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Side by Side Diff: src/gpu/GrAAConvexTessellator.h

Issue 1180903006: added stroking support to GrAALinearizingConvexPathRenderer (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: windows build issue Created 5 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrAAConvexTessellator_DEFINED 8 #ifndef GrAAConvexTessellator_DEFINED
9 #define GrAAConvexTessellator_DEFINED 9 #define GrAAConvexTessellator_DEFINED
10 10
11 #include "SkColor.h" 11 #include "SkColor.h"
12 #include "SkPaint.h"
12 #include "SkPoint.h" 13 #include "SkPoint.h"
13 #include "SkScalar.h" 14 #include "SkScalar.h"
14 #include "SkTDArray.h" 15 #include "SkTDArray.h"
15 16
16 class SkCanvas; 17 class SkCanvas;
17 class SkMatrix; 18 class SkMatrix;
18 class SkPath; 19 class SkPath;
19 20
20 //#define GR_AA_CONVEX_TESSELLATOR_VIZ 1 21 //#define GR_AA_CONVEX_TESSELLATOR_VIZ 1
21 22
23 // device space distance which we inset / outset points in order to create the s oft antialiased edge
24 static const SkScalar kAntialiasingRadius = 0.5f;
25
22 class GrAAConvexTessellator; 26 class GrAAConvexTessellator;
23 27
24 // The AAConvexTessellator holds the global pool of points and the triangulation 28 // The AAConvexTessellator holds the global pool of points and the triangulation
25 // that connects them. It also drives the tessellation process. 29 // that connects them. It also drives the tessellation process.
26 // The outward facing normals of the original polygon are stored (in 'fNorms') t o service 30 // The outward facing normals of the original polygon are stored (in 'fNorms') t o service
27 // computeDepthFromEdge requests. 31 // computeDepthFromEdge requests.
28 class GrAAConvexTessellator { 32 class GrAAConvexTessellator {
29 public: 33 public:
30 GrAAConvexTessellator(SkScalar targetDepth = 0.5f) 34 GrAAConvexTessellator(SkScalar strokeWidth = -1.0f,
35 SkPaint::Join join = SkPaint::Join::kBevel_Join,
36 SkScalar miterLimit = 0.0f)
31 : fSide(SkPoint::kOn_Side) 37 : fSide(SkPoint::kOn_Side)
32 , fTargetDepth(targetDepth) { 38 , fStrokeWidth(strokeWidth)
39 , fJoin(join)
40 , fMiterLimit(miterLimit) {
33 } 41 }
34 42
35 void setTargetDepth(SkScalar targetDepth) { fTargetDepth = targetDepth; }
36 SkScalar targetDepth() const { return fTargetDepth; }
37
38 SkPoint::Side side() const { return fSide; } 43 SkPoint::Side side() const { return fSide; }
39 44
40 bool tessellate(const SkMatrix& m, const SkPath& path); 45 bool tessellate(const SkMatrix& m, const SkPath& path);
41 46
42 // The next five should only be called after tessellate to extract the resul t 47 // The next five should only be called after tessellate to extract the resul t
43 int numPts() const { return fPts.count(); } 48 int numPts() const { return fPts.count(); }
44 int numIndices() const { return fIndices.count(); } 49 int numIndices() const { return fIndices.count(); }
45 50
46 const SkPoint& lastPoint() const { return fPts.top(); } 51 const SkPoint& lastPoint() const { return fPts.top(); }
47 const SkPoint& point(int index) const { return fPts[index]; } 52 const SkPoint& point(int index) const { return fPts[index]; }
48 int index(int index) const { return fIndices[index]; } 53 int index(int index) const { return fIndices[index]; }
49 SkScalar depth(int index) const {return fDepths[index]; } 54 SkScalar coverage(int index) const { return fCoverages[index]; }
50 55
51 #if GR_AA_CONVEX_TESSELLATOR_VIZ 56 #if GR_AA_CONVEX_TESSELLATOR_VIZ
52 void draw(SkCanvas* canvas) const; 57 void draw(SkCanvas* canvas) const;
53 #endif 58 #endif
54 59
55 // The tessellator can be reused for multiple paths by rewinding in between 60 // The tessellator can be reused for multiple paths by rewinding in between
56 void rewind(); 61 void rewind();
57 62
58 private: 63 private:
59 // CandidateVerts holds the vertices for the next ring while they are 64 // CandidateVerts holds the vertices for the next ring while they are
(...skipping 72 matching lines...) Expand 10 before | Expand all | Expand 10 after
132 } 137 }
133 138
134 // init should be called after all the indices have been added (via addI dx) 139 // init should be called after all the indices have been added (via addI dx)
