Index: cc/heads_up_display_layer_impl.cc |
diff --git a/cc/heads_up_display_layer_impl.cc b/cc/heads_up_display_layer_impl.cc |
index 177f349558981a9a7d302b80ad99d555fb2c584b..e65015462937cb1bd5000d85c7179bb2cdecc682 100644 |
--- a/cc/heads_up_display_layer_impl.cc |
+++ b/cc/heads_up_display_layer_impl.cc |
@@ -208,9 +208,10 @@ int HeadsUpDisplayLayerImpl::drawFPSCounter(SkCanvas* canvas, FrameRateCounter* |
void HeadsUpDisplayLayerImpl::drawFPSCounterText(SkCanvas* canvas, SkPaint& paint, FrameRateCounter* fpsCounter, SkRect bounds) |
{ |
// Update FPS text - not every frame so text is readable |
- if (base::TimeDelta(fpsCounter->timeStampOfRecentFrame(0) - textUpdateTime).InSecondsF() > 0.25) { |
+ base::TimeTicks now = base::TimeTicks::Now(); |
egraether
2013/01/10 02:32:09
This should just use the current timestamp, which
|
+ if (base::TimeDelta(now - textUpdateTime).InSecondsF() > 0.25) { |
m_averageFPS = fpsCounter->getAverageFPS(); |
- textUpdateTime = fpsCounter->timeStampOfRecentFrame(0); |
+ textUpdateTime = now; |
} |
// Draw FPS text. |