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Side by Side Diff: sky/examples/game/lib/node_with_size.dart

Issue 1179413009: Adds basic touch handling to sprites and optimizes transformations (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 6 months ago
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1 part of sprites; 1 part of sprites;
2 2
3 abstract class NodeWithSize extends Node { 3 abstract class NodeWithSize extends Node {
4 Size size; 4 Size size;
5 Point pivot; 5 Point pivot;
6 6
7 NodeWithSize() { 7 NodeWithSize() {
8 size = Size.zero; 8 size = Size.zero;
9 pivot = Point.origin; 9 pivot = Point.origin;
10 } 10 }
11 11
12 NodeWithSize.withSize(Size this.size, [Point this.pivot]); 12 NodeWithSize.withSize(Size this.size, [Point this.pivot]) {
13 if (pivot == null) pivot = Point.origin;
14 }
13 15
14 void applyTransformForPivot(PictureRecorder canvas) { 16 void applyTransformForPivot(PictureRecorder canvas) {
15 if (pivot.x != 0 || pivot.y != 0) { 17 if (pivot.x != 0 || pivot.y != 0) {
16 double pivotInPointsX = size.width * pivot.x; 18 double pivotInPointsX = size.width * pivot.x;
17 double pivotInPointsY = size.height * pivot.y; 19 double pivotInPointsY = size.height * pivot.y;
18 canvas.translate(-pivotInPointsX, -pivotInPointsY); 20 canvas.translate(-pivotInPointsX, -pivotInPointsY);
19 } 21 }
20 } 22 }
21 23
22 bool hitTest (Point nodePoint) { 24 bool hitTest (Point nodePoint) {
23 25
24 double minX = -size.width * pivot.x; 26 double minX = -size.width * pivot.x;
25 double minY = -size.height * pivot.y; 27 double minY = -size.height * pivot.y;
26 double maxX = minX + size.width; 28 double maxX = minX + size.width;
27 double maxY = minY + size.height; 29 double maxY = minY + size.height;
28 return (nodePoint.x >= minX && nodePoint.x < maxX && 30 return (nodePoint.x >= minX && nodePoint.x < maxX &&
29 nodePoint.y >= minY && nodePoint.y < maxY); 31 nodePoint.y >= minY && nodePoint.y < maxY);
30 } 32 }
31 } 33 }
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