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Side by Side Diff: components/filesystem/file_system_impl.cc

Issue 1179413010: mandoline filesystem: Save cookie data to the mojo:filesystem. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@sqlite-fs
Patch Set: Maybe this time. Created 5 years, 6 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "components/filesystem/file_system_impl.h" 5 #include "components/filesystem/file_system_impl.h"
6 6
7 #include "base/files/file_path.h" 7 #include "base/files/file_path.h"
8 #include "base/files/file_util.h"
8 #include "base/files/scoped_file.h" 9 #include "base/files/scoped_file.h"
9 #include "base/files/scoped_temp_dir.h" 10 #include "base/files/scoped_temp_dir.h"
10 #include "base/logging.h" 11 #include "base/logging.h"
11 #include "base/memory/scoped_ptr.h" 12 #include "base/memory/scoped_ptr.h"
12 #include "components/filesystem/directory_impl.h" 13 #include "components/filesystem/directory_impl.h"
13 #include "mojo/application/public/cpp/application_connection.h" 14 #include "mojo/application/public/cpp/application_connection.h"
15 #include "url/gurl.h"
16
17 #if defined(OS_WIN)
18 #include "base/base_paths_win.h"
19 #include "base/path_service.h"
20 #include "base/strings/utf_string_conversions.h"
21 #elif defined(OS_ANDROID)
22 #include "base/base_paths_android.h"
23 #include "base/path_service.h"
24 #elif defined(OS_LINUX)
25 #include "base/environment.h"
26 #include "base/nix/xdg_util.h"
27 #elif defined(OS_MACOSX)
28 #include "base/base_paths_mac.h"
29 #include "base/path_service.h"
30 #endif
14 31
15 namespace filesystem { 32 namespace filesystem {
16 33
34 namespace {
35
36 const char kEscapeChar = ',';
37
38 } // namespace filesystem
39
17 FileSystemImpl::FileSystemImpl(mojo::ApplicationConnection* connection, 40 FileSystemImpl::FileSystemImpl(mojo::ApplicationConnection* connection,
18 mojo::InterfaceRequest<FileSystem> request) 41 mojo::InterfaceRequest<FileSystem> request)
19 : remote_application_url_(connection->GetRemoteApplicationURL()), 42 : remote_application_url_(connection->GetRemoteApplicationURL()),
20 binding_(this, request.Pass()) { 43 binding_(this, request.Pass()) {
21 } 44 }
22 45
23 FileSystemImpl::~FileSystemImpl() { 46 FileSystemImpl::~FileSystemImpl() {
24 } 47 }
25 48
26 void FileSystemImpl::OpenFileSystem(const mojo::String& file_system, 49 void FileSystemImpl::OpenFileSystem(const mojo::String& file_system,
27 mojo::InterfaceRequest<Directory> directory, 50 mojo::InterfaceRequest<Directory> directory,
28 const OpenFileSystemCallback& callback) { 51 const OpenFileSystemCallback& callback) {
29 // Set only if the |DirectoryImpl| will own a temporary directory. 52 // Set only if the |DirectoryImpl| will own a temporary directory.
30 scoped_ptr<base::ScopedTempDir> temp_dir; 53 scoped_ptr<base::ScopedTempDir> temp_dir;
31 base::FilePath path; 54 base::FilePath path;
32 if (file_system.get() == std::string("temp")) { 55 if (file_system.get() == std::string("temp")) {
33 temp_dir.reset(new base::ScopedTempDir); 56 temp_dir.reset(new base::ScopedTempDir);
34 CHECK(temp_dir->CreateUniqueTempDir()); 57 CHECK(temp_dir->CreateUniqueTempDir());
35 path = temp_dir->path(); 58 path = temp_dir->path();
36 } else if (file_system.get() == std::string("origin")) { 59 } else if (file_system.get() == std::string("origin")) {
37 // TODO(erg): We should serve a persistent directory based on the 60 base::FilePath base_profile_dir = GetSystemProfileDir();
38 // subdirectory |remote_application_url_| of a profile directory. 61
62 // Sanitize the url for disk access.
