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1 /* | |
2 * Copyright (C) 2015 Google Inc. All rights reserved. | |
3 * | |
4 * Redistribution and use in source and binary forms, with or without | |
5 * modification, are permitted provided that the following conditions are | |
6 * met: | |
7 * | |
8 * * Redistributions of source code must retain the above copyright | |
9 * notice, this list of conditions and the following disclaimer. | |
10 * * Redistributions in binary form must reproduce the above | |
11 * copyright notice, this list of conditions and the following disclaimer | |
12 * in the documentation and/or other materials provided with the | |
13 * distribution. | |
14 * * Neither the name of Google Inc. nor the names of its | |
15 * contributors may be used to endorse or promote products derived from | |
16 * this software without specific prior written permission. | |
17 * | |
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
29 */ | |
30 | |
31 #include "config.h" | |
32 #include "core/html/AutoplayExperimentHelper.h" | |
33 | |
34 #include "core/dom/Document.h" | |
35 #include "core/frame/Settings.h" | |
36 #include "core/html/HTMLMediaElement.h" | |
37 #include "platform/UserGestureIndicator.h" | |
38 #include "platform/geometry/FloatRect.h" | |
39 | |
40 namespace blink { | |
41 | |
42 using namespace HTMLNames; | |
43 | |
44 // How long do we wait after a scroll event before deciding that no more | |
45 // scroll events are going to arrive? | |
46 static const double viewportTimerPollDelay = 0.5; | |
47 | |
48 // Event listener that just informs the AutoplayExperimentHelper that a | |
49 // scroll has happened. | |
50 class AutoplayExperimentHelper::ScrollListener : public EventListener { | |
51 public: | |
52 ScrollListener(AutoplayExperimentHelper* helper) : EventListener(CPPEven tListenerType), m_helper(helper) { } | |
53 virtual bool operator==(const EventListener& them) | |
54 { | |
55 return &them == this; | |
56 } | |
57 | |
58 void handleEvent(ExecutionContext*, Event*) override | |
59 { | |
60 if (m_helper) | |
61 m_helper->notifyScrolled(); | |
62 } | |
63 | |
64 private: | |
65 AutoplayExperimentHelper* m_helper; | |
philipj_slow
2015/08/13 10:15:40
It looks like the pointer is always passed and nev
liberato (no reviews please)
2015/09/01 06:54:19
indeed, but the listener has since been removed.
| |
66 }; | |
67 | |
68 | |
69 AutoplayExperimentHelper::AutoplayExperimentHelper(HTMLMediaElement& element) | |
70 : m_element(element) | |
71 , m_mode(ExperimentOff) | |
72 , m_playPending(false) | |
73 , m_viewportTimer(this, &AutoplayExperimentHelper::viewportTimerFired) | |
74 { | |
75 if (document().settings()) { | |
76 const String& autoplayMode = document().settings()->autoplayExperimentMo de(); | |
ojan
2015/08/11 02:45:21
Did you also want to measure the case Philip sugge
ojan
2015/08/11 02:49:34
Also, I don't see anything for tab visibility. So,
liberato (no reviews please)
2015/09/01 06:54:19
added a check for page()->visibilityState() to isI
philipj_slow
2015/09/02 09:31:47
What about the experiment to only require page vis
philipj_slow
2015/09/04 08:44:08
I haven't seen the other CL yet, so just a gentle
| |
77 if (autoplayMode.contains("enabled")) { | |
78 // Autoplay with no gesture requirement. | |
79 m_mode |= ExperimentEnabled; | |
80 } | |
81 if (autoplayMode.contains("-ifviewport")) { | |
82 // Override gesture requirement only if the player is within the | |
83 // current viewport. | |
84 m_mode |= ExperimentIfViewport; | |
85 } | |
86 if (autoplayMode.contains("-ifmuted")) { | |
87 // Override gesture requirement only if the media is muted or has | |
88 // no audio track. | |
89 m_mode |= ExperimentIfMuted; | |
90 } | |
91 if (autoplayMode.contains("-ifmobile")) { | |
92 // Override gesture requirement only if the page is optimized | |
93 // for mobile. | |
94 m_mode |= ExperimentIfMobile; | |
95 } | |
96 if (autoplayMode.contains("-playmuted")) { | |
ojan
2015/08/11 02:45:21
For good measure, add a comment explaining this on
liberato (no reviews please)
2015/09/01 06:54:19
done, though the docs are with the enums in Autopl
| |
97 m_mode |= ExperimentPlayMuted; | |
98 } | |
99 | |
100 if (m_mode != ExperimentOff) { | |
101 WTF_LOG(Media, "HTMLMediaElement: autoplay experiment set to '%s' (% d)", | |
