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1 part of game; | 1 part of game; |
2 | 2 |
3 const double _steeringThreshold = 0.0; | 3 const double _steeringThreshold = 0.0; |
4 const double _steeringMax = 150.0; | 4 const double _steeringMax = 150.0; |
5 | 5 |
6 class GameDemoBox extends SpriteBox { | 6 class GameDemoBox extends SpriteBox { |
7 | 7 |
8 GameDemoBox(GameDemoWorld game) : super(game, SpriteBoxTransformMode.letterbox
); | 8 GameDemoBox(GameDemoWorld game) : super(game, SpriteBoxTransformMode.letterbox
); |
9 | 9 |
10 GameDemoWorld get _gameWorld => this.rootNode; | 10 GameDemoWorld get _gameWorld => this.rootNode; |
11 | 11 |
12 // Handle pointers | 12 // Handle pointers |
13 int _firstPointer = -1; | 13 int _firstPointer = -1; |
14 int _secondPointer = -1; | 14 int _secondPointer = -1; |
15 Point _firstPointerDownPos; | 15 Point _firstPointerDownPos; |
16 | 16 |
17 void handleEvent(Event event, BoxHitTestEntry entry) { | 17 // void handleEvent(Event event, BoxHitTestEntry entry) { |
18 if (event is PointerEvent) { | 18 // if (event is PointerEvent) { |
19 Point pointerPos = new Point(event.x, event.y); | 19 // Point pointerPos = new Point(event.x, event.y); |
20 int pointer = event.pointer; | 20 // int pointer = event.pointer; |
21 | 21 // |
22 switch (event.type) { | 22 // switch (event.type) { |
23 case 'pointerdown': | 23 // case 'pointerdown': |
24 if (_firstPointer == -1) { | 24 // if (_firstPointer == -1) { |
25 // Assign the first pointer | 25 // // Assign the first pointer |
26 _firstPointer = pointer; | 26 // _firstPointer = pointer; |
27 _firstPointerDownPos = pointerPos; | 27 // _firstPointerDownPos = pointerPos; |
28 } | 28 // } |
29 else if (_secondPointer == -1) { | 29 // else if (_secondPointer == -1) { |
30 // Assign second pointer | 30 // // Assign second pointer |
31 _secondPointer = pointer; | 31 // _secondPointer = pointer; |
32 _gameWorld.controlFire(); | 32 // _gameWorld.controlFire(); |
33 } | 33 // } |
34 else { | 34 // else { |
35 // There is a pointer used for steering, let's fire instead | 35 // // There is a pointer used for steering, let's fire instead |
36 _gameWorld.controlFire(); | 36 // _gameWorld.controlFire(); |
37 } | 37 // } |
38 break; | 38 // break; |
39 case 'pointermove': | 39 // case 'pointermove': |
40 if (pointer == _firstPointer) { | 40 // if (pointer == _firstPointer) { |
41 // Handle turning control | 41 // // Handle turning control |
42 double joystickX = 0.0; | 42 // double joystickX = 0.0; |
43 double deltaX = pointerPos.x - _firstPointerDownPos.x; | 43 // double deltaX = pointerPos.x - _firstPointerDownPos.x; |
44 if (deltaX > _steeringThreshold || deltaX < -_steeringThreshold) { | 44 // if (deltaX > _steeringThreshold || deltaX < -_steeringThreshold) { |
45 joystickX = (deltaX - _steeringThreshold)/(_steeringMax - _steerin
gThreshold); | 45 // joystickX = (deltaX - _steeringThreshold)/(_steeringMax - _steer
ingThreshold); |
46 if (joystickX > 1.0) joystickX = 1.0; | 46 // if (joystickX > 1.0) joystickX = 1.0; |
47 if (joystickX < -1.0) joystickX = -1.0; | 47 // if (joystickX < -1.0) joystickX = -1.0; |
48 } | 48 // } |
49 | 49 // |
50 double joystickY = 0.0; | 50 // double joystickY = 0.0; |
51 double deltaY = pointerPos.y - _firstPointerDownPos.y; | 51 // double deltaY = pointerPos.y - _firstPointerDownPos.y; |
52 if (deltaY > _steeringThreshold || deltaY < -_steeringThreshold) { | 52 // if (deltaY > _steeringThreshold || deltaY < -_steeringThreshold) { |
53 joystickY = (deltaY - _steeringThreshold)/(_steeringMax - _steerin
gThreshold); | 53 // joystickY = (deltaY - _steeringThreshold)/(_steeringMax - _steer
ingThreshold); |
54 if (joystickY > 1.0) joystickY = 1.0; | 54 // if (joystickY > 1.0) joystickY = 1.0; |
55 if (joystickY < -1.0) joystickY = -1.0; | 55 // if (joystickY < -1.0) joystickY = -1.0; |
56 } | 56 // } |
57 | 57 // |
58 _gameWorld.controlSteering(joystickX, joystickY); | 58 // _gameWorld.controlSteering(joystickX, joystickY); |
59 } | 59 // } |
60 break; | 60 // break; |
61 case 'pointerup': | 61 // case 'pointerup': |
62 case 'pointercancel': | 62 // case 'pointercancel': |
63 if (pointer == _firstPointer) { | 63 // if (pointer == _firstPointer) { |
64 // Un-assign the first pointer | 64 // // Un-assign the first pointer |
65 _firstPointer = -1; | 65 // _firstPointer = -1; |
66 _firstPointerDownPos = null; | 66 // _firstPointerDownPos = null; |
67 _gameWorld.controlSteering(0.0, 0.0); | 67 // _gameWorld.controlSteering(0.0, 0.0); |
68 } | 68 // } |
69 else if (pointer == _secondPointer) { | 69 // else if (pointer == _secondPointer) { |
70 _secondPointer = -1; | 70 // _secondPointer = -1; |
71 } | 71 // } |
72 break; | 72 // break; |
73 default: | 73 // default: |
74 break; | 74 // break; |
75 } | 75 // } |
76 } | 76 // } |
77 } | 77 // } |
78 | 78 |
79 } | 79 } |
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