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|---|---|
| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 | 8 |
| 9 #include "GrGLCaps.h" | 9 #include "GrGLCaps.h" |
| 10 | 10 |
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| 535 fConfigRenderSupport[kSRGBA_8888_GrPixelConfig][kYes_MSAA] = tru e; | 535 fConfigRenderSupport[kSRGBA_8888_GrPixelConfig][kYes_MSAA] = tru e; |
| 536 } | 536 } |
| 537 } | 537 } |
| 538 } | 538 } |
| 539 | 539 |
| 540 if (this->isConfigTexturable(kRGBA_float_GrPixelConfig)) { | 540 if (this->isConfigTexturable(kRGBA_float_GrPixelConfig)) { |
| 541 if (kGL_GrGLStandard == standard) { | 541 if (kGL_GrGLStandard == standard) { |
| 542 fConfigRenderSupport[kRGBA_float_GrPixelConfig][kNo_MSAA] = true; | 542 fConfigRenderSupport[kRGBA_float_GrPixelConfig][kNo_MSAA] = true; |
| 543 fConfigRenderSupport[kRGBA_float_GrPixelConfig][kYes_MSAA] = true; | 543 fConfigRenderSupport[kRGBA_float_GrPixelConfig][kYes_MSAA] = true; |
| 544 } else { | 544 } else { |
| 545 if (ctxInfo.hasExtension("GL_EXT_color_buffer_float")) { | 545 if (ctxInfo.hasExtension("GL_EXT_color_buffer_float") && |
| 546 ctxInfo.glslGeneration() >= k330_GrGLSLGeneration) { | |
|
bsalomon
2015/06/17 20:10:46
need this for desktop too?
| |
| 546 fConfigRenderSupport[kRGBA_float_GrPixelConfig][kNo_MSAA] = true ; | 547 fConfigRenderSupport[kRGBA_float_GrPixelConfig][kNo_MSAA] = true ; |
| 547 } else { | 548 } else { |
| 548 fConfigRenderSupport[kRGBA_float_GrPixelConfig][kNo_MSAA] = fals e; | 549 fConfigRenderSupport[kRGBA_float_GrPixelConfig][kNo_MSAA] = fals e; |
| 549 } | 550 } |
| 550 // for now we don't support floating point MSAA on ES | 551 // for now we don't support floating point MSAA on ES |
| 551 fConfigRenderSupport[kRGBA_float_GrPixelConfig][kYes_MSAA] = false; | 552 fConfigRenderSupport[kRGBA_float_GrPixelConfig][kYes_MSAA] = false; |
| 552 } | 553 } |
| 553 } | 554 } |
| 554 | 555 |
| 555 if (this->isConfigTexturable(kAlpha_half_GrPixelConfig)) { | 556 if (this->isConfigTexturable(kAlpha_half_GrPixelConfig)) { |
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| 1176 if (fGeometryShaderSupport) { | 1177 if (fGeometryShaderSupport) { |
| 1177 for (int p = 0; p < kGrSLPrecisionCount; ++p) { | 1178 for (int p = 0; p < kGrSLPrecisionCount; ++p) { |
| 1178 fFloatPrecisions[kGeometry_GrShaderType][p] = fFloatPrecisions[kVert ex_GrShaderType][p]; | 1179 fFloatPrecisions[kGeometry_GrShaderType][p] = fFloatPrecisions[kVert ex_GrShaderType][p]; |
| 1179 } | 1180 } |
| 1180 } | 1181 } |
| 1181 } | 1182 } |
| 1182 | 1183 |
| 1183 | 1184 |
| 1184 | 1185 |
| 1185 | 1186 |
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