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Issue 11817011: cc: add RingBuffer class for timestamp storing in FrameRateCounter (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: switched to FrameRateCounter has a RingBuffer Created 7 years, 11 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/frame_rate_counter.h" 5 #include "cc/frame_rate_counter.h"
6 6
7 #include <cmath> 7 #include <limits>
8 8
9 #include "base/metrics/histogram.h" 9 #include "base/metrics/histogram.h"
10 #include "cc/proxy.h" 10 #include "cc/proxy.h"
11 11
12 namespace cc { 12 namespace cc {
13 13
14 const double FrameRateCounter::kFrameTooFast = 1.0 / 70.0; // measured in second s 14 const double FrameRateCounter::kFrameTooFast = 1.0 / 70.0; // measured in second s
15 const double FrameRateCounter::kFrameTooSlow = 1.0 / 4.0; 15 const double FrameRateCounter::kFrameTooSlow = 1.0 / 4.0;
16 const double FrameRateCounter::kDroppedFrameTime = 1.0 / 50.0; 16 const double FrameRateCounter::kDroppedFrameTime = 1.0 / 50.0;
17 17
18 // safeMod works on -1, returning m-1 in that case.
19 static inline int safeMod(int number, int modulus)
20 {
21 return (number + modulus) % modulus;
22 }
23
24 // static 18 // static
25 scoped_ptr<FrameRateCounter> FrameRateCounter::create(bool hasImplThread) { 19 scoped_ptr<FrameRateCounter> FrameRateCounter::create(bool hasImplThread) {
26 return make_scoped_ptr(new FrameRateCounter(hasImplThread)); 20 return make_scoped_ptr(new FrameRateCounter(hasImplThread));
27 } 21 }
28 22
29 inline base::TimeDelta FrameRateCounter::frameInterval(int frameNumber) const 23 inline base::TimeDelta FrameRateCounter::recentFrameInterval(int n) const
30 { 24 {
31 return m_timeStampHistory[frameIndex(frameNumber)] - 25 DCHECK(n > 0);
32 m_timeStampHistory[frameIndex(frameNumber - 1)]; 26 return m_ringBuffer.ReadBuffer(n) - m_ringBuffer.ReadBuffer(n - 1);
egraether 2013/01/10 02:32:09 Rewrote this method to make use of ReadBuffer(), b
33 }
34
35 inline int FrameRateCounter::frameIndex(int frameNumber) const
36 {
37 return safeMod(frameNumber, kTimeStampHistorySize);
38 } 27 }
39 28
40 FrameRateCounter::FrameRateCounter(bool hasImplThread) 29 FrameRateCounter::FrameRateCounter(bool hasImplThread)
41 : m_hasImplThread(hasImplThread) 30 : m_hasImplThread(hasImplThread)
42 , m_currentFrameNumber(1)
43 , m_droppedFrameCount(0) 31 , m_droppedFrameCount(0)
44 { 32 {
45 m_timeStampHistory[0] = base::TimeTicks::Now(); 33 m_ringBuffer.SaveToBuffer(base::TimeTicks::Now());
46 m_timeStampHistory[1] = m_timeStampHistory[0];
47 for (int i = 2; i < kTimeStampHistorySize; i++)
48 m_timeStampHistory[i] = base::TimeTicks();
egraether 2013/01/10 02:32:09 Removed this initialization, because it was unnece
shawnsingh 2013/01/10 21:13:01 Default constructor seems to initialize to 0...
49 } 34 }
50 35
51 void FrameRateCounter::markBeginningOfFrame(base::TimeTicks timestamp) 36 void FrameRateCounter::saveTimeStamp(base::TimeTicks timestamp)
52 { 37 {
53 m_timeStampHistory[frameIndex(m_currentFrameNumber)] = timestamp; 38 m_ringBuffer.SaveToBuffer(timestamp);
54 base::TimeDelta frameIntervalSeconds = frameInterval(m_currentFrameNumber); 39 base::TimeDelta frameIntervalSeconds = recentFrameInterval(m_ringBuffer.Buff erSize() - 1);
55 40
56 if (m_hasImplThread && m_currentFrameNumber > 0) { 41 if (m_hasImplThread && m_ringBuffer.CurrentIndex() > 0)
57 HISTOGRAM_CUSTOM_COUNTS("Renderer4.CompositorThreadImplDrawDelay", frame IntervalSeconds.InMilliseconds(), 1, 120, 60); 42 HISTOGRAM_CUSTOM_COUNTS("Renderer4.CompositorThreadImplDrawDelay", frame IntervalSeconds.InMilliseconds(), 1, 120, 60);
58 }
59 43
60 if (!isBadFrameInterval(frameIntervalSeconds) && 44 if (!isBadFrameInterval(frameIntervalSeconds) &&
61 frameIntervalSeconds.InSecondsF() > kDroppedFrameTime) 45 frameIntervalSeconds.InSecondsF() > kDroppedFrameTime)
62 ++m_droppedFrameCount; 46 ++m_droppedFrameCount;
63 } 47 }
64 48
65 void FrameRateCounter::markEndOfFrame()
66 {
67 m_currentFrameNumber += 1;
68 }
69
70 bool FrameRateCounter::isBadFrameInterval(base::TimeDelta intervalBetweenConsecu tiveFrames) const 49 bool FrameRateCounter::isBadFrameInterval(base::TimeDelta intervalBetweenConsecu tiveFrames) const
71 { 50 {
