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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
6 | 6 |
7 #include "base/command_line.h" | 7 #include "base/command_line.h" |
8 #include "base/strings/string_number_conversions.h" | 8 #include "base/strings/string_number_conversions.h" |
9 #include "gpu/command_buffer/common/gles2_cmd_format.h" | 9 #include "gpu/command_buffer/common/gles2_cmd_format.h" |
10 #include "gpu/command_buffer/common/gles2_cmd_utils.h" | 10 #include "gpu/command_buffer/common/gles2_cmd_utils.h" |
11 #include "gpu/command_buffer/common/id_allocator.h" | 11 #include "gpu/command_buffer/common/id_allocator.h" |
12 #include "gpu/command_buffer/service/async_pixel_transfer_delegate_mock.h" | 12 #include "gpu/command_buffer/service/async_pixel_transfer_delegate_mock.h" |
13 #include "gpu/command_buffer/service/async_pixel_transfer_manager.h" | 13 #include "gpu/command_buffer/service/async_pixel_transfer_manager.h" |
14 #include "gpu/command_buffer/service/async_pixel_transfer_manager_mock.h" | 14 #include "gpu/command_buffer/service/async_pixel_transfer_manager_mock.h" |
15 #include "gpu/command_buffer/service/cmd_buffer_engine.h" | 15 #include "gpu/command_buffer/service/cmd_buffer_engine.h" |
16 #include "gpu/command_buffer/service/context_group.h" | 16 #include "gpu/command_buffer/service/context_group.h" |
17 #include "gpu/command_buffer/service/context_state.h" | |
17 #include "gpu/command_buffer/service/gl_surface_mock.h" | 18 #include "gpu/command_buffer/service/gl_surface_mock.h" |
18 #include "gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.h" | 19 #include "gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.h" |
19 #include "gpu/command_buffer/service/gpu_switches.h" | 20 #include "gpu/command_buffer/service/gpu_switches.h" |
20 #include "gpu/command_buffer/service/image_manager.h" | 21 #include "gpu/command_buffer/service/image_manager.h" |
21 #include "gpu/command_buffer/service/mailbox_manager.h" | 22 #include "gpu/command_buffer/service/mailbox_manager.h" |
22 #include "gpu/command_buffer/service/mocks.h" | 23 #include "gpu/command_buffer/service/mocks.h" |
23 #include "gpu/command_buffer/service/program_manager.h" | 24 #include "gpu/command_buffer/service/program_manager.h" |
24 #include "gpu/command_buffer/service/stream_texture_manager_mock.h" | 25 #include "gpu/command_buffer/service/stream_texture_manager_mock.h" |
25 #include "gpu/command_buffer/service/stream_texture_mock.h" | 26 #include "gpu/command_buffer/service/stream_texture_mock.h" |
26 #include "gpu/command_buffer/service/test_helper.h" | 27 #include "gpu/command_buffer/service/test_helper.h" |
(...skipping 8786 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
8813 DiscardFramebufferEXTImmediate& cmd = | 8814 DiscardFramebufferEXTImmediate& cmd = |
8814 *GetImmediateAs<DiscardFramebufferEXTImmediate>(); | 8815 *GetImmediateAs<DiscardFramebufferEXTImmediate>(); |
8815 cmd.Init(target, count, attachments); | 8816 cmd.Init(target, count, attachments); |
8816 | 8817 |
8817 // Should not result into a call into GL. | 8818 // Should not result into a call into GL. |
8818 EXPECT_EQ(error::kNoError, | 8819 EXPECT_EQ(error::kNoError, |
8819 ExecuteImmediateCmd(cmd, sizeof(attachments))); | 8820 ExecuteImmediateCmd(cmd, sizeof(attachments))); |
8820 EXPECT_EQ(GL_INVALID_OPERATION, GetGLError()); | 8821 EXPECT_EQ(GL_INVALID_OPERATION, GetGLError()); |
8821 } | 8822 } |
8822 | 8823 |
8824 TEST_F(GLES2DecoderManualInitTest, RestoreState) { | |
8825 InitDecoder( | |
8826 "", // extensions | |
8827 false, // has alpha | |
8828 false, // has depth | |
8829 false, // has stencil | |
8830 false, // request alpha | |
8831 false, // request depth | |
8832 false, // request stencil | |
8833 false); // bind generates resource | |
8834 SetupTexture(); | |
8835 | |
8836 InSequence sequence; | |
8837 // Expect to restore texture bindings for unit GL_TEXTURE0. | |
