Index: ui/gfx/transform_unittest.cc |
diff --git a/ui/gfx/transform_unittest.cc b/ui/gfx/transform_unittest.cc |
index 1984feab23c8375acfb834524005febac2e3d70f..cee9b044a93ff04cd8107bad96218887e0a21345 100644 |
--- a/ui/gfx/transform_unittest.cc |
+++ b/ui/gfx/transform_unittest.cc |
@@ -15,6 +15,7 @@ |
#include "testing/gtest/include/gtest/gtest.h" |
#include "ui/gfx/point.h" |
#include "ui/gfx/point3_f.h" |
+#include "ui/gfx/test/transform_test_common.h" |
#include "ui/gfx/transform_util.h" |
#include "ui/gfx/vector3d_f.h" |
@@ -41,51 +42,6 @@ bool MatricesAreNearlyEqual(const Transform& lhs, |
return true; |
} |
-#define EXPECT_ROW1_EQ(a, b, c, d, transform) \ |
- EXPECT_FLOAT_EQ((a), (transform).matrix().get(0, 0)); \ |
- EXPECT_FLOAT_EQ((b), (transform).matrix().get(0, 1)); \ |
- EXPECT_FLOAT_EQ((c), (transform).matrix().get(0, 2)); \ |
- EXPECT_FLOAT_EQ((d), (transform).matrix().get(0, 3)); |
- |
-#define EXPECT_ROW2_EQ(a, b, c, d, transform) \ |
- EXPECT_FLOAT_EQ((a), (transform).matrix().get(1, 0)); \ |
- EXPECT_FLOAT_EQ((b), (transform).matrix().get(1, 1)); \ |
- EXPECT_FLOAT_EQ((c), (transform).matrix().get(1, 2)); \ |
- EXPECT_FLOAT_EQ((d), (transform).matrix().get(1, 3)); |
- |
-#define EXPECT_ROW3_EQ(a, b, c, d, transform) \ |
- EXPECT_FLOAT_EQ((a), (transform).matrix().get(2, 0)); \ |
- EXPECT_FLOAT_EQ((b), (transform).matrix().get(2, 1)); \ |
- EXPECT_FLOAT_EQ((c), (transform).matrix().get(2, 2)); \ |
- EXPECT_FLOAT_EQ((d), (transform).matrix().get(2, 3)); |
- |
-#define EXPECT_ROW4_EQ(a, b, c, d, transform) \ |
- EXPECT_FLOAT_EQ((a), (transform).matrix().get(3, 0)); \ |
- EXPECT_FLOAT_EQ((b), (transform).matrix().get(3, 1)); \ |
- EXPECT_FLOAT_EQ((c), (transform).matrix().get(3, 2)); \ |
- EXPECT_FLOAT_EQ((d), (transform).matrix().get(3, 3)); \ |
- |
-// Checking float values for equality close to zero is not robust using |
-// EXPECT_FLOAT_EQ (see gtest documentation). So, to verify rotation matrices, |
-// we must use a looser absolute error threshold in some places. |
-#define EXPECT_ROW1_NEAR(a, b, c, d, transform, errorThreshold) \ |
- EXPECT_NEAR((a), (transform).matrix().get(0, 0), (errorThreshold)); \ |
- EXPECT_NEAR((b), (transform).matrix().get(0, 1), (errorThreshold)); \ |
- EXPECT_NEAR((c), (transform).matrix().get(0, 2), (errorThreshold)); \ |
- EXPECT_NEAR((d), (transform).matrix().get(0, 3), (errorThreshold)); |
- |
-#define EXPECT_ROW2_NEAR(a, b, c, d, transform, errorThreshold) \ |
- EXPECT_NEAR((a), (transform).matrix().get(1, 0), (errorThreshold)); \ |
- EXPECT_NEAR((b), (transform).matrix().get(1, 1), (errorThreshold)); \ |