72 double delta = intervalBetweenConsecutiveFrames.InSecondsF(); 51 double delta = intervalBetweenConsecutiveFrames.InSecondsF();
73 bool schedulerAllowsDoubleFrames = !m_hasImplThread; 52 bool schedulerAllowsDoubleFrames = !m_hasImplThread;
74 bool intervalTooFast = schedulerAllowsDoubleFrames ? delta < kFrameTooFast : delta <= 0.0; 53 bool intervalTooFast = schedulerAllowsDoubleFrames ? delta < kFrameTooFast : delta <= 0.0;
75 bool intervalTooSlow = delta > kFrameTooSlow; 54 bool intervalTooSlow = delta > kFrameTooSlow;
76 return intervalTooFast || intervalTooSlow; 55 return intervalTooFast || intervalTooSlow;
77 } 56 }
78 57
79 bool FrameRateCounter::isBadFrame(int frameNumber) const 58 void FrameRateCounter::getMinAndMaxFPS(double& minFPS, double& maxFPS) const
80 { 59 {
81 return isBadFrameInterval(frameInterval(frameNumber)); 60 minFPS = std::numeric_limits<double>::max();
61 maxFPS = 0;
62
63 for (int i = m_ringBuffer.BufferSize() - 1; i > 0 && m_ringBuffer.IsFilledIn dex(i - 1); --i) {
64 base::TimeDelta delta = recentFrameInterval(i);
65
66 if (isBadFrameInterval(delta))
67 continue;
68
69 double fps = 1.0 / delta.InSecondsF();
shawnsingh 2013/01/10 21:13:01 Let's add a DCHECK(delta.InSecondsF() > 0), to avo
70
71 minFPS = std::min(fps, minFPS);
72 maxFPS = std::max(fps, maxFPS);
73 }
74
75 if (minFPS > maxFPS)
76 minFPS = maxFPS;
82 } 77 }
83 78
84 double FrameRateCounter::getAverageFPS() const 79 double FrameRateCounter::getAverageFPS() const
85 { 80 {
86 int frameNumber = m_currentFrameNumber - 1;
87 int frameCount = 0; 81 int frameCount = 0;
88 double frameTimesTotal = 0; 82 double frameTimesTotal = 0;
89 double averageFPS = 0; 83 double averageFPS = 0;
90 84
91 // Walk backwards through the samples looking for a run of good frame 85 // Walk backwards through the samples looking for a run of good frame
92 // timings from which to compute the mean. 86 // timings from which to compute the mean.
93 // 87 //
94 // Slow frames occur just because the user is inactive, and should be 88 // Slow frames occur just because the user is inactive, and should be
95 // ignored. Fast frames are ignored if the scheduler is in single-thread 89 // ignored. Fast frames are ignored if the scheduler is in single-thread
96 // mode in order to represent the true frame rate in spite of the fact that 90 // mode in order to represent the true frame rate in spite of the fact that
97 // the first few swapbuffers happen instantly which skews the statistics 91 // the first few swapbuffers happen instantly which skews the statistics
98 // too much for short lived animations. 92 // too much for short lived animations.
99 // 93 //
100 // isBadFrameInterval encapsulates the frame too slow/frame too fast logic. 94 // isBadFrameInterval encapsulates the frame too slow/frame too fast logic.
101 95
102 while (frameIndex(frameNumber) != frameIndex(m_currentFrameNumber) && frameN umber >= 0 && frameTimesTotal < 1.0) { 96 for (int i = m_ringBuffer.BufferSize() - 1; i > 0 && m_ringBuffer.IsFilledIn dex(i - 1) && frameTimesTotal < 1.0; --i) {
103 base::TimeDelta delta = frameInterval(frameNumber); 97 base::TimeDelta delta = recentFrameInterval(i);
104 98
105 if (!isBadFrameInterval(delta)) { 99 if (!isBadFrameInterval(delta)) {
106 frameCount++; 100 frameCount++;
107 frameTimesTotal += delta.InSecondsF(); 101 frameTimesTotal += delta.InSecondsF();
108 } else if (frameCount) 102 } else if (frameCount)
109 break; 103 break;
110
111 frameNumber--;
112 } 104 }
113 105
114 if (frameCount) 106 if (frameCount)
115 averageFPS = frameCount / frameTimesTotal; 107 averageFPS = frameCount / frameTimesTotal;
116 108
117 return averageFPS; 109 return averageFPS;
118 } 110 }
119 111
120 base::TimeTicks FrameRateCounter::timeStampOfRecentFrame(int n) const 112 base::TimeTicks FrameRateCounter::timeStampOfRecentFrame(int n) const
121 { 113 {
122 DCHECK(n >= 0); 114 DCHECK(n >= 0);
123 DCHECK(n < kTimeStampHistorySize); 115 DCHECK(n < m_ringBuffer.BufferSize());
124 int desiredIndex = (frameIndex(m_currentFrameNumber) + n) % kTimeStampHistor ySize; 116 return m_ringBuffer.ReadBuffer(n);
125 return m_timeStampHistory[desiredIndex];
126 } 117 }
127 118
128 } // namespace cc 119 } // namespace cc
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