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| 1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_COMPILER_AST_GRAPH_BUILDER_H_ | 5 #ifndef V8_COMPILER_AST_GRAPH_BUILDER_H_ |
| 6 #define V8_COMPILER_AST_GRAPH_BUILDER_H_ | 6 #define V8_COMPILER_AST_GRAPH_BUILDER_H_ |
| 7 | 7 |
| 8 #include "src/ast.h" | 8 #include "src/ast.h" |
| 9 #include "src/compiler/js-graph.h" | 9 #include "src/compiler/js-graph.h" |
| 10 #include "src/compiler/liveness-analyzer.h" | 10 #include "src/compiler/liveness-analyzer.h" |
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| 262 Node* BuildArgumentsObject(Variable* arguments); | 262 Node* BuildArgumentsObject(Variable* arguments); |
| 263 | 263 |
| 264 // Builder to create an array of rest parameters if used | 264 // Builder to create an array of rest parameters if used |
| 265 Node* BuildRestArgumentsArray(Variable* rest, int index); | 265 Node* BuildRestArgumentsArray(Variable* rest, int index); |
| 266 | 266 |
| 267 // Builder that assigns to the .this_function internal variable if needed. | 267 // Builder that assigns to the .this_function internal variable if needed. |
| 268 Node* BuildThisFunctionVar(Variable* this_function_var); | 268 Node* BuildThisFunctionVar(Variable* this_function_var); |
| 269 | 269 |
| 270 // Builders for variable load and assignment. | 270 // Builders for variable load and assignment. |
| 271 Node* BuildVariableAssignment(Variable* variable, Node* value, | 271 Node* BuildVariableAssignment(Variable* variable, Node* value, |
| 272 Token::Value op, BailoutId bailout_id, | 272 Token::Value op, |
| 273 const ResolvedFeedbackSlot& slot, |
| 274 BailoutId bailout_id, |
| 273 FrameStateBeforeAndAfter& states, | 275 FrameStateBeforeAndAfter& states, |
| 274 OutputFrameStateCombine framestate_combine = | 276 OutputFrameStateCombine framestate_combine = |
| 275 OutputFrameStateCombine::Ignore()); | 277 OutputFrameStateCombine::Ignore()); |
| 276 Node* BuildVariableDelete(Variable* variable, BailoutId bailout_id, | 278 Node* BuildVariableDelete(Variable* variable, BailoutId bailout_id, |
| 277 OutputFrameStateCombine framestate_combine); | 279 OutputFrameStateCombine framestate_combine); |
| 278 Node* BuildVariableLoad(Variable* variable, BailoutId bailout_id, | 280 Node* BuildVariableLoad(Variable* variable, BailoutId bailout_id, |
| 279 FrameStateBeforeAndAfter& states, | 281 FrameStateBeforeAndAfter& states, |
| 280 const ResolvedFeedbackSlot& feedback, | 282 const ResolvedFeedbackSlot& feedback, |
| 281 OutputFrameStateCombine framestate_combine, | 283 OutputFrameStateCombine framestate_combine, |
| 282 ContextualMode mode = CONTEXTUAL); | 284 ContextualMode mode = CONTEXTUAL); |
| 283 | 285 |
| 284 // Builders for property loads and stores. | 286 // Builders for property loads and stores. |
| 285 Node* BuildKeyedLoad(Node* receiver, Node* key, | 287 Node* BuildKeyedLoad(Node* receiver, Node* key, |
| 286 const ResolvedFeedbackSlot& feedback); | 288 const ResolvedFeedbackSlot& feedback); |
| 287 Node* BuildNamedLoad(Node* receiver, Handle<Name> name, | 289 Node* BuildNamedLoad(Node* receiver, Handle<Name> name, |
| 288 const ResolvedFeedbackSlot& feedback, | 290 const ResolvedFeedbackSlot& feedback, |
| 289 ContextualMode mode = NOT_CONTEXTUAL); | 291 ContextualMode mode = NOT_CONTEXTUAL); |
| 290 Node* BuildKeyedStore(Node* receiver, Node* key, Node* value, | 292 Node* BuildKeyedStore(Node* receiver, Node* key, Node* value, |
| 293 const ResolvedFeedbackSlot& feedback, |
| 291 TypeFeedbackId id); | 294 TypeFeedbackId id); |
| 292 Node* BuildNamedStore(Node* receiver, Handle<Name>, Node* value, | 295 Node* BuildNamedStore(Node* receiver, Handle<Name>, Node* value, |
| 296 const ResolvedFeedbackSlot& feedback, |
| 293 TypeFeedbackId id); | 297 TypeFeedbackId id); |
| 294 | 298 |
| 295 // Builders for super property loads and stores. | 299 // Builders for super property loads and stores. |
| 296 Node* BuildKeyedSuperStore(Node* receiver, Node* home_object, Node* key, | 300 Node* BuildKeyedSuperStore(Node* receiver, Node* home_object, Node* key, |
| 297 Node* value, TypeFeedbackId id); | 301 Node* value, TypeFeedbackId id); |
| 298 Node* BuildNamedSuperStore(Node* receiver, Node* home_object, | 302 Node* BuildNamedSuperStore(Node* receiver, Node* home_object, |
| 299 Handle<Name> name, Node* value, TypeFeedbackId id); | 303 Handle<Name> name, Node* value, TypeFeedbackId id); |
| 300 Node* BuildNamedSuperLoad(Node* receiver, Node* home_object, | 304 Node* BuildNamedSuperLoad(Node* receiver, Node* home_object, |
| 301 Handle<Name> name, | 305 Handle<Name> name, |
| 302 const ResolvedFeedbackSlot& feedback); | 306 const ResolvedFeedbackSlot& feedback); |
