Index: base/android/java/src/org/chromium/base/ApkAssets.java |
diff --git a/base/android/java/src/org/chromium/base/ApkAssets.java b/base/android/java/src/org/chromium/base/ApkAssets.java |
new file mode 100644 |
index 0000000000000000000000000000000000000000..329660f6216de0a212949ce545b93dddd85c91ff |
--- /dev/null |
+++ b/base/android/java/src/org/chromium/base/ApkAssets.java |
@@ -0,0 +1,45 @@ |
+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+package org.chromium.base; |
+ |
+import android.content.Context; |
+import android.content.res.AssetFileDescriptor; |
+import android.content.res.AssetManager; |
+import android.util.Log; |
+ |
+import java.io.IOException; |
+ |
+/** |
+ * A utility class to retrieve references to uncompressed assets insides the apk. A reference is |
+ * defined as tuple (file descriptor, offset, size) enabling direct mapping without deflation. |
+ * This can be used even within the renderer process, since it just dup's the apk's fd. |
+ */ |
+@JNINamespace("base::android") |
+public class ApkAssets { |
+ private static final String LOGTAG = "ApkAssets"; |
+ |
+ @CalledByNative |
+ public static long[] open(Context context, String fileName) { |
+ AssetFileDescriptor afd = null; |
+ try { |
+ AssetManager manager = context.getAssets(); |
+ afd = manager.openNonAssetFd(fileName); |
+ return new long[] { afd.getParcelFileDescriptor().detachFd(), |
+ afd.getStartOffset(), |
+ afd.getLength() }; |
+ } catch (IOException e) { |
+ Log.e(LOGTAG, "Error while loading asset " + fileName + ": " + e); |
+ return new long[] {-1, -1, -1}; |
+ } finally { |
+ try { |
+ if (afd != null) { |
+ afd.close(); |
+ } |
+ } catch (IOException e2) { |
+ Log.e(LOGTAG, "Unable to close AssetFileDescriptor", e2); |
+ } |
+ } |
+ } |
+} |