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Side by Side Diff: Source/core/paint/FrameSetPainter.cpp

Issue 1180143003: Don't paint self-painting frameset frames in the layout tree paint recursion. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 5 years, 6 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "config.h" 5 #include "config.h"
6 #include "core/paint/FrameSetPainter.h" 6 #include "core/paint/FrameSetPainter.h"
7 7
8 #include "core/html/HTMLFrameSetElement.h" 8 #include "core/html/HTMLFrameSetElement.h"
9 #include "core/layout/LayoutFrameSet.h" 9 #include "core/layout/LayoutFrameSet.h"
10 #include "core/paint/LayoutObjectDrawingRecorder.h" 10 #include "core/paint/LayoutObjectDrawingRecorder.h"
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103 yPos += borderThickness; 103 yPos += borderThickness;
104 } 104 }
105 } 105 }
106 } 106 }
107 107
108 void FrameSetPainter::paintChildren(const PaintInfo& paintInfo, const LayoutPoin t& adjustedPaintOffset) 108 void FrameSetPainter::paintChildren(const PaintInfo& paintInfo, const LayoutPoin t& adjustedPaintOffset)
109 { 109 {
110 // Paint only those children that fit in the grid. 110 // Paint only those children that fit in the grid.
111 // Remaining frames are "hidden". 111 // Remaining frames are "hidden".
112 // See also LayoutFrameSet::positionFrames. 112 // See also LayoutFrameSet::positionFrames.
113 LayoutObject* child = m_layoutFrameSet.firstChild(); 113 LayoutObject* child = m_layoutFrameSet.firstChild();
wkorman 2015/06/12 19:14:48 It looks like this could be null, at least theoret
114 size_t rows = m_layoutFrameSet.rows().m_sizes.size(); 114 size_t rows = m_layoutFrameSet.rows().m_sizes.size();
115 size_t cols = m_layoutFrameSet.columns().m_sizes.size(); 115 size_t cols = m_layoutFrameSet.columns().m_sizes.size();
116 for (size_t r = 0; r < rows; r++) { 116 for (size_t r = 0; r < rows; r++) {
117 for (size_t c = 0; c < cols; c++) { 117 for (size_t c = 0; c < cols; c++) {
118 if (child->isLayoutBoxModelObject() && toLayoutBoxModelObject(child) ->hasSelfPaintingLayer())
wkorman 2015/06/12 19:14:48 Worth adding a comment on why we do this?
chrishtr 2015/06/12 19:57:28 Done.
119 continue;
118 child->paint(paintInfo, adjustedPaintOffset); 120 child->paint(paintInfo, adjustedPaintOffset);
119 child = child->nextSibling(); 121 child = child->nextSibling();
120 if (!child) 122 if (!child)
121 return; 123 return;
122 } 124 }
123 } 125 }
124 } 126 }
125 127
126 void FrameSetPainter::paint(const PaintInfo& paintInfo, const LayoutPoint& paint Offset) 128 void FrameSetPainter::paint(const PaintInfo& paintInfo, const LayoutPoint& paint Offset)
127 { 129 {
128 if (paintInfo.phase != PaintPhaseForeground) 130 if (paintInfo.phase != PaintPhaseForeground)
129 return; 131 return;
130 132
131 LayoutObject* child = m_layoutFrameSet.firstChild(); 133 LayoutObject* child = m_layoutFrameSet.firstChild();
132 if (!child) 134 if (!child)
133 return; 135 return;
134 136
135 LayoutPoint adjustedPaintOffset = paintOffset + m_layoutFrameSet.location(); 137 LayoutPoint adjustedPaintOffset = paintOffset + m_layoutFrameSet.location();
136 paintChildren(paintInfo, adjustedPaintOffset); 138 paintChildren(paintInfo, adjustedPaintOffset);
137 paintBorders(paintInfo, adjustedPaintOffset); 139 paintBorders(paintInfo, adjustedPaintOffset);
138 } 140 }
139 141
140 } // namespace blink 142 } // namespace blink
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