Chromium Code Reviews| Index: cc/heads_up_display_layer_impl.cc |
| diff --git a/cc/heads_up_display_layer_impl.cc b/cc/heads_up_display_layer_impl.cc |
| index 177f349558981a9a7d302b80ad99d555fb2c584b..e65015462937cb1bd5000d85c7179bb2cdecc682 100644 |
| --- a/cc/heads_up_display_layer_impl.cc |
| +++ b/cc/heads_up_display_layer_impl.cc |
| @@ -208,9 +208,10 @@ int HeadsUpDisplayLayerImpl::drawFPSCounter(SkCanvas* canvas, FrameRateCounter* |
| void HeadsUpDisplayLayerImpl::drawFPSCounterText(SkCanvas* canvas, SkPaint& paint, FrameRateCounter* fpsCounter, SkRect bounds) |
| { |
| // Update FPS text - not every frame so text is readable |
| - if (base::TimeDelta(fpsCounter->timeStampOfRecentFrame(0) - textUpdateTime).InSecondsF() > 0.25) { |
| + base::TimeTicks now = base::TimeTicks::Now(); |
|
egraether
2013/01/10 02:32:09
This should just use the current timestamp, which
|
| + if (base::TimeDelta(now - textUpdateTime).InSecondsF() > 0.25) { |
| m_averageFPS = fpsCounter->getAverageFPS(); |
| - textUpdateTime = fpsCounter->timeStampOfRecentFrame(0); |
| + textUpdateTime = now; |
| } |
| // Draw FPS text. |