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1 <sky> | 1 <sky> |
2 <style> | 2 <style> |
3 div { | 3 div { |
4 height: 200px; | 4 height: 200px; |
5 background-color: lightblue; | 5 background-color: lightblue; |
6 } | 6 } |
7 </style> | 7 </style> |
8 <div id="canvas" /> | 8 <div id="canvas" /> |
9 <script> | 9 <script> |
10 import 'dart:math' as math; | 10 import 'dart:math' as math; |
11 import 'dart:typed_data'; | 11 import 'dart:typed_data'; |
12 import 'dart:sky'; | 12 import 'dart:sky'; |
13 | 13 |
14 void main() { | 14 void main() { |
15 var element = document.getElementById('canvas'); | 15 var element = document.getElementById('canvas'); |
16 element.requestPaint((PaintingContext context) { | 16 element.requestPaint((PaintingContext context) { |
17 Paint paint = new Paint(); | 17 Paint paint = new Paint(); |
18 Point mid = new Point(context.width / 2.0, context.height / 2.0); | 18 Point mid = new Point(context.width / 2.0, context.height / 2.0); |
19 double radius = math.min(mid.x, mid.y); | 19 double radius = math.min(mid.x, mid.y); |
20 | 20 |
21 context.save(); | 21 context.save(); |
22 | 22 |
23 context.clipRect(new Rect.fromLTRB(0.0, 0.0, context.width, radius)); | 23 context.clipRect(new Rect.fromLTRB(0.0, 0.0, context.width, radius)); |
24 | 24 |
25 context.translate(mid.x, mid.y); | 25 context.translate(mid.x, mid.y); |
26 paint.color = const Color.fromARGB(128, 255, 0, 255); | 26 paint.color = const Color.fromARGB(128, 255, 0, 255); |
27 context.rotate(math.PI/4.0); | 27 context.rotate(math.PI/4.0); |
28 | 28 |
29 Gradient yellowBlue = new Gradient.Linear( | 29 Gradient yellowBlue = new Gradient.linear( |
30 [new Point(-radius, -radius), new Point(0.0, 0.0)], | 30 [new Point(-radius, -radius), new Point(0.0, 0.0)], |
31 [const Color(0xFFFFFF00), const Color(0xFF0000FF)], | 31 [const Color(0xFFFFFF00), const Color(0xFF0000FF)]); |
32 null); | |
33 context.drawRect(new Rect.fromLTRB(-radius, -radius, radius, radius), | 32 context.drawRect(new Rect.fromLTRB(-radius, -radius, radius, radius), |
34 new Paint()..setShader(yellowBlue)); | 33 new Paint()..setShader(yellowBlue)); |
35 | 34 |
36 // Scale x and y by 0.5. | 35 // Scale x and y by 0.5. |
37 var scaleMatrix = new Float32List.fromList([ | 36 var scaleMatrix = new Float32List.fromList([ |
38 0.5, 0.0, 0.0, 0.0, | 37 0.5, 0.0, 0.0, 0.0, |
39 0.0, 0.5, 0.0, 0.0, | 38 0.0, 0.5, 0.0, 0.0, |
40 0.0, 0.0, 0.0, 0.0, | 39 0.0, 0.0, 0.0, 0.0, |
41 0.0, 0.0, 0.0, 1.0, | 40 0.0, 0.0, 0.0, 1.0, |
42 ]); | 41 ]); |
(...skipping 17 matching lines...) Expand all Loading... |
60 TransferMode.srcInMode)); | 59 TransferMode.srcInMode)); |
61 layerPaint.setMaskFilter( | 60 layerPaint.setMaskFilter( |
62 new MaskFilter.Blur(BlurStyle.normal, 3.0, highQuality: true)); | 61 new MaskFilter.Blur(BlurStyle.normal, 3.0, highQuality: true)); |
63 }) | 62 }) |
64 ..addLayerOnTop( | 63 ..addLayerOnTop( |
65 new DrawLooperLayerInfo() | 64 new DrawLooperLayerInfo() |
66 ..setOffset(const Point(75.0, 75.0)) | 65 ..setOffset(const Point(75.0, 75.0)) |
67 ..setColorMode(TransferMode.srcMode) | 66 ..setColorMode(TransferMode.srcMode) |
68 ..setPaintBits(-1), | 67 ..setPaintBits(-1), |
69 (Paint layerPaint) { | 68 (Paint layerPaint) { |
70 Gradient redYellow = new Gradient.Radial( | 69 Gradient redYellow = new Gradient.radial( |
71 new Point(0.0, 0.0), radius/3.0, | 70 new Point(0.0, 0.0), radius/3.0, |
72 [const Color(0xFFFFFF00), const Color(0xFFFF0000)], | 71 [const Color(0xFFFFFF00), const Color(0xFFFF0000)], |
73 null, TileMode.mirror); | 72 null, TileMode.mirror); |
74 layerPaint.setShader(redYellow); | 73 layerPaint.setShader(redYellow); |
75 }) | 74 }) |
76 ..addLayerOnTop( | 75 ..addLayerOnTop( |
77 new DrawLooperLayerInfo()..setOffset(const Point(225.0, 75.0)), | 76 new DrawLooperLayerInfo()..setOffset(const Point(225.0, 75.0)), |
78 (Paint layerPaint) { | 77 (Paint layerPaint) { |
79 // Since this layer uses a DST color mode, this has no effect. | 78 // Since this layer uses a DST color mode, this has no effect. |
80 layerPaint.color = const Color.fromARGB(128, 255, 0, 0); | 79 layerPaint.color = const Color.fromARGB(128, 255, 0, 0); |
81 }); | 80 }); |
82 paint.setDrawLooper(builder.build()); | 81 paint.setDrawLooper(builder.build()); |
83 context.drawCircle(0.0, 0.0, radius, paint); | 82 context.drawCircle(0.0, 0.0, radius, paint); |
84 | 83 |
85 context.commit(); | 84 context.commit(); |
86 }); | 85 }); |
87 } | 86 } |
88 </script> | 87 </script> |
89 </sky> | 88 </sky> |
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