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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/heads_up_display_layer_impl.h" | 5 #include "cc/heads_up_display_layer_impl.h" |
6 | 6 |
7 #include <limits> | 7 #include <limits> |
8 | 8 |
9 #include "base/stringprintf.h" | 9 #include "base/stringprintf.h" |
10 #include "cc/debug_colors.h" | 10 #include "cc/debug_colors.h" |
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84 void HeadsUpDisplayLayerImpl::appendQuads(QuadSink& quadSink, AppendQuadsData& a
ppendQuadsData) | 84 void HeadsUpDisplayLayerImpl::appendQuads(QuadSink& quadSink, AppendQuadsData& a
ppendQuadsData) |
85 { | 85 { |
86 if (!m_hudTexture->id()) | 86 if (!m_hudTexture->id()) |
87 return; | 87 return; |
88 | 88 |
89 SharedQuadState* sharedQuadState = quadSink.useSharedQuadState(createSharedQ
uadState()); | 89 SharedQuadState* sharedQuadState = quadSink.useSharedQuadState(createSharedQ
uadState()); |
90 | 90 |
91 gfx::Rect quadRect(gfx::Point(), bounds()); | 91 gfx::Rect quadRect(gfx::Point(), bounds()); |
92 gfx::Rect opaqueRect(contentsOpaque() ? quadRect : gfx::Rect()); | 92 gfx::Rect opaqueRect(contentsOpaque() ? quadRect : gfx::Rect()); |
93 bool premultipliedAlpha = true; | 93 bool premultipliedAlpha = true; |
94 gfx::RectF uvRect(0, 0, 1, 1); | 94 gfx::PointF uv_top_left(0, 0); |
| 95 gfx::PointF uv_bottom_right(1, 1); |
95 const float vertex_opacity[] = {1.0f, 1.0f, 1.0f, 1.0f}; | 96 const float vertex_opacity[] = {1.0f, 1.0f, 1.0f, 1.0f}; |
96 bool flipped = false; | 97 bool flipped = false; |
97 scoped_ptr<TextureDrawQuad> quad = TextureDrawQuad::Create(); | 98 scoped_ptr<TextureDrawQuad> quad = TextureDrawQuad::Create(); |
98 quad->SetNew(sharedQuadState, quadRect, opaqueRect, m_hudTexture->id(), prem
ultipliedAlpha, uvRect, vertex_opacity, flipped); | 99 quad->SetNew(sharedQuadState, quadRect, opaqueRect, m_hudTexture->id(), prem
ultipliedAlpha, uv_top_left, uv_bottom_right, vertex_opacity, flipped); |
99 quadSink.append(quad.PassAs<DrawQuad>(), appendQuadsData); | 100 quadSink.append(quad.PassAs<DrawQuad>(), appendQuadsData); |
100 } | 101 } |
101 | 102 |
102 void HeadsUpDisplayLayerImpl::updateHudTexture(ResourceProvider* resourceProvide
r) | 103 void HeadsUpDisplayLayerImpl::updateHudTexture(ResourceProvider* resourceProvide
r) |
103 { | 104 { |
104 if (!m_hudTexture->id()) | 105 if (!m_hudTexture->id()) |
105 return; | 106 return; |
106 | 107 |
107 SkISize canvasSize; | 108 SkISize canvasSize; |
108 if (m_hudCanvas) | 109 if (m_hudCanvas) |
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377 | 378 |
378 canvas->restore(); | 379 canvas->restore(); |
379 } | 380 } |
380 | 381 |
381 const char* HeadsUpDisplayLayerImpl::layerTypeAsString() const | 382 const char* HeadsUpDisplayLayerImpl::layerTypeAsString() const |
382 { | 383 { |
383 return "HeadsUpDisplayLayer"; | 384 return "HeadsUpDisplayLayer"; |
384 } | 385 } |
385 | 386 |
386 } // namespace cc | 387 } // namespace cc |
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