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1 // Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file | 1 // Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
2 // for details. All rights reserved. Use of this source code is governed by a | 2 // for details. All rights reserved. Use of this source code is governed by a |
3 // BSD-style license that can be found in the LICENSE file. | 3 // BSD-style license that can be found in the LICENSE file. |
4 | 4 |
5 part of clock; | 5 part of clock; |
6 | 6 |
7 int get clientWidth => window.innerWidth; | 7 int get clientWidth => window.innerWidth; |
8 | 8 |
9 int get clientHeight => window.innerHeight; | 9 int get clientHeight => window.innerHeight; |
10 | 10 |
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39 setElementSize(root, 0.0, 0.0, 0.0, 0.0); | 39 setElementSize(root, 0.0, 0.0, 0.0, 0.0); |
40 } | 40 } |
41 | 41 |
42 void tick(num now) { | 42 void tick(num now) { |
43 showFps(1000.0 / (now - lastTime + 0.01)); | 43 showFps(1000.0 / (now - lastTime + 0.01)); |
44 | 44 |
45 double delta = min((now - lastTime) / 1000.0, 0.1); | 45 double delta = min((now - lastTime) / 1000.0, 0.1); |
46 lastTime = now; | 46 lastTime = now; |
47 | 47 |
48 // incrementally move each ball, removing balls that are offscreen | 48 // incrementally move each ball, removing balls that are offscreen |
49 balls = balls.filter((ball) => ball.tick(delta)); | 49 balls = balls.where((ball) => ball.tick(delta)).toList(); |
50 collideBalls(delta); | 50 collideBalls(delta); |
51 } | 51 } |
52 | 52 |
53 void collideBalls(double delta) { | 53 void collideBalls(double delta) { |
54 balls.forEach((b0) { | 54 balls.forEach((b0) { |
55 balls.forEach((b1) { | 55 balls.forEach((b1) { |
56 // See if the two balls are intersecting. | 56 // See if the two balls are intersecting. |
57 double dx = (b0.x - b1.x).abs(); | 57 double dx = (b0.x - b1.x).abs(); |
58 double dy = (b0.y - b1.y).abs(); | 58 double dy = (b0.y - b1.y).abs(); |
59 double d2 = dx * dx + dy * dy; | 59 double d2 = dx * dx + dy * dy; |
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167 y = clientHeight.toDouble(); | 167 y = clientHeight.toDouble(); |
168 vy *= -RESTITUTION; | 168 vy *= -RESTITUTION; |
169 } | 169 } |
170 | 170 |
171 // Position the element. | 171 // Position the element. |
172 setElementPosition(elem, x - RADIUS, y - RADIUS); | 172 setElementPosition(elem, x - RADIUS, y - RADIUS); |
173 | 173 |
174 return true; | 174 return true; |
175 } | 175 } |
176 } | 176 } |
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