Index: sky/examples/game/lib/game_world.dart |
diff --git a/sky/examples/game/lib/game_world.dart b/sky/examples/game/lib/game_world.dart |
index ba4d12c9d8b08b50518e65182d045a1dc6546c98..6be46e2afa4351bfc821379b933b7c0a8b646939 100644 |
--- a/sky/examples/game/lib/game_world.dart |
+++ b/sky/examples/game/lib/game_world.dart |
@@ -1,6 +1,6 @@ |
part of game; |
-class GameWorld extends TransformNode { |
+class GameWorld extends Node { |
World world; |
List<Body> bodies = []; |
@@ -42,7 +42,7 @@ class GameWorld extends TransformNode { |
} |
void addBackground() { |
- SpriteNode sprtBg = new SpriteNode.withImage(_imgBg); |
+ Sprite sprtBg = new Sprite.withImage(_imgBg); |
sprtBg.width = width; |
sprtBg.height = height; |
sprtBg.pivot = new Vector2(0.0, 0.0); |
@@ -81,7 +81,7 @@ class GameWorld extends TransformNode { |
bodies.add(body); |
// Create sprite |
- SpriteNode sprt = new SpriteNode.withImage(_imgAsteroid); |
+ Sprite sprt = new Sprite.withImage(_imgAsteroid); |
sprt.width = radius*2; |
sprt.height = radius*2; |
// sprt.colorOverlay = new Color(0x33ff0000); |
@@ -122,7 +122,7 @@ class GameWorld extends TransformNode { |
_bodyShip = body; |
// Create sprite |
- SpriteNode sprt = new SpriteNode.withImage(_imgShip); |
+ Sprite sprt = new Sprite.withImage(_imgShip); |
sprt.width = radius*2; |
sprt.height = radius*2; |
sprt.position = new Vector2(width/2.0, height/2.0); |
@@ -155,7 +155,7 @@ class GameWorld extends TransformNode { |
} |
void updateBody(Body body) { |
- SpriteNode sprt = body.userData; |
+ Sprite sprt = body.userData; |
double rot = 0.0; //body.getRotation(); |
// Check bounds and warp objects |