_TEXTURE0 unit bound to a non-default texture and the rest |
+ // set to default textures. |
+ ContextState prev_state(NULL, NULL); |
+ InitializeContextState(&prev_state, 0, kServiceTextureId); |
+ |
+ InSequence sequence; |
+ // Expect to restore GL_TEXTURE_2D binding for GL_TEXTURE0 unit to |
+ // a default texture. |
+ AddExpectationsForActiveTexture(GL_TEXTURE0); |
+ AddExpectationsForBindTexture(GL_TEXTURE_2D, |
+ TestHelper::kServiceDefaultTexture2dId); |
+ |
+ // Expect to restore GL_TEXTURE_2D binding for GL_TEXTURE1 unit to |
+ // non-default. |
+ AddExpectationsForActiveTexture(GL_TEXTURE1); |
+ AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId); |
+ |
+ // Expect to restore active texture unit to GL_TEXTURE1. |
+ AddExpectationsForActiveTexture(GL_TEXTURE1); |
+ |
+ GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); |
+} |
+ |
+TEST_F(GLES2DecoderRestoreStateTest, NonDefaultUnit1) { |
+ InitDecoder( |
+ "", // extensions |
+ false, // has alpha |
+ false, // has depth |
+ false, // has stencil |
+ false, // request alpha |
+ false, // request depth |
+ false, // request stencil |
+ false); // bind generates resource |
+ |
+ // Bind a non-default texture to GL_TEXTURE0 unit. |
+ SetupTexture(); |
+ |
+ // Construct a previous ContextState with GL_TEXTURE_2D target in |
+ // GL_TEXTURE1 unit bound to a non-default texture and the rest |
+ // set to default textures. |
+ ContextState prev_state(NULL, NULL); |
+ InitializeContextState(&prev_state, 1, kServiceTextureId); |
+ |
+ InSequence sequence; |
+ // Expect to restore GL_TEXTURE_2D binding to the non-default texture |
+ // for GL_TEXTURE0 unit. |
+ AddExpectationsForActiveTexture(GL_TEXTURE0); |
+ AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId); |
+ |
+ // Expect to restore GL_TEXTURE_2D binding to the default texture |
+ // for GL_TEXTURE1 unit. |
+ AddExpectationsForActiveTexture(GL_TEXTURE1); |
+ AddExpectationsForBindTexture(GL_TEXTURE_2D, |
+ TestHelper::kServiceDefaultTexture2dId); |
+ |
+ // Expect to restore active texture unit to GL_TEXTURE0. |
+ AddExpectationsForActiveTexture(GL_TEXTURE0); |
+ |
+ GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); |
+} |
+ |
// TODO(gman): Complete this test. |
// TEST_F(GLES2DecoderTest, CompressedTexImage2DGLError) { |
// } |