| OLD | NEW |
| 1 part of sprites; | 1 part of sprites; |
| 2 | 2 |
| 3 // TODO: Actually draw images | 3 // TODO: Actually draw images |
| 4 | 4 |
| 5 class Sprite extends NodeWithSize { | 5 class Sprite extends NodeWithSize { |
| 6 | 6 |
| 7 Image _image; | 7 Image _image; |
| 8 bool constrainProportions = false; | 8 bool constrainProportions = false; |
| 9 double _opacity = 1.0; | 9 double _opacity = 1.0; |
| 10 Color colorOverlay; | 10 Color colorOverlay; |
| 11 TransferMode transferMode; | 11 TransferMode transferMode; |
| 12 | 12 |
| 13 Sprite() { | 13 Sprite() { |
| 14 } | 14 } |
| 15 | 15 |
| 16 Sprite.withImage(Image image) { | 16 Sprite.withImage(Image image) { |
| 17 this.pivot = new Point(0.5, 0.5); | 17 pivot = new Point(0.5, 0.5); |
| 18 this.size = new Size(image.width.toDouble(), image.height.toDouble()); | 18 size = new Size(image.width.toDouble(), image.height.toDouble()); |
| 19 _image = image; | 19 _image = image; |
| 20 } | 20 } |
| 21 | 21 |
| 22 double get opacity => _opacity; | 22 double get opacity => _opacity; |
| 23 | 23 |
| 24 void set opacity(double opacity) { | 24 void set opacity(double opacity) { |
| 25 assert(opacity >= 0.0 && opacity <= 1.0); | 25 assert(opacity >= 0.0 && opacity <= 1.0); |
| 26 _opacity = opacity; | 26 _opacity = opacity; |
| 27 } | 27 } |
| 28 | 28 |
| (...skipping 35 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 64 canvas.drawImage(_image, 0.0, 0.0, paint); | 64 canvas.drawImage(_image, 0.0, 0.0, paint); |
| 65 } | 65 } |
| 66 else { | 66 else { |
| 67 // Paint a red square for missing texture | 67 // Paint a red square for missing texture |
| 68 canvas.drawRect(new Rect.fromLTRB(0.0, 0.0, size.width, size.height), | 68 canvas.drawRect(new Rect.fromLTRB(0.0, 0.0, size.width, size.height), |
| 69 new Paint()..color = const Color.fromARGB(255, 255, 0, 0)); | 69 new Paint()..color = const Color.fromARGB(255, 255, 0, 0)); |
| 70 } | 70 } |
| 71 canvas.restore(); | 71 canvas.restore(); |
| 72 } | 72 } |
| 73 } | 73 } |
| OLD | NEW |