102 autoplayMode.ascii().data(), m_mode); | |
103 } | |
104 } | |
105 } | |
106 | |
107 AutoplayExperimentHelper::~AutoplayExperimentHelper() | |
108 { | |
109 clearEventListenerIfNeeded(); | |
110 } | |
111 | |
112 void AutoplayExperimentHelper::onReadyToPlay() | |
113 { | |
114 // Assuming that we're eligible to override the user gesture requirement, | |
115 // either play if we meet the visibility checks, or install a listener | |
116 // to wait for them to pass. | |
117 if (isEligible()) { | |
118 if (isInViewportIfNeeded()) | |
119 prepareToPlay(GesturelessPlaybackStartedByLoad); | |
120 else | |
121 installEventListenerIfNeeded(); | |
122 } | |
123 } | |
124 | |
125 void AutoplayExperimentHelper::onPlayMethodCalled() | |
126 { | |
127 // Set the pending state, even if the play isn't going to be pending. | |
128 // Eligibility can change if, for example, the mute status changes. | |
129 // Having this set is okay. | |
130 m_playPending = true; | |
131 | |
132 if (!UserGestureIndicator::processingUserGesture()) { | |
133 | |
134 if (isEligible()) { | |
135 // Remember that userGestureRequiredForPlay is required for | |
136 // us to be eligible for the experiment. | |
137 // If we are able to override the gesture requirement now, then | |
138 // do so. Otherwise, install an event listener if we need one. | |
139 if (isInViewportIfNeeded()) { | |
140 // Override the gesture and play. | |
141 prepareToPlay(GesturelessPlaybackStartedByPlayMethod); | |
142 } else { | |
143 // Wait for viewport visibility. | |
144 installEventListenerIfNeeded(); | |
145 } | |
146 } | |
147 | |
148 } else if (m_element.isUserGestureRequiredForPlay()) { | |
149 clearEventListenerIfNeeded(); | |
150 } | |
151 } | |
152 | |
153 void AutoplayExperimentHelper::onPauseMethodCalled() | |
154 { | |
155 // Don't try to autoplay, if we would have. | |
156 m_playPending = false; | |
157 clearEventListenerIfNeeded(); | |
158 } | |
159 | |
160 void AutoplayExperimentHelper::onMuteChanged() | |
161 { | |
162 // If we are no longer eligible for the autoplay experiment, then also | |
163 // quit listening for events. If we are eligible, and if we should be | |
164 // playing, then start playing. In other words, start playing if | |
165 // we just needed 'mute' to autoplay. | |
166 if (!isEligible()) { | |
167 clearEventListenerIfNeeded(); | |
168 } else { | |
169 // Try to play. If we can't, then install a listener. | |
170 if (!maybeStartPlaying()) | |
171 installEventListenerIfNeeded(); | |
172 } | |
173 } | |
174 | |
175 void AutoplayExperimentHelper::installEventListenerIfNeeded() | |
176 { | |
177 // If we don't require that the player is in the viewport, then we don't | |
178 // need the listener. | |
179 if (!(m_mode & ExperimentIfViewport)) | |
180 return; | |
181 | |
182 if (document().domWindow() && !m_scrollListener) { | |
183 m_scrollListener = adoptRef(new ScrollListener(this)); | |
184 document().domWindow()->addEventListener("scroll", m_scrollListener, fal se); | |
185 } | |
186 } | |
187 | |
188 void AutoplayExperimentHelper::clearEventListenerIfNeeded() | |
189 { | |
190 if (m_scrollListener) { | |
191 LocalDOMWindow* domWindow = document().domWindow(); | |
192 if (domWindow) { | |
193 domWindow->removeEventListener("scroll", m_scrollListener, false); | |
194 } | |
195 // Either way, clear our ref. | |
196 m_scrollListener.clear(); | |
197 } | |
198 } | |
199 | |
200 void AutoplayExperimentHelper::notifyScrolled() | |
201 { | |
202 // Reset the timer to indicate that scrolling has happened | |
203 // recently, and might still be ongoing. | |
204 m_viewportTimer.startOneShot(viewportTimerPollDelay, FROM_HERE); | |
205 } | |
206 | |
207 void AutoplayExperimentHelper::viewportTimerFired(Timer<AutoplayExperimentHelper >*) | |
208 { | |
209 // Sufficient time has passed since the last scroll that we'll | |
210 // treat it as the end of scroll. Autoplay if we should. | |
211 maybeStartPlaying(); | |
212 } | |
213 | |
214 bool AutoplayExperimentHelper::isInViewportIfNeeded() | |
215 { | |
216 // We could check for eligibility here, but we skip it. Some of our | |
217 // callers need to do it separately, and we don't want to check more | |
218 // than we need to. | |
219 // Also remember that page visibility is assumed for clank. | |
220 | |
221 // If viewport visibility isn't required, then it's visible enough. | |
