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Side by Side Diff: gpu/command_buffer/service/context_state.h

Issue 118203002: During virtual context switches only restore texture units that have changed from the previous cont… (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Add a comment Created 7 years ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file contains the ContextState class. 5 // This file contains the ContextState class.
6 6
7 #ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_ 7 #ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_
8 #define GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_ 8 #define GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_
9 9
10 #include <vector> 10 #include <vector>
(...skipping 80 matching lines...) Expand 10 before | Expand all | Expand 10 after
91 } 91 }
92 float v[4]; 92 float v[4];
93 }; 93 };
94 94
95 struct GPU_EXPORT ContextState { 95 struct GPU_EXPORT ContextState {
96 ContextState(FeatureInfo* feature_info, Logger* logger); 96 ContextState(FeatureInfo* feature_info, Logger* logger);
97 ~ContextState(); 97 ~ContextState();
98 98
99 void Initialize(); 99 void Initialize();
100 100
101 void RestoreState() const; 101 void RestoreState(const ContextState* prev_state) const;
102 void InitCapabilities() const; 102 void InitCapabilities() const;
103 void InitState() const; 103 void InitState() const;
104 104
105 void RestoreActiveTexture() const; 105 void RestoreActiveTexture() const;
106 void RestoreAllTextureUnitBindings() const; 106 void RestoreAllTextureUnitBindings(const ContextState* prev_state) const;
107 void RestoreAttribute(GLuint index) const; 107 void RestoreAttribute(GLuint index) const;
108 void RestoreBufferBindings() const; 108 void RestoreBufferBindings() const;
109 void RestoreGlobalState() const; 109 void RestoreGlobalState() const;
110 void RestoreProgramBindings() const; 110 void RestoreProgramBindings() const;
111 void RestoreRenderbufferBindings() const; 111 void RestoreRenderbufferBindings() const;
112 void RestoreTextureUnitBindings(GLuint unit) const; 112 void RestoreTextureUnitBindings(GLuint unit) const;
113 113
114 // Helper for getting cached state. 114 // Helper for getting cached state.
115 bool GetStateAsGLint( 115 bool GetStateAsGLint(
116 GLenum pname, GLint* params, GLsizei* num_written) const; 116 GLenum pname, GLint* params, GLsizei* num_written) const;
(...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after
148 // The currently bound renderbuffer 148 // The currently bound renderbuffer
149 scoped_refptr<Renderbuffer> bound_renderbuffer; 149 scoped_refptr<Renderbuffer> bound_renderbuffer;
150 150
151 scoped_refptr<QueryManager::Query> current_query; 151 scoped_refptr<QueryManager::Query> current_query;
152 152
153 bool pack_reverse_row_order; 153 bool pack_reverse_row_order;
154 154
155 mutable bool fbo_binding_for_scissor_workaround_dirty_; 155 mutable bool fbo_binding_for_scissor_workaround_dirty_;
156 FeatureInfo* feature_info_; 156 FeatureInfo* feature_info_;
157 157
158 // Maximum active texture unit index in this context.
159 GLuint max_active_texture_unit_;
160
158 private: 161 private:
159 scoped_ptr<ErrorState> error_state_; 162 scoped_ptr<ErrorState> error_state_;
160 }; 163 };
161 164
162 } // namespace gles2 165 } // namespace gles2
163 } // namespace gpu 166 } // namespace gpu
164 167
165 #endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_ 168 #endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_
166 169
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