- EXPECT_NEAR((c), (transform).matrix().get(1, 2), (errorThreshold)); \ |
- EXPECT_NEAR((d), (transform).matrix().get(1, 3), (errorThreshold)); |
- |
-#define EXPECT_ROW3_NEAR(a, b, c, d, transform, errorThreshold) \ |
- EXPECT_NEAR((a), (transform).matrix().get(2, 0), (errorThreshold)); \ |
- EXPECT_NEAR((b), (transform).matrix().get(2, 1), (errorThreshold)); \ |
- EXPECT_NEAR((c), (transform).matrix().get(2, 2), (errorThreshold)); \ |
- EXPECT_NEAR((d), (transform).matrix().get(2, 3), (errorThreshold)); |
- |
#ifdef SK_MSCALAR_IS_DOUBLE |
#define ERROR_THRESHOLD 1e-14 |
#else |
@@ -1240,6 +1196,930 @@ TEST(XFormTest, verifyMatrixInversion) |
} |
} |
+TEST(XFormTest, verifyBackfaceVisibilityBasicCases) |
+{ |
+ Transform transform; |
+ |
+ transform.MakeIdentity(); |
+ EXPECT_FALSE(transform.IsBackFaceVisible()); |
+ |
+ transform.MakeIdentity(); |
+ transform.RotateAboutYAxis(80); |
+ EXPECT_FALSE(transform.IsBackFaceVisible()); |
+ |
+ transform.MakeIdentity(); |
+ transform.RotateAboutYAxis(100); |
+ EXPECT_TRUE(transform.IsBackFaceVisible()); |
+ |
+ // Edge case, 90 degree rotation should return false. |
+ transform.MakeIdentity(); |
+ transform.RotateAboutYAxis(90); |
+ EXPECT_FALSE(transform.IsBackFaceVisible()); |
+} |
+ |
+TEST(XFormTest, verifyBackfaceVisibilityForPerspective) |
+{ |
+ Transform layer_space_to_projection_plane; |
+ |
+ // This tests if IsBackFaceVisible works properly under perspective |
+ // transforms. Specifically, layers that may have their back face visible in |
+ // orthographic projection, may not actually have back face visible under |
+ // perspective projection. |
+ |
+ // Case 1: Layer is rotated by slightly more than 90 degrees, at the center |
+ // of the prespective projection. In this case, the layer's back-side |
+ // is visible to the camera. |
+ layer_space_to_projection_plane.MakeIdentity(); |
+ layer_space_to_projection_plane.ApplyPerspectiveDepth(1); |
+ layer_space_to_projection_plane.Translate3d(0, 0, 0); |
+ layer_space_to_projection_plane.RotateAboutYAxis(100); |
+ EXPECT_TRUE(layer_space_to_projection_plane.IsBackFaceVisible()); |
+ |
+ // Case 2: Layer is rotated by slightly more than 90 degrees, but shifted off |
+ // to the side of the camera. Because of the wide field-of-view, the |
+ // layer's front side is still visible. |
+ // |
+ // |<-- front side of layer is visible to camera |
+ // \ | / |
+ // \ | / |
+ // \| / |
+ // | / |
+ // |\ /<-- camera field of view |
+ // | \ / |
+ // back side of layer -->| \ / |
+ // \./ <-- camera origin |
+ // |
+ layer_space_to_projection_plane.MakeIdentity(); |
+ layer_space_to_projection_plane.ApplyPerspectiveDepth(1); |
