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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkErrorInternals.h" | 8 #include "SkErrorInternals.h" |
9 #include "SkConvolver.h" | 9 #include "SkConvolver.h" |
10 #include "SkBitmapProcState.h" | 10 #include "SkBitmapProcState.h" |
11 #include "SkBitmap.h" | 11 #include "SkBitmap.h" |
12 #include "SkColor.h" | 12 #include "SkColor.h" |
13 #include "SkColorPriv.h" | 13 #include "SkColorPriv.h" |
14 #include "SkConvolver.h" | 14 #include "SkConvolver.h" |
15 #include "SkUnPreMultiply.h" | 15 #include "SkUnPreMultiply.h" |
16 #include "SkShader.h" | 16 #include "SkShader.h" |
17 #include "SkRTConf.h" | 17 #include "SkRTConf.h" |
18 #include "SkMath.h" | 18 #include "SkMath.h" |
19 | 19 |
20 // These are the per-scanline callbacks that are used when we must resort to | 20 // These are the per-scanline callbacks that are used when we must resort to |
21 // resampling an image as it is blitted. Typically these are used only when | 21 // resampling an image as it is blitted. Typically these are used only when |
22 // the image is rotated or has some other complex transformation applied. | 22 // the image is rotated or has some other complex transformation applied. |
23 // Scaled images will usually be rescaled directly before rasterization. | 23 // Scaled images will usually be rescaled directly before rasterization. |
24 | 24 |
25 namespace { | 25 namespace { |
26 | 26 |
27 template <typename Color, typename ColorPacker> | 27 template <typename Color, typename ColorPacker> |
28 void highQualityFilter(ColorPacker pack, const SkBitmapProcState& s, int x, int
y, Color* SK_RESTRICT colors, int count) { | 28 void highQualityFilter(ColorPacker pack, const SkBitmapProcState& s, int x, int
y, Color* SK_RESTRICT colors, int count) { |
29 const int maxX = s.fBitmap->width() - 1; | 29 const int maxX = s.fBitmap->width(); |
30 const int maxY = s.fBitmap->height() - 1; | 30 const int maxY = s.fBitmap->height(); |
31 | 31 |
32 while (count-- > 0) { | 32 while (count-- > 0) { |
33 SkPoint srcPt; | 33 SkPoint srcPt; |
34 s.fInvProc(s.fInvMatrix, x + 0.5f, | 34 s.fInvProc(s.fInvMatrix, x + 0.5f, |
35 y + 0.5f, &srcPt); | 35 y + 0.5f, &srcPt); |
36 srcPt.fX -= SK_ScalarHalf; | 36 srcPt.fX -= SK_ScalarHalf; |
37 srcPt.fY -= SK_ScalarHalf; | 37 srcPt.fY -= SK_ScalarHalf; |
38 | 38 |
39 SkScalar weight = 0; | 39 SkScalar weight = 0; |
40 SkScalar fr = 0, fg = 0, fb = 0, fa = 0; | 40 SkScalar fr = 0, fg = 0, fb = 0, fa = 0; |
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139 } | 139 } |
140 | 140 |
141 if (fInvType & SkMatrix::kScale_Mask) { | 141 if (fInvType & SkMatrix::kScale_Mask) { |
142 fShaderProc32 = highQualityFilter32; | 142 fShaderProc32 = highQualityFilter32; |
143 fShaderProc16 = highQualityFilter16; | 143 fShaderProc16 = highQualityFilter16; |
144 return true; | 144 return true; |
145 } else { | 145 } else { |
146 return false; | 146 return false; |
147 } | 147 } |
148 } | 148 } |
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