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| 314 Node* BuildLoadExternal(ExternalReference ref, MachineType type); | 318 Node* BuildLoadExternal(ExternalReference ref, MachineType type); |
| 315 Node* BuildStoreExternal(ExternalReference ref, MachineType type, Node* val); | 319 Node* BuildStoreExternal(ExternalReference ref, MachineType type, Node* val); |
| 316 | 320 |
| 317 // Builders for automatic type conversion. | 321 // Builders for automatic type conversion. |
| 318 Node* BuildToBoolean(Node* input); | 322 Node* BuildToBoolean(Node* input); |
| 319 Node* BuildToName(Node* input, BailoutId bailout_id); | 323 Node* BuildToName(Node* input, BailoutId bailout_id); |
| 320 Node* BuildToObject(Node* input, BailoutId bailout_id); | 324 Node* BuildToObject(Node* input, BailoutId bailout_id); |
| 321 | 325 |
| 322 // Builder for adding the [[HomeObject]] to a value if the value came from a | 326 // Builder for adding the [[HomeObject]] to a value if the value came from a |
| 323 // function literal and needs a home object. Do nothing otherwise. | 327 // function literal and needs a home object. Do nothing otherwise. |
| 324 Node* BuildSetHomeObject(Node* value, Node* home_object, Expression* expr); | 328 Node* BuildSetHomeObject(Node* value, Node* home_object, Expression* expr, |
| 329 const ResolvedFeedbackSlot& slot); |
| 325 | 330 |
| 326 // Builders for error reporting at runtime. | 331 // Builders for error reporting at runtime. |
| 327 Node* BuildThrowError(Node* exception, BailoutId bailout_id); | 332 Node* BuildThrowError(Node* exception, BailoutId bailout_id); |
| 328 Node* BuildThrowReferenceError(Variable* var, BailoutId bailout_id); | 333 Node* BuildThrowReferenceError(Variable* var, BailoutId bailout_id); |
| 329 Node* BuildThrowConstAssignError(BailoutId bailout_id); | 334 Node* BuildThrowConstAssignError(BailoutId bailout_id); |
| 330 Node* BuildThrowStaticPrototypeError(BailoutId bailout_id); | 335 Node* BuildThrowStaticPrototypeError(BailoutId bailout_id); |
| 331 | 336 |
| 332 // Builders for dynamic hole-checks at runtime. | 337 // Builders for dynamic hole-checks at runtime. |
| 333 Node* BuildHoleCheckSilent(Node* value, Node* for_hole, Node* not_hole); | 338 Node* BuildHoleCheckSilent(Node* value, Node* for_hole, Node* not_hole); |
| 334 Node* BuildHoleCheckThrow(Node* value, Variable* var, Node* not_hole, | 339 Node* BuildHoleCheckThrow(Node* value, Variable* var, Node* not_hole, |
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| 380 void VisitTypeof(UnaryOperation* expr); | 385 void VisitTypeof(UnaryOperation* expr); |
| 381 void VisitNot(UnaryOperation* expr); | 386 void VisitNot(UnaryOperation* expr); |
| 382 | 387 |
| 383 // Dispatched from VisitBinaryOperation. | 388 // Dispatched from VisitBinaryOperation. |
| 384 void VisitComma(BinaryOperation* expr); | 389 void VisitComma(BinaryOperation* expr); |
| 385 void VisitLogicalExpression(BinaryOperation* expr); | 390 void VisitLogicalExpression(BinaryOperation* expr); |
| 386 void VisitArithmeticExpression(BinaryOperation* expr); | 391 void VisitArithmeticExpression(BinaryOperation* expr); |
| 387 | 392 |
| 388 // Dispatched from VisitForInStatement. | 393 // Dispatched from VisitForInStatement. |
| 389 void VisitForInAssignment(Expression* expr, Node* value, | 394 void VisitForInAssignment(Expression* expr, Node* value, |
| 395 const ResolvedFeedbackSlot& slot, |
| 390 BailoutId bailout_id); | 396 BailoutId bailout_id); |
| 391 | 397 |
| 392 // Dispatched from VisitClassLiteral. | 398 // Dispatched from VisitClassLiteral. |
| 393 void VisitClassLiteralContents(ClassLiteral* expr); | 399 void VisitClassLiteralContents(ClassLiteral* expr); |
| 394 | 400 |
| 395 DEFINE_AST_VISITOR_SUBCLASS_MEMBERS(); | 401 DEFINE_AST_VISITOR_SUBCLASS_MEMBERS(); |
| 396 DISALLOW_COPY_AND_ASSIGN(AstGraphBuilder); | 402 DISALLOW_COPY_AND_ASSIGN(AstGraphBuilder); |
| 397 }; | 403 }; |
| 398 | 404 |
| 399 | 405 |
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| 534 | 540 |
| 535 // Prepare environment to be used as loop header. | 541 // Prepare environment to be used as loop header. |
| 536 void PrepareForLoop(BitVector* assigned, bool is_osr = false); | 542 void PrepareForLoop(BitVector* assigned, bool is_osr = false); |
| 537 }; | 543 }; |
| 538 | 544 |
| 539 } // namespace compiler | 545 } // namespace compiler |
| 540 } // namespace internal | 546 } // namespace internal |
| 541 } // namespace v8 | 547 } // namespace v8 |
| 542 | 548 |
| 543 #endif // V8_COMPILER_AST_GRAPH_BUILDER_H_ | 549 #endif // V8_COMPILER_AST_GRAPH_BUILDER_H_ |
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