| Index: base/android/java/src/org/chromium/base/ApkAssets.java
|
| diff --git a/base/android/java/src/org/chromium/base/ApkAssets.java b/base/android/java/src/org/chromium/base/ApkAssets.java
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..329660f6216de0a212949ce545b93dddd85c91ff
|
| --- /dev/null
|
| +++ b/base/android/java/src/org/chromium/base/ApkAssets.java
|
| @@ -0,0 +1,45 @@
|
| +// Copyright 2014 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +package org.chromium.base;
|
| +
|
| +import android.content.Context;
|
| +import android.content.res.AssetFileDescriptor;
|
| +import android.content.res.AssetManager;
|
| +import android.util.Log;
|
| +
|
| +import java.io.IOException;
|
| +
|
| +/**
|
| + * A utility class to retrieve references to uncompressed assets insides the apk. A reference is
|
| + * defined as tuple (file descriptor, offset, size) enabling direct mapping without deflation.
|
| + * This can be used even within the renderer process, since it just dup's the apk's fd.
|
| + */
|
| +@JNINamespace("base::android")
|
| +public class ApkAssets {
|
| + private static final String LOGTAG = "ApkAssets";
|
| +
|
| + @CalledByNative
|
| + public static long[] open(Context context, String fileName) {
|
| + AssetFileDescriptor afd = null;
|
| + try {
|
| + AssetManager manager = context.getAssets();
|
| + afd = manager.openNonAssetFd(fileName);
|
| + return new long[] { afd.getParcelFileDescriptor().detachFd(),
|
| + afd.getStartOffset(),
|
| + afd.getLength() };
|
| + } catch (IOException e) {
|
| + Log.e(LOGTAG, "Error while loading asset " + fileName + ": " + e);
|
| + return new long[] {-1, -1, -1};
|
| + } finally {
|
| + try {
|
| + if (afd != null) {
|
| + afd.close();
|
| + }
|
| + } catch (IOException e2) {
|
| + Log.e(LOGTAG, "Unable to close AssetFileDescriptor", e2);
|
| + }
|
| + }
|
| + }
|
| +}
|
|
|