8838 EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE0)) | |
8839 .Times(1) | |
8840 .RetiresOnSaturation(); | |
8841 EXPECT_CALL(*gl_, BindTexture(GL_TEXTURE_2D, kServiceTextureId)) | |
8842 .Times(1) | |
8843 .RetiresOnSaturation(); | |
8844 EXPECT_CALL(*gl_, BindTexture(GL_TEXTURE_CUBE_MAP, | |
8845 TestHelper::kServiceDefaultTextureCubemapId)) | |
8846 .Times(1) | |
8847 .RetiresOnSaturation(); | |
8848 | |
8849 // Expect to restore texture bindings for remaining units. | |
8850 for (unsigned i = 0; i < group().max_texture_units() - 1; ++i) { | |
8851 EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE1 + i)) | |
8852 .Times(1) | |
8853 .RetiresOnSaturation(); | |
8854 EXPECT_CALL(*gl_, BindTexture(GL_TEXTURE_2D, | |
8855 TestHelper::kServiceDefaultTexture2dId)) | |
8856 .Times(1) | |
8857 .RetiresOnSaturation(); | |
8858 EXPECT_CALL(*gl_, BindTexture(GL_TEXTURE_CUBE_MAP, | |
8859 TestHelper::kServiceDefaultTextureCubemapId)) | |
8860 .Times(1) | |
8861 .RetiresOnSaturation(); | |
8862 } | |
8863 | |
8864 // Expect to restore the active texture unit to GL_TEXTURE0. | |
8865 EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE0)) | |
8866 .Times(1) | |
8867 .RetiresOnSaturation(); | |
8868 | |
8869 GetDecoder()->RestoreAllTextureUnitBindings(NULL); | |
8870 } | |
8871 | |
8872 TEST_F(GLES2DecoderManualInitTest, RestoreStateWithPreviousState) { | |
8873 InitDecoder( | |
8874 "", // extensions | |
8875 false, // has alpha | |
8876 false, // has depth | |
8877 false, // has stencil | |
8878 false, // request alpha | |
8879 false, // request depth | |
8880 false, // request stencil | |
8881 false); // bind generates resource | |
8882 SetupTexture(); | |
8883 | |
8884 // Construct a previous ContextState with all texture bindings | |
8885 // set to default textures. | |
8886 ContextState prev_state(NULL, NULL); | |
8887 prev_state.texture_units.resize(group().max_texture_units()); | |
8888 for (uint32 tt = 0; tt < prev_state.texture_units.size(); ++tt) { | |
8889 TextureRef* ref_cube_map = | |
8890 group().texture_manager()->GetDefaultTextureInfo(GL_TEXTURE_CUBE_MAP); | |
8891 prev_state.texture_units[tt].bound_texture_cube_map = ref_cube_map; | |
8892 TextureRef* ref_2d = | |
8893 group().texture_manager()->GetDefaultTextureInfo(GL_TEXTURE_2D); | |
8894 prev_state.texture_units[tt].bound_texture_2d = ref_2d; | |
8895 } | |
8896 prev_state.active_texture_unit = 0; | |
8897 | |
8898 InSequence sequence; | |
8899 // Expect to restore only GL_TEXTURE_2D binding for GL_TEXTURE0 unit, | |
8900 // since the rest of the bindings haven't changed between the current | |
8901 // state and the |prev_state|. | |
8902 EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE0)) | |
8903 .Times(1) | |
8904 .RetiresOnSaturation(); | |
8905 EXPECT_CALL(*gl_, BindTexture(GL_TEXTURE_2D, kServiceTextureId)) | |
8906 .Times(1) | |
8907 .RetiresOnSaturation(); | |
8908 | |
8909 // Expect to restore active texture unit to GL_TEXTURE0. | |
8910 EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE0)) | |
8911 .Times(1) | |
8912 .RetiresOnSaturation(); | |
8913 | |
8914 GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); | |
Ken Russell (switch to Gerrit)
2014/01/09 00:09:08
These tests look good but there's a lot of duplica
Ken Russell (switch to Gerrit)
2014/01/09 00:11:02
Also, in case it's helpful, see calls to Mock::Ver
| |
8915 } | |
8916 | |
8917 TEST_F(GLES2DecoderManualInitTest, RestoreStateActiveUnit1) { | |
8918 InitDecoder( | |
8919 "", // extensions | |
8920 false, // has alpha | |
8921 false, // has depth | |
8922 false, // has stencil | |
8923 false, // request alpha | |
8924 false, // request depth | |
8925 false, // request stencil | |
8926 false); // bind generates resource | |
8927 | |
8928 // Bind a non-default texture to GL_TEXTURE1 unit. | |
8929 EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE1)); | |
8930 SpecializedSetup<ActiveTexture, 0>(true); | |
