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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/common/cc_messages.h" | 5 #include "content/common/cc_messages.h" |
6 | 6 |
7 #include <string.h> | 7 #include <string.h> |
8 | 8 |
9 #include "cc/compositor_frame.h" | 9 #include "cc/compositor_frame.h" |
10 #include "ipc/ipc_message.h" | 10 #include "ipc/ipc_message.h" |
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137 } | 137 } |
138 | 138 |
139 void Compare(const StreamVideoDrawQuad* a, const StreamVideoDrawQuad* b) { | 139 void Compare(const StreamVideoDrawQuad* a, const StreamVideoDrawQuad* b) { |
140 EXPECT_EQ(a->texture_id, b->texture_id); | 140 EXPECT_EQ(a->texture_id, b->texture_id); |
141 EXPECT_EQ(a->matrix, b->matrix); | 141 EXPECT_EQ(a->matrix, b->matrix); |
142 } | 142 } |
143 | 143 |
144 void Compare(const TextureDrawQuad* a, const TextureDrawQuad* b) { | 144 void Compare(const TextureDrawQuad* a, const TextureDrawQuad* b) { |
145 EXPECT_EQ(a->resource_id, b->resource_id); | 145 EXPECT_EQ(a->resource_id, b->resource_id); |
146 EXPECT_EQ(a->premultiplied_alpha, b->premultiplied_alpha); | 146 EXPECT_EQ(a->premultiplied_alpha, b->premultiplied_alpha); |
147 EXPECT_EQ(a->uv_rect, b->uv_rect); | 147 EXPECT_EQ(a->uv_top_left, b->uv_top_left); |
| 148 EXPECT_EQ(a->uv_bottom_right, b->uv_bottom_right); |
148 EXPECT_EQ(a->flipped, b->flipped); | 149 EXPECT_EQ(a->flipped, b->flipped); |
149 } | 150 } |
150 | 151 |
151 void Compare(const TileDrawQuad* a, const TileDrawQuad* b) { | 152 void Compare(const TileDrawQuad* a, const TileDrawQuad* b) { |
152 EXPECT_EQ(a->resource_id, b->resource_id); | 153 EXPECT_EQ(a->resource_id, b->resource_id); |
153 EXPECT_EQ(a->tex_coord_rect, b->tex_coord_rect); | 154 EXPECT_EQ(a->tex_coord_rect, b->tex_coord_rect); |
154 EXPECT_EQ(a->texture_size, b->texture_size); | 155 EXPECT_EQ(a->texture_size, b->texture_size); |
155 EXPECT_EQ(a->swizzle_contents, b->swizzle_contents); | 156 EXPECT_EQ(a->swizzle_contents, b->swizzle_contents); |
156 EXPECT_EQ(a->left_edge_aa, b->left_edge_aa); | 157 EXPECT_EQ(a->left_edge_aa, b->left_edge_aa); |
157 EXPECT_EQ(a->top_edge_aa, b->top_edge_aa); | 158 EXPECT_EQ(a->top_edge_aa, b->top_edge_aa); |
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494 EXPECT_EQ(arbitrary_size.ToString(), frame_out.size.ToString()); | 495 EXPECT_EQ(arbitrary_size.ToString(), frame_out.size.ToString()); |
495 EXPECT_EQ(arbitrary_uint, frame_out.resource_list.sync_point); | 496 EXPECT_EQ(arbitrary_uint, frame_out.resource_list.sync_point); |
496 | 497 |
497 EXPECT_EQ(2u, frame_out.resource_list.resources.size()); | 498 EXPECT_EQ(2u, frame_out.resource_list.resources.size()); |
498 Compare(arbitrary_resource1, frame_out.resource_list.resources[0]); | 499 Compare(arbitrary_resource1, frame_out.resource_list.resources[0]); |
499 Compare(arbitrary_resource2, frame_out.resource_list.resources[1]); | 500 Compare(arbitrary_resource2, frame_out.resource_list.resources[1]); |
500 } | 501 } |
501 | 502 |
502 } // namespace | 503 } // namespace |
503 } // namespace content | 504 } // namespace content |
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