63 //
64 // TODO(erg): While it's currently impossible, we need to deal with http://
65 // URLs that have a path. (Or make the decision that these file systems are
66 // path bound, not origin bound.)
67 std::string sanitized_origin;
68 BuildSanitizedOrigin(remote_application_url_, &sanitized_origin);
69
70 #if defined(OS_WIN)
71 path = base_profile_dir.Append(base::UTF8ToWide(sanitized_origin));
72 #else
73 path = base_profile_dir.Append(sanitized_origin);
74 #endif
75 if (!base::PathExists(path))
76 base::CreateDirectory(path);
39 } 77 }
40 78
41 if (!path.empty()) { 79 if (!path.empty()) {
42 new DirectoryImpl(directory.Pass(), path, temp_dir.Pass()); 80 new DirectoryImpl(directory.Pass(), path, temp_dir.Pass());
43 callback.Run(FILE_ERROR_OK); 81 callback.Run(FILE_ERROR_OK);
44 } else { 82 } else {
45 callback.Run(FILE_ERROR_FAILED); 83 callback.Run(FILE_ERROR_FAILED);
46 } 84 }
47 } 85 }
48 86
87 base::FilePath FileSystemImpl::GetSystemProfileDir() const {
88 base::FilePath path;
89
90 #if defined(OS_WIN)
91 CHECK(PathService::Get(base::DIR_LOCAL_APP_DATA, &path));
92 path = path.Append(FILE_PATH_LITERAL("mandoline"));
93 #elif defined(OS_LINUX)
94 scoped_ptr<base::Environment> env(base::Environment::Create());
95 base::FilePath config_dir(
96 base::nix::GetXDGDirectory(env.get(),
97 base::nix::kXdgConfigHomeEnvVar,
98 base::nix::kDotConfigDir));
99 path = config_dir.Append("mandoline");
100 #elif defined(OS_MACOSX)
101 CHECK(PathService::Get(base::DIR_APP_DATA, &path));
102 path = path.Append("Mandoline Shell");
103 #elif defined(OS_ANDROID)
104 CHECK(PathService::Get(base::DIR_ANDROID_APP_DATA, &path));
105 path = path.Append(FILE_PATH_LITERAL("mandoline"));
106 #else
107 NOTIMPLEMENTED();
108 #endif
109
110 if (!base::PathExists(path))
111 base::CreateDirectory(path);
112
113 return path;
114 }
115
116 void FileSystemImpl::BuildSanitizedOrigin(
117 const std::string& origin,
118 std::string* sanitized_origin) {
119 // We take the origin string, and encode it in a way safe for filesystem
120 // access. This is vaguely based on //net/tools/dump_cache/
121 // url_to_filename_encoder.h; that file strips out schemes, and does weird
122 // things with subdirectories. We do follow the basic algorithm used there,
123 // including using ',' as our escape character.
124 for (size_t i = 0; i < origin.length(); ++i) {
125 unsigned char ch = origin[i];
126 char encoded[3];
127 int encoded_len;
128 if ((ch == '_') || (ch == '.') || (ch == '=') || (ch == '+') ||
129 (ch == '-') || (('0' <= ch) && (ch <= '9')) ||
130 (('A' <= ch) && (ch <= 'Z')) || (('a' <= ch) && (ch <= 'z'))) {
131 encoded[0] = ch;
132 encoded_len = 1;
133 } else {
134 encoded[0] = kEscapeChar;
135 encoded[1] = ch / 16;
136 encoded[1] += (encoded[1] >= 10) ? 'A' - 10 : '0';
137 encoded[2] = ch % 16;
138 encoded[2] += (encoded[2] >= 10) ? 'A' - 10 : '0';
139 encoded_len = 3;
140 }
141 sanitized_origin->append(encoded, encoded_len);
142 }
143 }
144
49 } // namespace filesystem 145 } // namespace filesystem
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