8931 ActiveTexture cmd; | |
8932 cmd.Init(GL_TEXTURE1); | |
8933 EXPECT_EQ(error::kNoError, ExecuteCmd(cmd)); | |
8934 EXPECT_EQ(GL_NO_ERROR, GetGLError()); | |
8935 SetupTexture(); | |
8936 | |
8937 // Construct a previous ContextState with all texture bindings | |
8938 // set to default textures. | |
8939 ContextState prev_state(NULL, NULL); | |
8940 prev_state.texture_units.resize(group().max_texture_units()); | |
8941 for (uint32 tt = 0; tt < prev_state.texture_units.size(); ++tt) { | |
8942 TextureRef* ref_cube_map = | |
8943 group().texture_manager()->GetDefaultTextureInfo(GL_TEXTURE_CUBE_MAP); | |
8944 prev_state.texture_units[tt].bound_texture_cube_map = ref_cube_map; | |
8945 TextureRef* ref_2d = | |
8946 group().texture_manager()->GetDefaultTextureInfo(GL_TEXTURE_2D); | |
8947 prev_state.texture_units[tt].bound_texture_2d = ref_2d; | |
8948 } | |
8949 prev_state.active_texture_unit = 0; | |
8950 | |
8951 InSequence sequence; | |
8952 // Expect to restore only GL_TEXTURE_2D binding for GL_TEXTURE1 unit, | |
8953 // since the rest of the bindings haven't changed between the current | |
8954 // state and the |prev_state|. | |
8955 EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE1)) | |
8956 .Times(1) | |
8957 .RetiresOnSaturation(); | |
8958 EXPECT_CALL(*gl_, BindTexture(GL_TEXTURE_2D, kServiceTextureId)) | |
8959 .Times(1) | |
8960 .RetiresOnSaturation(); | |
8961 | |
8962 // Expect to restore active texture unit to GL_TEXTURE1. | |
8963 EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE1)) | |
8964 .Times(1) | |
8965 .RetiresOnSaturation(); | |
8966 | |
8967 GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); | |
8968 } | |
8969 | |
8970 TEST_F(GLES2DecoderManualInitTest, RestoreStateNonDefaultUnit0) { | |
8971 InitDecoder( | |
8972 "", // extensions | |
8973 false, // has alpha | |
8974 false, // has depth | |
8975 false, // has stencil | |
8976 false, // request alpha | |
8977 false, // request depth | |
8978 false, // request stencil | |
8979 false); // bind generates resource | |
8980 | |
8981 // Bind a non-default texture to GL_TEXTURE1 unit. | |
8982 EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE1)); | |
8983 SpecializedSetup<ActiveTexture, 0>(true); | |
8984 ActiveTexture cmd; | |
8985 cmd.Init(GL_TEXTURE1); | |
8986 EXPECT_EQ(error::kNoError, ExecuteCmd(cmd)); | |
8987 EXPECT_EQ(GL_NO_ERROR, GetGLError()); | |
8988 SetupTexture(); | |
8989 | |
8990 // Construct a previous ContextState with GL_TEXTURE_2D target in | |
8991 // GL_TEXTURE0 unit bound to a non-default texture and the rest | |
8992 // set to default textures. | |
8993 ContextState prev_state(NULL, NULL); | |
8994 prev_state.texture_units.resize(group().max_texture_units()); | |
8995 for (uint32 tt = 0; tt < prev_state.texture_units.size(); ++tt) { | |
8996 TextureRef* ref_cube_map = | |
8997 group().texture_manager()->GetDefaultTextureInfo(GL_TEXTURE_CUBE_MAP); | |
8998 prev_state.texture_units[tt].bound_texture_cube_map = ref_cube_map; | |
8999 TextureRef* ref_2d = | |
9000 (tt == 0) ? group().texture_manager()->GetTexture(client_texture_id_) | |
9001 : group().texture_manager()->GetDefaultTextureInfo(GL_TEXTURE_2D); | |
9002 prev_state.texture_units[tt].bound_texture_2d = ref_2d; | |
9003 } | |
9004 prev_state.active_texture_unit = 0; | |
9005 | |
9006 InSequence sequence; | |
9007 // Expect to restore GL_TEXTURE_2D binding for GL_TEXTURE0 unit to | |
9008 // a default texture. | |
9009 EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE0)) | |
9010 .Times(1) | |
9011 .RetiresOnSaturation(); | |
9012 EXPECT_CALL(*gl_, BindTexture(GL_TEXTURE_2D, | |
9013 TestHelper::kServiceDefaultTexture2dId)) | |
9014 .Times(1) | |
9015 .RetiresOnSaturation(); | |
9016 | |
9017 // Expect to restore GL_TEXTURE_2D binding for GL_TEXTURE1 unit to | |
9018 // non-default. | |
9019 EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE1)) | |
9020 .Times(1) | |
9021 .RetiresOnSaturation(); | |
