Index: cc/layer_tree_host_common.cc |
diff --git a/cc/layer_tree_host_common.cc b/cc/layer_tree_host_common.cc |
index feba74710b063c3c94cd154b88eb5048dfd4f225..d86cbab2095ad07edc2af6952ec62b5e73c7b553 100644 |
--- a/cc/layer_tree_host_common.cc |
+++ b/cc/layer_tree_host_common.cc |
@@ -17,6 +17,7 @@ |
#include "ui/gfx/point_conversions.h" |
#include "ui/gfx/rect_conversions.h" |
#include "ui/gfx/transform.h" |
+#include "ui/gfx/transform_util.h" |
namespace cc { |
@@ -670,7 +671,7 @@ static void calculateDrawPropertiesInternal(LayerType* layer, const gfx::Transfo |
// layerScreenSpaceTransform represents the transform between root layer's "screen space" and local content space. |
layerDrawProperties.screen_space_transform = fullHierarchyMatrix; |
if (!layer->preserves3D()) |
- MathUtil::flattenTransformTo2d(layerDrawProperties.screen_space_transform); |
+ gfx::FlattenTransformTo2d(layerDrawProperties.screen_space_transform); |
layerDrawProperties.screen_space_transform.PreconcatTransform(layerDrawProperties.target_space_transform); |
// Adjusting text AA method during animation may cause repaints, which in-turn causes jank. |
@@ -824,7 +825,7 @@ static void calculateDrawPropertiesInternal(LayerType* layer, const gfx::Transfo |
// Flatten to 2D if the layer doesn't preserve 3D. |
if (!layer->preserves3D()) |
- MathUtil::flattenTransformTo2d(sublayerMatrix); |
+ gfx::FlattenTransformTo2d(sublayerMatrix); |
// Apply the sublayer transform at the center of the layer. |
if (!layer->sublayerTransform().IsIdentity()) { |