Chromium Code Reviews| Index: cc/nine_patch_layer_impl_unittest.cc |
| diff --git a/cc/nine_patch_layer_impl_unittest.cc b/cc/nine_patch_layer_impl_unittest.cc |
| index aa9bc01bb4fbbdecfb6b8d38ff979c2eafcc40a5..69e16c26669794d7dbb8e409acf3b4830753d0fc 100644 |
| --- a/cc/nine_patch_layer_impl_unittest.cc |
| +++ b/cc/nine_patch_layer_impl_unittest.cc |
| @@ -82,7 +82,9 @@ TEST(NinePatchLayerImplTest, verifyDrawQuads) |
| for (size_t i = 0; i < quads.size(); ++i) { |
| DrawQuad* quad = quads[i]; |
| const TextureDrawQuad* texQuad = TextureDrawQuad::MaterialCast(quad); |
| - gfx::RectF texRect = texQuad->uv_rect; |
| + gfx::SizeF uvSize(texQuad->uv_bottom_right.x() - texQuad->uv_top_left.x(), |
| + texQuad->uv_bottom_right.y() - texQuad->uv_top_left.y()); |
| + gfx::RectF texRect(texQuad->uv_top_left, uvSize); |
|
danakj
2013/01/11 02:21:51
you can use this from rect_f.h
UI_EXPORT RectF Bo
Jerome
2013/01/11 18:00:01
Done.
|
| texRect.Scale(bitmapSize.width(), bitmapSize.height()); |
| texRemaining.Subtract(Region(ToRoundedIntRect(texRect))); |
| } |
| @@ -135,7 +137,9 @@ TEST(NinePatchLayerImplTest, verifyDrawQuadsForSqueezedLayer) |
| for (size_t i = 0; i < quads.size(); ++i) { |
| DrawQuad* quad = quads[i]; |
| const TextureDrawQuad* texQuad = TextureDrawQuad::MaterialCast(quad); |
| - gfx::RectF texRect = texQuad->uv_rect; |
| + gfx::SizeF uvSize(texQuad->uv_bottom_right.x() - texQuad->uv_top_left.x(), |
| + texQuad->uv_bottom_right.y() - texQuad->uv_top_left.y()); |
| + gfx::RectF texRect(texQuad->uv_top_left, uvSize); |
|
danakj
2013/01/11 02:21:51
same here
Jerome
2013/01/11 18:00:01
Done.
|
| texRect.Scale(bitmapSize.width(), bitmapSize.height()); |
| texRemaining.Subtract(Region(ToRoundedIntRect(texRect))); |
| } |