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Side by Side Diff: net/base/ssl_client_socket_win.h

Issue 118039: Implement SSL client authentication for Windows.... (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: Upload before checkin Created 11 years, 6 months ago
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1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2006-2009 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef NET_BASE_SSL_CLIENT_SOCKET_WIN_H_ 5 #ifndef NET_BASE_SSL_CLIENT_SOCKET_WIN_H_
6 #define NET_BASE_SSL_CLIENT_SOCKET_WIN_H_ 6 #define NET_BASE_SSL_CLIENT_SOCKET_WIN_H_
7 7
8 #define SECURITY_WIN32 // Needs to be defined before including security.h 8 #define SECURITY_WIN32 // Needs to be defined before including security.h
9 9
10 #include <windows.h> 10 #include <windows.h>
11 #include <wincrypt.h> 11 #include <wincrypt.h>
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29 // The given hostname will be compared with the name(s) in the server's 29 // The given hostname will be compared with the name(s) in the server's
30 // certificate during the SSL handshake. ssl_config specifies the SSL 30 // certificate during the SSL handshake. ssl_config specifies the SSL
31 // settings. 31 // settings.
32 SSLClientSocketWin(ClientSocket* transport_socket, 32 SSLClientSocketWin(ClientSocket* transport_socket,
33 const std::string& hostname, 33 const std::string& hostname,
34 const SSLConfig& ssl_config); 34 const SSLConfig& ssl_config);
35 ~SSLClientSocketWin(); 35 ~SSLClientSocketWin();
36 36
37 // SSLClientSocket methods: 37 // SSLClientSocket methods:
38 virtual void GetSSLInfo(SSLInfo* ssl_info); 38 virtual void GetSSLInfo(SSLInfo* ssl_info);
39 virtual void GetSSLCertRequestInfo(SSLCertRequestInfo* cert_request_info);
39 40
40 // ClientSocket methods: 41 // ClientSocket methods:
41 virtual int Connect(CompletionCallback* callback); 42 virtual int Connect(CompletionCallback* callback);
42 virtual void Disconnect(); 43 virtual void Disconnect();
43 virtual bool IsConnected() const; 44 virtual bool IsConnected() const;
44 virtual bool IsConnectedAndIdle() const; 45 virtual bool IsConnectedAndIdle() const;
45 46
46 // Socket methods: 47 // Socket methods:
47 virtual int Read(IOBuffer* buf, int buf_len, CompletionCallback* callback); 48 virtual int Read(IOBuffer* buf, int buf_len, CompletionCallback* callback);
48 virtual int Write(IOBuffer* buf, int buf_len, CompletionCallback* callback); 49 virtual int Write(IOBuffer* buf, int buf_len, CompletionCallback* callback);
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140 // STATE_PAYLOAD_READ_COMPLETE states. True if a 'result' argument of OK 141 // STATE_PAYLOAD_READ_COMPLETE states. True if a 'result' argument of OK
141 // should be ignored, to prevent it from being interpreted as EOF. 142 // should be ignored, to prevent it from being interpreted as EOF.
142 // 143 //
143 // The reason we need this flag is that OK means not only "0 bytes of data 144 // The reason we need this flag is that OK means not only "0 bytes of data
144 // were read" but also EOF. We set ignore_ok_result_ to true when we need 145 // were read" but also EOF. We set ignore_ok_result_ to true when we need
145 // to continue processing previously read data without reading more data. 146 // to continue processing previously read data without reading more data.
146 // We have to pass a 'result' of OK to the DoLoop method, and don't want it 147 // We have to pass a 'result' of OK to the DoLoop method, and don't want it
147 // to be interpreted as EOF. 148 // to be interpreted as EOF.
148 bool ignore_ok_result_; 149 bool ignore_ok_result_;
149 150
150 // True if the user has no client certificate.
151 bool no_client_cert_;
152
153 // Renegotiation is in progress. 151 // Renegotiation is in progress.
154 bool renegotiating_; 152 bool renegotiating_;
155 }; 153 };
156 154
157 } // namespace net 155 } // namespace net
158 156
159 #endif // NET_BASE_SSL_CLIENT_SOCKET_WIN_H_ 157 #endif // NET_BASE_SSL_CLIENT_SOCKET_WIN_H_
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