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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file contains the ContextState class. | 5 // This file contains the ContextState class. |
6 | 6 |
7 #ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_ | 7 #ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_ |
8 #define GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_ | 8 #define GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_ |
9 | 9 |
10 #include <vector> | 10 #include <vector> |
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91 } | 91 } |
92 float v[4]; | 92 float v[4]; |
93 }; | 93 }; |
94 | 94 |
95 struct GPU_EXPORT ContextState { | 95 struct GPU_EXPORT ContextState { |
96 ContextState(FeatureInfo* feature_info, Logger* logger); | 96 ContextState(FeatureInfo* feature_info, Logger* logger); |
97 ~ContextState(); | 97 ~ContextState(); |
98 | 98 |
99 void Initialize(); | 99 void Initialize(); |
100 | 100 |
101 void RestoreState() const; | 101 void RestoreState(const ContextState* prev_state) const; |
102 void InitCapabilities() const; | 102 void InitCapabilities() const; |
103 void InitState() const; | 103 void InitState() const; |
104 | 104 |
105 void RestoreActiveTexture() const; | 105 void RestoreActiveTexture() const; |
106 void RestoreAllTextureUnitBindings() const; | 106 void RestoreAllTextureUnitBindings(const ContextState* prev_state) const; |
107 void RestoreAttribute(GLuint index) const; | 107 void RestoreAttribute(GLuint index) const; |
108 void RestoreBufferBindings() const; | 108 void RestoreBufferBindings() const; |
109 void RestoreGlobalState() const; | 109 void RestoreGlobalState() const; |
110 void RestoreProgramBindings() const; | 110 void RestoreProgramBindings() const; |
111 void RestoreRenderbufferBindings() const; | 111 void RestoreRenderbufferBindings() const; |
112 void RestoreTextureUnitBindings(GLuint unit) const; | 112 void RestoreTextureUnitBindings(GLuint unit) const; |
113 | 113 |
114 // Helper for getting cached state. | 114 // Helper for getting cached state. |
115 bool GetStateAsGLint( | 115 bool GetStateAsGLint( |
116 GLenum pname, GLint* params, GLsizei* num_written) const; | 116 GLenum pname, GLint* params, GLsizei* num_written) const; |
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148 // The currently bound renderbuffer | 148 // The currently bound renderbuffer |
149 scoped_refptr<Renderbuffer> bound_renderbuffer; | 149 scoped_refptr<Renderbuffer> bound_renderbuffer; |
150 | 150 |
151 scoped_refptr<QueryManager::Query> current_query; | 151 scoped_refptr<QueryManager::Query> current_query; |
152 | 152 |
153 bool pack_reverse_row_order; | 153 bool pack_reverse_row_order; |
154 | 154 |
155 mutable bool fbo_binding_for_scissor_workaround_dirty_; | 155 mutable bool fbo_binding_for_scissor_workaround_dirty_; |
156 FeatureInfo* feature_info_; | 156 FeatureInfo* feature_info_; |
157 | 157 |
| 158 // Maximum active texture unit index in this context. |
| 159 GLuint max_active_texture_unit_; |
| 160 |
158 private: | 161 private: |
159 scoped_ptr<ErrorState> error_state_; | 162 scoped_ptr<ErrorState> error_state_; |
160 }; | 163 }; |
161 | 164 |
162 } // namespace gles2 | 165 } // namespace gles2 |
163 } // namespace gpu | 166 } // namespace gpu |
164 | 167 |
165 #endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_ | 168 #endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_ |
166 | 169 |
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