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Unified Diff: sky/examples/game/lib/game_tests.dart

Issue 1179333002: Playable demo game and bug fixes in sprites (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 6 months ago
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Index: sky/examples/game/lib/game_tests.dart
diff --git a/sky/examples/game/lib/game_tests.dart b/sky/examples/game/lib/game_tests.dart
deleted file mode 100644
index b74910eff00490db388c052d2f94a1243361cf26..0000000000000000000000000000000000000000
--- a/sky/examples/game/lib/game_tests.dart
+++ /dev/null
@@ -1,131 +0,0 @@
-part of game;
-
-Math.Random _rand;
-
-class GameTestsBox extends SpriteBox {
- GameTestsBox(Node tests, SpriteBoxTransformMode mode) : super(tests, mode);
-
- void handleEvent(Event event, BoxHitTestEntry entry) {
-
- if (event is PointerEvent) {
- Point pointerPos = new Point(event.x, event.y);
- int pointer = event.pointer;
-
- switch (event.type) {
- case 'pointerdown':
- List sprites = findNodesAtPosition(pointerPos);
- for (Node node in sprites) {
- if (node is Sprite) {
- Sprite sprt = node;
- sprt.colorOverlay = new Color(0x66ff0000);
- }
- }
- break;
- }
- }
- }
-}
-
-class GameTestsSimple extends Node {
- Image _imgAsteroid;
- Image _imgBg;
- Image _imgShip;
-
- GameTestsSimple(ImageMap images) {
- // Setup random number generator
- _rand = new Math.Random();
-
- // Fetch images
- _imgBg = images["https://raw.githubusercontent.com/slembcke/GalacticGuardian.spritebuilder/GDC/Packages/SpriteBuilder%20Resources.sbpack/resources-auto/BurnTexture.png"];
- _imgAsteroid = images["https://raw.githubusercontent.com/slembcke/GalacticGuardian.spritebuilder/GDC/Packages/SpriteBuilder%20Resources.sbpack/Sprites/resources-auto/asteroid_big_002.png"];
- _imgShip = images["https://raw.githubusercontent.com/slembcke/GalacticGuardian.spritebuilder/GDC/Packages/SpriteBuilder%20Resources.sbpack/Sprites/resources-auto/GG_blueship_Lv3.png"];
-
- Sprite sprt0 = new Sprite.withImage(_imgBg);
- sprt0.size = new Size(100.0, 100.0);
- sprt0.pivot = new Point(0.0, 0.0);
- sprt0.position = new Point(100.0, 100.0);
- this.addChild(sprt0);
-
- Sprite sprt1 = new Sprite.withImage(_imgBg);
- sprt1.size = new Size(100.0, 100.0);
- sprt1.pivot = new Point(0.0, 0.0);
- sprt1.position = new Point(100.0, 100.0);
- sprt0.addChild(sprt1);
- }
-}
-
-class GameTests extends Node{
-
- Image _imgAsteroid;
- Image _imgBg;
- Image _imgShip;
-
- GameTests(ImageMap images) {
- // Setup random number generator
- _rand = new Math.Random();
-
- // Fetch images
- _imgBg = images["https://raw.githubusercontent.com/slembcke/GalacticGuardian.spritebuilder/GDC/Packages/SpriteBuilder%20Resources.sbpack/resources-auto/BurnTexture.png"];
- _imgAsteroid = images["https://raw.githubusercontent.com/slembcke/GalacticGuardian.spritebuilder/GDC/Packages/SpriteBuilder%20Resources.sbpack/Sprites/resources-auto/asteroid_big_002.png"];
- _imgShip = images["https://raw.githubusercontent.com/slembcke/GalacticGuardian.spritebuilder/GDC/Packages/SpriteBuilder%20Resources.sbpack/Sprites/resources-auto/GG_blueship_Lv3.png"];
-
- for (int i = 0; i < 100; i++) {
- addSprite(i/100.0);
- }
- }
-
- void addSprite([double scale = null]) {
- TestAsteroidSprite sprt = new TestAsteroidSprite.withImage(_imgAsteroid);
- sprt.size = new Size(64.0, 64.0);
-
- if (scale == null) {
- scale = _rand.nextDouble();
- }
-
- sprt.zPosition = scale;
- sprt.scale = scale;
- sprt.position = new Point(_rand.nextDouble()*1024.0, _rand.nextDouble()*1024.0);
-
- this.addChild(sprt);
-
- Sprite sprtMoon0 = new Sprite.withImage(_imgAsteroid);
- sprtMoon0.size = new Size(32.0, 32.0);
- sprtMoon0.position = new Point(32.0, 0.0);
- sprt.addChild(sprtMoon0);
-
- Sprite sprtMoon1 = new Sprite.withImage(_imgAsteroid);
- sprtMoon1.size = new Size(32.0, 32.0);
- sprtMoon1.position = new Point(-32.0, 0.0);
- sprt.addChild(sprtMoon1);
- }
-
- void update(double dt) {
- for (Node child in children) {
- child.update(dt);
- }
- }
-}
-
-class TestAsteroidSprite extends Sprite {
-
- Vector2 _movementVector;
- double _rotationalSpeed;
-
- TestAsteroidSprite.withImage(Image img) : super.withImage(img) {
- _movementVector = new Vector2(_rand.nextDouble() * 4.0 - 2.0, _rand.nextDouble() * 4.0 - 2.0);
- _rotationalSpeed = _rand.nextDouble() * 2.0 - 1.0;
- }
-
- void update(double dt) {
- Vector2 vPos = new Vector2(position.x, position.y);
- Vector2 vNewPos = vPos + _movementVector * scale;
-
- position = new Point(vNewPos[0], vNewPos[1]);
-
- // Bounce at edges
- if (position.x < 0 || position.x > 1024.0) _movementVector[0] = -_movementVector[0];
- if (position.y < 0 || position.y > 1024.0) _movementVector[1] = -_movementVector[1];
-
- rotation += _rotationalSpeed;
- }
-}

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