+ layer_space_to_projection_plane.Translate3d(-10, 0, 0); |
+ layer_space_to_projection_plane.RotateAboutYAxis(100); |
+ EXPECT_FALSE(layer_space_to_projection_plane.IsBackFaceVisible()); |
+ |
+ // Case 3: Additionally rotating the layer by 180 degrees should of course |
+ // show the opposite result of case 2. |
+ layer_space_to_projection_plane.RotateAboutYAxis(180); |
+ EXPECT_TRUE(layer_space_to_projection_plane.IsBackFaceVisible()); |
+} |
+ |
+TEST(XFormTest, verifyDefaultConstructorCreatesIdentityMatrix) |
+{ |
+ Transform A; |
+ EXPECT_ROW1_EQ(1, 0, 0, 0, A); |
+ EXPECT_ROW2_EQ(0, 1, 0, 0, A); |
+ EXPECT_ROW3_EQ(0, 0, 1, 0, A); |
+ EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
+ EXPECT_TRUE(A.IsIdentity()); |
+} |
+ |
+TEST(XFormTest, verifyCopyConstructor) |
+{ |
+ Transform A; |
+ InitializeTestMatrix(&A); |
+ |
+ // Copy constructor should produce exact same elements as matrix A. |
+ Transform B(A); |
+ EXPECT_ROW1_EQ(10, 14, 18, 22, B); |
+ EXPECT_ROW2_EQ(11, 15, 19, 23, B); |
+ EXPECT_ROW3_EQ(12, 16, 20, 24, B); |
+ EXPECT_ROW4_EQ(13, 17, 21, 25, B); |
+} |
+ |
+TEST(XFormTest, verifyAssignmentOperator) |
+{ |
+ Transform A; |
+ InitializeTestMatrix(&A); |
+ Transform B; |
+ InitializeTestMatrix2(&B); |
+ Transform C; |
+ InitializeTestMatrix2(&C); |
+ C = B = A; |
+ |
+ // Both B and C should now have been re-assigned to the value of A. |
+ EXPECT_ROW1_EQ(10, 14, 18, 22, B); |
+ EXPECT_ROW2_EQ(11, 15, 19, 23, B); |
+ EXPECT_ROW3_EQ(12, 16, 20, 24, B); |
+ EXPECT_ROW4_EQ(13, 17, 21, 25, B); |
+ |
+ EXPECT_ROW1_EQ(10, 14, 18, 22, C); |
+ EXPECT_ROW2_EQ(11, 15, 19, 23, C); |
+ EXPECT_ROW3_EQ(12, 16, 20, 24, C); |
+ EXPECT_ROW4_EQ(13, 17, 21, 25, C); |
+} |
+ |
+TEST(XFormTest, verifyEqualsBooleanOperator) |
+{ |
+ Transform A; |
+ InitializeTestMatrix(&A); |
+ |
+ Transform B; |
+ InitializeTestMatrix(&B); |
+ EXPECT_TRUE(A == B); |
+ |
+ // Modifying multiple elements should cause equals operator to return false. |
+ Transform C; |
+ InitializeTestMatrix2(&C); |
+ EXPECT_FALSE(A == C); |
+ |
+ // Modifying any one individual element should cause equals operator to |
+ // return false. |
+ Transform D; |
+ D = A; |
+ D.matrix().setDouble(0, 0, 0); |
+ EXPECT_FALSE(A == D); |
+ |
+ D = A; |
+ D.matrix().setDouble(1, 0, 0); |
+ EXPECT_FALSE(A == D); |
+ |
+ D = A; |
+ D.matrix().setDouble(2, 0, 0); |
+ EXPECT_FALSE(A == D); |
+ |
+ D = A; |
+ D.matrix().setDouble(3, 0, 0); |
+ EXPECT_FALSE(A == D); |
+ |
+ D = A; |
+ D.matrix().setDouble(0, 1, 0); |
+ EXPECT_FALSE(A == D); |
+ |
+ D = A; |
+ D.matrix().setDouble(1, 1, 0); |
+ EXPECT_FALSE(A == D); |