9022 EXPECT_CALL(*gl_, BindTexture(GL_TEXTURE_2D, | |
9023 kServiceTextureId)) | |
9024 .Times(1) | |
9025 .RetiresOnSaturation(); | |
9026 | |
9027 // Expect to restore active texture unit to GL_TEXTURE1. | |
9028 EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE1)) | |
9029 .Times(1) | |
9030 .RetiresOnSaturation(); | |
9031 | |
9032 GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); | |
9033 } | |
9034 | |
9035 TEST_F(GLES2DecoderManualInitTest, RestoreStateNonDefaultUnit1) { | |
9036 InitDecoder( | |
9037 "", // extensions | |
9038 false, // has alpha | |
9039 false, // has depth | |
9040 false, // has stencil | |
9041 false, // request alpha | |
9042 false, // request depth | |
9043 false, // request stencil | |
9044 false); // bind generates resource | |
9045 | |
9046 // Bind a non-default texture to GL_TEXTURE0 unit. | |
9047 SetupTexture(); | |
9048 | |
9049 // Construct a previous ContextState with GL_TEXTURE_2D target in | |
9050 // GL_TEXTURE1 unit bound to a non-default texture and the rest | |
9051 // set to default textures. | |
9052 ContextState prev_state(NULL, NULL); | |
9053 prev_state.texture_units.resize(group().max_texture_units()); | |
9054 for (uint32 tt = 0; tt < prev_state.texture_units.size(); ++tt) { | |
9055 TextureRef* ref_cube_map = | |
9056 group().texture_manager()->GetDefaultTextureInfo(GL_TEXTURE_CUBE_MAP); | |
9057 prev_state.texture_units[tt].bound_texture_cube_map = ref_cube_map; | |
9058 TextureRef* ref_2d = | |
9059 (tt == 1) ? group().texture_manager()->GetTexture(client_texture_id_) | |
9060 : group().texture_manager()->GetDefaultTextureInfo(GL_TEXTURE_2D); | |
9061 prev_state.texture_units[tt].bound_texture_2d = ref_2d; | |
9062 } | |
9063 prev_state.active_texture_unit = 0; | |
9064 | |
9065 InSequence sequence; | |
9066 // Expect to restore GL_TEXTURE_2D binding to the non-default texture | |
9067 // for GL_TEXTURE0 unit. | |
9068 EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE0)) | |
9069 .Times(1) | |
9070 .RetiresOnSaturation(); | |
9071 EXPECT_CALL(*gl_, BindTexture(GL_TEXTURE_2D, kServiceTextureId)) | |
9072 .Times(1) | |
9073 .RetiresOnSaturation(); | |
9074 // Expect to restore GL_TEXTURE_2D binding to the default texture | |
9075 // for GL_TEXTURE1 unit. | |
9076 EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE1)) | |
9077 .Times(1) | |
9078 .RetiresOnSaturation(); | |
9079 EXPECT_CALL(*gl_, BindTexture(GL_TEXTURE_2D, | |
9080 TestHelper::kServiceDefaultTexture2dId)) | |
9081 .Times(1) | |
9082 .RetiresOnSaturation(); | |
9083 | |
9084 // Expect to restore active texture unit to GL_TEXTURE0. | |
9085 EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE0)) | |
9086 .Times(1) | |
9087 .RetiresOnSaturation(); | |
9088 | |
9089 GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); | |
9090 } | |
9091 | |
8823 // TODO(gman): Complete this test. | 9092 // TODO(gman): Complete this test. |
8824 // TEST_F(GLES2DecoderTest, CompressedTexImage2DGLError) { | 9093 // TEST_F(GLES2DecoderTest, CompressedTexImage2DGLError) { |
8825 // } | 9094 // } |
8826 | 9095 |
8827 // TODO(gman): BufferData | 9096 // TODO(gman): BufferData |
8828 | 9097 |
8829 // TODO(gman): BufferDataImmediate | 9098 // TODO(gman): BufferDataImmediate |
8830 | 9099 |
8831 // TODO(gman): BufferSubData | 9100 // TODO(gman): BufferSubData |
8832 | 9101 |
(...skipping 16 matching lines...) Expand all Loading... | |
8849 // TODO(gman): TexImage2DImmediate | 9118 // TODO(gman): TexImage2DImmediate |
8850 | 9119 |
8851 // TODO(gman): TexSubImage2DImmediate | 9120 // TODO(gman): TexSubImage2DImmediate |
8852 | 9121 |
8853 // TODO(gman): UseProgram | 9122 // TODO(gman): UseProgram |
8854 | 9123 |
8855 // TODO(gman): SwapBuffers | 9124 // TODO(gman): SwapBuffers |
8856 | 9125 |
8857 } // namespace gles2 | 9126 } // namespace gles2 |
8858 } // namespace gpu | 9127 } // namespace gpu |
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