135 void init(const GrAAConvexTessellator& tess); 140 void init(const GrAAConvexTessellator& tess);
136 void init(const SkTDArray<SkVector>& norms, const SkTDArray<SkVector>& b isectors); 141 void init(const SkTDArray<SkVector>& norms, const SkTDArray<SkVector>& b isectors);
137 142
138 const SkPoint& norm(int index) const { return fPts[index].fNorm; } 143 const SkPoint& norm(int index) const { return fPts[index].fNorm; }
139 const SkPoint& bisector(int index) const { return fPts[index].fBisector; } 144 const SkPoint& bisector(int index) const { return fPts[index].fBisector; }
140 int index(int index) const { return fPts[index].fIndex; } 145 int index(int index) const { return fPts[index].fIndex; }
141 int origEdgeID(int index) const { return fPts[index].fOrigEdgeId; } 146 int origEdgeID(int index) const { return fPts[index].fOrigEdgeId; }
147 void setOrigEdgeId(int index, int id) { fPts[index].fOrigEdgeId = id; }
142 148
143 #if GR_AA_CONVEX_TESSELLATOR_VIZ 149 #if GR_AA_CONVEX_TESSELLATOR_VIZ
144 void draw(SkCanvas* canvas, const GrAAConvexTessellator& tess) const; 150 void draw(SkCanvas* canvas, const GrAAConvexTessellator& tess) const;
145 #endif 151 #endif
146 152
147 private: 153 private:
148 void computeNormals(const GrAAConvexTessellator& result); 154 void computeNormals(const GrAAConvexTessellator& result);
149 void computeBisectors(const GrAAConvexTessellator& tess); 155 void computeBisectors(const GrAAConvexTessellator& tess);
150 156
151 SkDEBUGCODE(bool isConvex(const GrAAConvexTessellator& tess) const;) 157 SkDEBUGCODE(bool isConvex(const GrAAConvexTessellator& tess) const;)
152 158
153 struct PointData { 159 struct PointData {
154 SkPoint fNorm; 160 SkPoint fNorm;
155 SkPoint fBisector; 161 SkPoint fBisector;
156 int fIndex; 162 int fIndex;
157 int fOrigEdgeId; 163 int fOrigEdgeId;
158 }; 164 };
159 165
160 SkTDArray<PointData> fPts; 166 SkTDArray<PointData> fPts;
161 }; 167 };
162 168
163 bool movable(int index) const { return fMovable[index]; } 169 bool movable(int index) const { return fMovable[index]; }
164 170
165 // Movable points are those that can be slid along their bisector. 171 // Movable points are those that can be slid along their bisector.
166 // Basically, a point is immovable if it is part of the original 172 // Basically, a point is immovable if it is part of the original
167 // polygon or it results from the fusing of two bisectors. 173 // polygon or it results from the fusing of two bisectors.
168 int addPt(const SkPoint& pt, SkScalar depth, bool movable, bool isCurve); 174 int addPt(const SkPoint& pt, SkScalar depth, SkScalar coverage, bool movable , bool isCurve);
169 void popLastPt(); 175 void popLastPt();
170 void popFirstPtShuffle(); 176 void popFirstPtShuffle();
171 177
172 void updatePt(int index, const SkPoint& pt, SkScalar depth); 178 void updatePt(int index, const SkPoint& pt, SkScalar depth, SkScalar coverag e);
173 179
174 void addTri(int i0, int i1, int i2); 180 void addTri(int i0, int i1, int i2);
175 181
176 void reservePts(int count) { 182 void reservePts(int count) {
177 fPts.setReserve(count); 183 fPts.setReserve(count);
178 fDepths.setReserve(count); 184 fCoverages.setReserve(count);
179 fMovable.setReserve(count); 185 fMovable.setReserve(count);
180 } 186 }
181 187
182 SkScalar computeDepthFromEdge(int edgeIdx, const SkPoint& p) const; 188 SkScalar computeDepthFromEdge(int edgeIdx, const SkPoint& p) const;
183 189
184 bool computePtAlongBisector(int startIdx, const SkPoint& bisector, 190 bool computePtAlongBisector(int startIdx, const SkPoint& bisector,
185 int edgeIdx, SkScalar desiredDepth, 191 int edgeIdx, SkScalar desiredDepth,
186 SkPoint* result) const; 192 SkPoint* result) const;
187 193
194 void lineTo(SkPoint p, bool isCurve);
195
188 void lineTo(const SkMatrix& m, SkPoint p, bool isCurve); 196 void lineTo(const SkMatrix& m, SkPoint p, bool isCurve);
189 197
198 void quadTo(SkPoint pts[3]);
199
190 void quadTo(const SkMatrix& m, SkPoint pts[3]); 200 void quadTo(const SkMatrix& m, SkPoint pts[3]);
191 201
192 void cubicTo(const SkMatrix& m, SkPoint pts[4]); 202 void cubicTo(const SkMatrix& m, SkPoint pts[4]);
193 203
