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Side by Side Diff: gpu/command_buffer/service/gl_state_restorer_impl.cc

Issue 118203002: During virtual context switches only restore texture units that have changed from the previous cont… (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Use the delta between the ContextStates to decide if we should bind a texture or not Created 7 years ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/gl_state_restorer_impl.h" 5 #include "gpu/command_buffer/service/gl_state_restorer_impl.h"
6 6
7 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" 7 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
8 8
9 namespace gpu { 9 namespace gpu {
10 10
11 GLStateRestorerImpl::GLStateRestorerImpl( 11 GLStateRestorerImpl::GLStateRestorerImpl(
12 base::WeakPtr<gles2::GLES2Decoder> decoder) 12 base::WeakPtr<gles2::GLES2Decoder> decoder)
13 : decoder_(decoder) { 13 : decoder_(decoder) {
14 } 14 }
15 15
16 GLStateRestorerImpl::~GLStateRestorerImpl() { 16 GLStateRestorerImpl::~GLStateRestorerImpl() {
17 } 17 }
18 18
19 bool GLStateRestorerImpl::IsInitialized() { 19 bool GLStateRestorerImpl::IsInitialized() {
20 DCHECK(decoder_.get()); 20 DCHECK(decoder_.get());
21 return decoder_->initialized(); 21 return decoder_->initialized();
22 } 22 }
23 23
24 void GLStateRestorerImpl::RestoreState() { 24 void GLStateRestorerImpl::RestoreState(const gles2::ContextState* prev_state) {
25 DCHECK(decoder_.get()); 25 DCHECK(decoder_.get());
26 decoder_->RestoreState(); 26 decoder_->RestoreState(prev_state);
27 } 27 }
28 28
29 void GLStateRestorerImpl::RestoreAllTextureUnitBindings() { 29 void GLStateRestorerImpl::RestoreAllTextureUnitBindings() {
30 DCHECK(decoder_.get()); 30 DCHECK(decoder_.get());
31 decoder_->RestoreAllTextureUnitBindings(); 31 decoder_->RestoreAllTextureUnitBindings();
32 } 32 }
33 33
34 void GLStateRestorerImpl::RestoreFramebufferBindings() { 34 void GLStateRestorerImpl::RestoreFramebufferBindings() {
35 DCHECK(decoder_.get()); 35 DCHECK(decoder_.get());
36 decoder_->RestoreFramebufferBindings(); 36 decoder_->RestoreFramebufferBindings();
37 } 37 }
38 38
39 const gles2::ContextState* GLStateRestorerImpl::GetContextState() {
40 DCHECK(decoder_.get());
41 return decoder_->GetContextState();
42 }
43
39 } // namespace gpu 44 } // namespace gpu
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