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Side by Side Diff: gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.cc

Issue 118203002: During virtual context switches only restore texture units that have changed from the previous cont… (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Refactor unittests Created 6 years, 11 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.h" 5 #include "gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <string> 8 #include <string>
9 #include <vector> 9 #include <vector>
10 10
11 #include "base/strings/string_number_conversions.h" 11 #include "base/strings/string_number_conversions.h"
12 #include "base/strings/string_split.h" 12 #include "base/strings/string_split.h"
13 #include "gpu/command_buffer/common/gles2_cmd_format.h" 13 #include "gpu/command_buffer/common/gles2_cmd_format.h"
14 #include "gpu/command_buffer/common/gles2_cmd_utils.h" 14 #include "gpu/command_buffer/common/gles2_cmd_utils.h"
15 #include "gpu/command_buffer/service/cmd_buffer_engine.h" 15 #include "gpu/command_buffer/service/cmd_buffer_engine.h"
16 #include "gpu/command_buffer/service/context_group.h" 16 #include "gpu/command_buffer/service/context_group.h"
17 #include "gpu/command_buffer/service/context_state.h"
17 #include "gpu/command_buffer/service/gles2_cmd_decoder_mock.h" 18 #include "gpu/command_buffer/service/gles2_cmd_decoder_mock.h"
18 #include "gpu/command_buffer/service/logger.h" 19 #include "gpu/command_buffer/service/logger.h"
19 #include "gpu/command_buffer/service/program_manager.h" 20 #include "gpu/command_buffer/service/program_manager.h"
20 #include "gpu/command_buffer/service/test_helper.h" 21 #include "gpu/command_buffer/service/test_helper.h"
21 #include "gpu/command_buffer/service/vertex_attrib_manager.h" 22 #include "gpu/command_buffer/service/vertex_attrib_manager.h"
22 #include "testing/gtest/include/gtest/gtest.h" 23 #include "testing/gtest/include/gtest/gtest.h"
23 #include "ui/gl/gl_implementation.h" 24 #include "ui/gl/gl_implementation.h"
24 #include "ui/gl/gl_mock.h" 25 #include "ui/gl/gl_mock.h"
25 26
26 using ::gfx::MockGLInterface; 27 using ::gfx::MockGLInterface;
(...skipping 45 matching lines...) Expand 10 before | Expand all | Expand 10 after
72 } 73 }
73 74
74 void GLES2DecoderTestBase::AddExpectationsForVertexAttribManager() { 75 void GLES2DecoderTestBase::AddExpectationsForVertexAttribManager() {
75 for (GLint ii = 0; ii < kNumVertexAttribs; ++ii) { 76 for (GLint ii = 0; ii < kNumVertexAttribs; ++ii) {
76 EXPECT_CALL(*gl_, VertexAttrib4f(ii, 0.0f, 0.0f, 0.0f, 1.0f)) 77 EXPECT_CALL(*gl_, VertexAttrib4f(ii, 0.0f, 0.0f, 0.0f, 1.0f))
77 .Times(1) 78 .Times(1)
78 .RetiresOnSaturation(); 79 .RetiresOnSaturation();
79 } 80 }
80 } 81 }
81 82
83 void GLES2DecoderTestBase::AddExpectationsForActiveTexture(GLenum unit) {
84 EXPECT_CALL(*gl_, ActiveTexture(unit))
85 .Times(1)
86 .RetiresOnSaturation();
87 }
88
89 void GLES2DecoderTestBase::AddExpectationsForBindTexture(GLenum target,
90 GLuint id) {
91 EXPECT_CALL(*gl_, BindTexture(target, id))
92 .Times(1)
93 .RetiresOnSaturation();
94 }
95
96 void GLES2DecoderTestBase::InitializeContextState(ContextState* state,
97 uint32 non_default_unit,
98 uint32 active_unit) {
no sievers 2014/01/13 22:06:29 This seems to be very specific to your tests. How
kaanb 2014/01/14 22:04:22 Done.
99 state->texture_units.resize(group().max_texture_units());
100 for (uint32 tt = 0; tt < state->texture_units.size(); ++tt) {
101 TextureRef* ref_cube_map =
102 group().texture_manager()->GetDefaultTextureInfo(GL_TEXTURE_CUBE_MAP);
103 state->texture_units[tt].bound_texture_cube_map = ref_cube_map;
104 TextureRef* ref_2d =
105 (tt == non_default_unit)
106 ? group().texture_manager()->GetTexture(client_texture_id_)
107 : group().texture_manager()->GetDefaultTextureInfo(GL_TEXTURE_2D);
108 state->texture_units[tt].bound_texture_2d = ref_2d;
109 }
110 state->active_texture_unit = active_unit;
111 }
112
82 void GLES2DecoderTestBase::InitDecoder( 113 void GLES2DecoderTestBase::InitDecoder(
83 const char* extensions, 114 const char* extensions,
84 bool has_alpha, 115 bool has_alpha,
85 bool has_depth, 116 bool has_depth,
86 bool has_stencil, 117 bool has_stencil,
87 bool request_alpha, 118 bool request_alpha,
88 bool request_depth, 119 bool request_depth,
89 bool request_stencil, 120 bool request_stencil,
90 bool bind_generates_resource) { 121 bool bind_generates_resource) {
91 InitDecoderWithCommandLine(extensions, 122 InitDecoderWithCommandLine(extensions,
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1425 SetupDefaultProgram(); 1456 SetupDefaultProgram();
1426 } 1457 }
1427 1458
1428 // Include the auto-generated part of this file. We split this because it means 1459 // Include the auto-generated part of this file. We split this because it means
1429 // we can easily edit the non-auto generated parts right here in this file 1460 // we can easily edit the non-auto generated parts right here in this file
1430 // instead of having to edit some template or the code generator. 1461 // instead of having to edit some template or the code generator.
1431 #include "gpu/command_buffer/service/gles2_cmd_decoder_unittest_0_autogen.h" 1462 #include "gpu/command_buffer/service/gles2_cmd_decoder_unittest_0_autogen.h"
1432 1463
1433 } // namespace gles2 1464 } // namespace gles2
1434 } // namespace gpu 1465 } // namespace gpu
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