OLD | NEW |
| (Empty) |
1 part of game; | |
2 | |
3 const double _steeringThreshold = 20.0; | |
4 const double _steeringMax = 50.0; | |
5 | |
6 class GameBox extends SpriteBox { | |
7 | |
8 GameBox(GameWorld game) : super(game, SpriteBoxTransformMode.letterbox); | |
9 | |
10 GameWorld get _gameWorld => this.rootNode; | |
11 | |
12 // Handle pointers | |
13 int _firstPointer = -1; | |
14 int _secondPointer = -1; | |
15 Vector2 _firstPointerDownPos; | |
16 | |
17 void handleEvent(Event event, BoxHitTestEntry entry) { | |
18 if (event is PointerEvent) { | |
19 Vector2 pointerPos = new Vector2(event.x, event.y); | |
20 int pointer = event.pointer; | |
21 | |
22 switch (event.type) { | |
23 case 'pointerdown': | |
24 if (_firstPointer == -1) { | |
25 // Assign the first pointer | |
26 _firstPointer = pointer; | |
27 _firstPointerDownPos = pointerPos; | |
28 } | |
29 else if (_secondPointer == -1) { | |
30 // Assign second pointer | |
31 _secondPointer = pointer; | |
32 _gameWorld.controlThrust(1.0); | |
33 } | |
34 else { | |
35 // There is a pointer used for steering, let's fire instead | |
36 _gameWorld.controlFire(); | |
37 } | |
38 break; | |
39 case 'pointermove': | |
40 if (pointer == _firstPointer) { | |
41 // Handle turning control | |
42 double deltaX = pointerPos[0] - _firstPointerDownPos[0]; | |
43 if (deltaX > _steeringThreshold || deltaX < -_steeringThreshold) { | |
44 double turnForce = (deltaX - _steeringThreshold)/(_steeringMax - _
steeringThreshold); | |
45 if (turnForce > 1.0) turnForce = 1.0; | |
46 if (turnForce < -1.0) turnForce = -1.0; | |
47 _gameWorld.controlSteering(turnForce); | |
48 print("steering: $turnForce"); | |
49 } | |
50 } | |
51 break; | |
52 case 'pointerup': | |
53 case 'pointercancel': | |
54 if (pointer == _firstPointer) { | |
55 // Un-assign the first pointer | |
56 _firstPointer = -1; | |
57 _firstPointerDownPos = null; | |
58 _gameWorld.controlSteering(null); | |
59 } | |
60 else if (pointer == _secondPointer) { | |
61 _secondPointer = -1; | |
62 _gameWorld.controlThrust(null); | |
63 } | |
64 break; | |
65 default: | |
66 break; | |
67 } | |
68 } | |
69 } | |
70 | |
71 } | |
OLD | NEW |