194 void conicTo(const SkMatrix& m, SkPoint pts[3], SkScalar w); 204 void conicTo(const SkMatrix& m, SkPoint pts[3], SkScalar w);
195 205
196 void terminate(const Ring& lastRing); 206 void terminate(const Ring& lastRing);
197 207
198 // return false on failure/degenerate path 208 // return false on failure/degenerate path
199 bool extractFromPath(const SkMatrix& m, const SkPath& path); 209 bool extractFromPath(const SkMatrix& m, const SkPath& path);
200 void computeBisectors(); 210 void computeBisectors();
201 211
202 void fanRing(const Ring& ring); 212 void fanRing(const Ring& ring);
203 void createOuterRing();
204 213
205 Ring* getNextRing(Ring* lastRing); 214 Ring* getNextRing(Ring* lastRing);
206 215
207 bool createInsetRing(const Ring& lastRing, Ring* nextRing); 216 void createOuterRing(const Ring& previousRing, SkScalar outset, SkScalar cov erage,
217 Ring* nextRing);
218
219 bool createInsetRings(Ring& previousRing, SkScalar initialDepth, SkScalar in itialCoverage,
220 SkScalar targetDepth, SkScalar targetCoverage, Ring** finalRing);
221
222 bool createInsetRing(const Ring& lastRing, Ring* nextRing,
223 SkScalar initialDepth, SkScalar initialCoverage, SkScal ar targetDepth,
224 SkScalar targetCoverage, bool forceNew);
208 225
209 void validate() const; 226 void validate() const;
210 227
211 228 // fPts, fCoverages & fMovable should always have the same # of elements
212 #ifdef SK_DEBUG
213 SkScalar computeRealDepth(const SkPoint& p) const;
214 void checkAllDepths() const;
215 #endif
216
217 // fPts, fWeights & fMovable should always have the same # of elements
218 SkTDArray<SkPoint> fPts; 229 SkTDArray<SkPoint> fPts;
219 SkTDArray<SkScalar> fDepths; 230 SkTDArray<SkScalar> fCoverages;
220 // movable points are those that can be slid further along their bisector 231 // movable points are those that can be slid further along their bisector
221 SkTDArray<bool> fMovable; 232 SkTDArray<bool> fMovable;
222 233
223 // The outward facing normals for the original polygon 234 // The outward facing normals for the original polygon
224 SkTDArray<SkVector> fNorms; 235 SkTDArray<SkVector> fNorms;
225 // The inward facing bisector at each point in the original polygon. Only 236 // The inward facing bisector at each point in the original polygon. Only
226 // needed for exterior ring creation and then handed off to the initial ring . 237 // needed for exterior ring creation and then handed off to the initial ring .
227 SkTDArray<SkVector> fBisectors; 238 SkTDArray<SkVector> fBisectors;
228 239
229 // Tracks whether a given point is interior to a curve. Such points are 240 // Tracks whether a given point is interior to a curve. Such points are
230 // assumed to have shallow curvature. 241 // assumed to have shallow curvature.
231 SkTDArray<bool> fIsCurve; 242 SkTDArray<bool> fIsCurve;
232 243
233 SkPoint::Side fSide; // winding of the original polygon 244 SkPoint::Side fSide; // winding of the original polygon
234 245
235 // The triangulation of the points 246 // The triangulation of the points
236 SkTDArray<int> fIndices; 247 SkTDArray<int> fIndices;
237 248
238 Ring fInitialRing; 249 Ring fInitialRing;
239 #if GR_AA_CONVEX_TESSELLATOR_VIZ 250 #if GR_AA_CONVEX_TESSELLATOR_VIZ
240 // When visualizing save all the rings 251 // When visualizing save all the rings
241 SkTDArray<Ring*> fRings; 252 SkTDArray<Ring*> fRings;
242 #else 253 #else
243 Ring fRings[2]; 254 Ring fRings[2];
244 #endif 255 #endif
245 CandidateVerts fCandidateVerts; 256 CandidateVerts fCandidateVerts;
246 257
247 SkScalar fTargetDepth; 258 // < 0 means filling rather than stroking
259 SkScalar fStrokeWidth;
260
261 SkPaint::Join fJoin;
262
263 SkScalar fMiterLimit;
248 264
249 SkTDArray<SkPoint> fPointBuffer; 265 SkTDArray<SkPoint> fPointBuffer;
250
251 // If some goes wrong with the inset computation the tessellator will
252 // truncate the creation of the inset polygon. In this case the depth
253 // check will complain.
254 SkDEBUGCODE(bool fShouldCheckDepths;)
255
256 SkDEBUGCODE(SkScalar fMinCross;)
257
258 SkDEBUGCODE(SkScalar fMaxCross;)
259 }; 266 };
260 267
261 268
262 #endif 269 #endif
263 270
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