222 if (!(m_mode & ExperimentIfViewport)) | |
223 return true; | |
224 | |
225 // Check if we're in the viewport. | |
226 const LocalDOMWindow* domWindow = document().domWindow(); | |
227 if (!domWindow) | |
228 return false; | |
229 | |
230 FloatRect us(m_element.offsetLeft(), m_element.offsetTop(), m_element.client Width(), m_element.clientHeight()); | |
231 FloatRect screen(domWindow->scrollX(), domWindow->scrollY(), domWindow->inne rWidth(), domWindow->innerHeight()); | |
232 | |
233 return screen.contains(us); | |
ojan
2015/08/11 02:45:21
What if the video is larger than the screen or par
liberato (no reviews please)
2015/09/01 06:54:19
for those videos that don't show controls, or use
| |
234 } | |
235 | |
236 bool AutoplayExperimentHelper::maybeStartPlaying() | |
237 { | |
238 // See if we're allowed to autoplay now. | |
239 if (!isEligible() | |
240 || !isInViewportIfNeeded()) { | |
241 return false; | |
242 } | |
243 | |
244 // Start playing! | |
245 prepareToPlay(GesturelessPlaybackStartedByScroll); | |
246 m_element.playInternal(); | |
247 | |
248 return true; | |
249 } | |
250 | |
251 bool AutoplayExperimentHelper::isEligible() const | |
252 { | |
253 // If no user gesture is required, then the experiment doesn't apply. | |
254 // This is what prevents us from starting playback more than once. | |
255 // Since this flag is never set to true once it's cleared, it will block | |
256 // the autoplay experiment forever. | |
257 if (!m_element.isUserGestureRequiredForPlay()) | |
258 return false; | |
259 | |
260 if (m_mode == ExperimentOff) | |
261 return false; | |
262 | |
263 // If nobody has requested playback, either by the autoplay attribute or | |
264 // a play() call, then do nothing. | |
265 if (!m_playPending && !m_element.autoplay()) | |
266 return false; | |
267 | |
268 // If the video is already playing, then do nothing. Note that there | |
269 // is not a path where a user gesture is required but the video is | |
270 // playing. However, we check for completeness. | |
271 if (!m_element.paused()) | |
272 return false; | |
273 | |
274 // Note that the viewport test always returns false on desktop, which is | |
275 // why video-autoplay-experiment.html doesn't check -ifmobile . | |
276 if ((m_mode & ExperimentIfMobile) | |
277 && !document().viewportDescription().isLegacyViewportType()) | |
278 return false; | |
279 | |
280 if (m_mode & ExperimentIfMuted) { | |
281 // If media is muted, then autoplay when it comes into view. | |
282 return m_element.fastHasAttribute(mutedAttr) || m_element.muted(); | |
283 } | |
284 | |
285 // Autoplay when it comes into view (if needed), maybe muted. | |
286 return true; | |
287 } | |
288 | |
289 void AutoplayExperimentHelper::muteIfNeeded() | |
290 { | |
291 if (m_mode & ExperimentPlayMuted && !m_element.muted()) { | |
292 // This will call onMuteChanged(), which we really don't want | |
293 // to do anything, since we're called when trying to play. If | |
294 // the element is still marked as eligible, then we'll probably | |
philipj_slow
2015/08/13 10:15:40
setMuted returns early if there's no change, so I
liberato (no reviews please)
2015/09/01 06:54:20
infinite recursion: true, though it's not obvious
| |
295 // recurse indefinitely. | |
296 ASSERT(!isEligible()); | |
297 m_element.setMuted(true); | |
298 } | |
299 } | |
300 | |
301 void AutoplayExperimentHelper::prepareToPlay(AutoplayMetrics metric) | |
302 { | |
303 m_element.recordAutoplayMetric(metric); | |
304 | |
305 // This also causes !isEligible, so that we don't alow autoplay more than | |
306 // once. Be sure to do this before muteIfNeeded(). | |
307 m_element.removeUserGestureRequirement(); | |
308 | |
309 clearEventListenerIfNeeded(); | |
310 muteIfNeeded(); | |
311 | |
312 // Record that this autoplayed without a user gesture. This is normally | |
313 // set when we discover an autoplay attribute, but we include all cases | |
314 // where playback started without a user gesture, e.g., play(). | |
315 m_element.setInitialPlayWithoutUserGestures(true); | |
316 | |
317 // Do not actually start playback here. | |
318 } | |
319 | |
320 Document& AutoplayExperimentHelper::document() const | |
321 { | |
322 return m_element.document(); | |
323 } | |
324 | |
325 } | |
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