| Index: cc/heads_up_display_layer_impl.cc
|
| diff --git a/cc/heads_up_display_layer_impl.cc b/cc/heads_up_display_layer_impl.cc
|
| index d15893ad3b9bb958c03cfc81f6dea7f126a4d471..1184423b5027d05a9099586dd6207854fab08c3c 100644
|
| --- a/cc/heads_up_display_layer_impl.cc
|
| +++ b/cc/heads_up_display_layer_impl.cc
|
| @@ -214,9 +214,10 @@ int HeadsUpDisplayLayerImpl::drawFPSCounter(SkCanvas* canvas, FrameRateCounter*
|
| void HeadsUpDisplayLayerImpl::drawFPSCounterText(SkCanvas* canvas, SkPaint& paint, FrameRateCounter* fpsCounter, SkRect bounds)
|
| {
|
| // Update FPS text - not every frame so text is readable
|
| - if (base::TimeDelta(fpsCounter->timeStampOfRecentFrame(0) - textUpdateTime).InSecondsF() > 0.25) {
|
| + base::TimeTicks now = base::TimeTicks::Now();
|
| + if (base::TimeDelta(now - textUpdateTime).InSecondsF() > 0.25) {
|
| m_averageFPS = fpsCounter->getAverageFPS();
|
| - textUpdateTime = fpsCounter->timeStampOfRecentFrame(0);
|
| + textUpdateTime = now;
|
| }
|
|
|
| // Draw FPS text.
|
|
|