| Index: sky/examples/game/lib/sprite_node.dart
|
| diff --git a/sky/examples/game/lib/sprite_node.dart b/sky/examples/game/lib/sprite_node.dart
|
| deleted file mode 100644
|
| index 327f5e028c63fe865b41cdc171580911012e2668..0000000000000000000000000000000000000000
|
| --- a/sky/examples/game/lib/sprite_node.dart
|
| +++ /dev/null
|
| @@ -1,71 +0,0 @@
|
| -part of sprites;
|
| -
|
| -// TODO: Actually draw images
|
| -
|
| -class SpriteNode extends TransformNode {
|
| -
|
| - Image _image;
|
| - bool constrainProportions = false;
|
| - double _opacity = 1.0;
|
| - Color colorOverlay;
|
| - TransferMode transferMode;
|
| -
|
| - SpriteNode() {
|
| - this.pivot = new Vector2(0.5, 0.5);
|
| - }
|
| -
|
| - SpriteNode.withImage(Image image) : super() {
|
| - this.pivot = new Vector2(0.5, 0.5);
|
| - _image = image;
|
| - }
|
| -
|
| - double get opacity => _opacity;
|
| -
|
| - void set opacity(double opacity) {
|
| - assert(opacity >= 0.0 && opacity <= 1.0);
|
| - _opacity = opacity;
|
| - }
|
| -
|
| - void paint(PictureRecorder canvas) {
|
| -
|
| - if (_image != null && _image.width > 0 && _image.height > 0) {
|
| - canvas.save();
|
| -
|
| - double scaleX = _width/_image.width;
|
| - double scaleY = _height/_image.height;
|
| -
|
| - if (constrainProportions) {
|
| - // Constrain proportions, using the smallest scale and by centering the image
|
| - if (scaleX < scaleY) {
|
| - canvas.translate(0.0, (_height - scaleX * _image.height)/2.0);
|
| - scaleY = scaleX;
|
| - }
|
| - else {
|
| - canvas.translate((_width - scaleY * _image.width)/2.0, 0.0);
|
| - scaleX = scaleY;
|
| - }
|
| - }
|
| -
|
| - canvas.scale(scaleX, scaleY);
|
| -
|
| - // Setup paint object for opacity and transfer mode
|
| - Paint paint = new Paint();
|
| - paint.setARGB((255.0*_opacity).toInt(), 255, 255, 255);
|
| - if (colorOverlay != null) {
|
| - paint.setColorFilter(new ColorFilter.Mode(colorOverlay, TransferMode.srcATopMode));
|
| - }
|
| - if (transferMode != null) {
|
| - paint.setTransferMode(transferMode);
|
| - }
|
| -
|
| - canvas.drawImage(_image, 0.0, 0.0, paint);
|
| - canvas.restore();
|
| - }
|
| - else {
|
| - // Paint a red square for missing texture
|
| - canvas.drawRect(new Rect.fromLTRB(0.0, 0.0, this.width, this.height),
|
| - new Paint()..setARGB(255, 255, 0, 0));
|
| - }
|
| - }
|
| -
|
| -}
|
|
|