+ |
+ D = A; |
+ D.matrix().setDouble(2, 1, 0); |
+ EXPECT_FALSE(A == D); |
+ |
+ D = A; |
+ D.matrix().setDouble(3, 1, 0); |
+ EXPECT_FALSE(A == D); |
+ |
+ D = A; |
+ D.matrix().setDouble(0, 2, 0); |
+ EXPECT_FALSE(A == D); |
+ |
+ D = A; |
+ D.matrix().setDouble(1, 2, 0); |
+ EXPECT_FALSE(A == D); |
+ |
+ D = A; |
+ D.matrix().setDouble(2, 2, 0); |
+ EXPECT_FALSE(A == D); |
+ |
+ D = A; |
+ D.matrix().setDouble(3, 2, 0); |
+ EXPECT_FALSE(A == D); |
+ |
+ D = A; |
+ D.matrix().setDouble(0, 3, 0); |
+ EXPECT_FALSE(A == D); |
+ |
+ D = A; |
+ D.matrix().setDouble(1, 3, 0); |
+ EXPECT_FALSE(A == D); |
+ |
+ D = A; |
+ D.matrix().setDouble(2, 3, 0); |
+ EXPECT_FALSE(A == D); |
+ |
+ D = A; |
+ D.matrix().setDouble(3, 3, 0); |
+ EXPECT_FALSE(A == D); |
+} |
+ |
+TEST(XFormTest, verifyMultiplyOperator) |
+{ |
danakj
2013/01/07 23:22:35
chromium style here. { on previous line for all th
|
+ Transform A; |
+ InitializeTestMatrix(&A); |
+ |
+ Transform B; |
+ InitializeTestMatrix2(&B); |
+ |
+ Transform C = A * B; |
+ EXPECT_ROW1_EQ(2036, 2292, 2548, 2804, C); |
danakj
2013/01/07 23:22:35
float literals should have .f or .0f suffix all th
|
+ EXPECT_ROW2_EQ(2162, 2434, 2706, 2978, C); |
+ EXPECT_ROW3_EQ(2288, 2576, 2864, 3152, C); |
+ EXPECT_ROW4_EQ(2414, 2718, 3022, 3326, C); |
+ |
+ // Just an additional sanity check; matrix multiplication is not commutative. |
+ EXPECT_FALSE(A * B == B * A); |
+} |
+ |
+TEST(XFormTest, verifyMultiplyAndAssignOperator) |
+{ |
+ Transform A; |
+ InitializeTestMatrix(&A); |
+ |
+ Transform B; |
+ InitializeTestMatrix2(&B); |
+ |
+ A *= B; |
+ EXPECT_ROW1_EQ(2036, 2292, 2548, 2804, A); |
+ EXPECT_ROW2_EQ(2162, 2434, 2706, 2978, A); |
+ EXPECT_ROW3_EQ(2288, 2576, 2864, 3152, A); |
+ EXPECT_ROW4_EQ(2414, 2718, 3022, 3326, A); |
+ |
+ // Just an additional sanity check; matrix multiplication is not commutative. |
+ Transform C = A; |
+ C *= B; |
+ Transform D = B; |
+ D *= A; |
+ EXPECT_FALSE(C == D); |
+} |
+ |
+TEST(XFormTest, verifyMatrixMultiplication) |
+{ |
+ Transform A; |
+ InitializeTestMatrix(&A); |
+ |
+ Transform B; |
+ InitializeTestMatrix2(&B); |
+ |
+ A.PreconcatTransform(B); |
+ EXPECT_ROW1_EQ(2036, 2292, 2548, 2804, A); |
+ EXPECT_ROW2_EQ(2162, 2434, 2706, 2978, A); |
+ EXPECT_ROW3_EQ(2288, 2576, 2864, 3152, A); |
+ EXPECT_ROW4_EQ(2414, 2718, 3022, 3326, A); |
+} |
+ |
+TEST(XFormTest, verifyMakeIdentiy) |
+{ |
+ Transform A; |
+ InitializeTestMatrix(&A); |
+ A.MakeIdentity(); |
+ EXPECT_ROW1_EQ(1, 0, 0, 0, A); |
+ EXPECT_ROW2_EQ(0, 1, 0, 0, A); |
+ EXPECT_ROW3_EQ(0, 0, 1, 0, A); |
+ EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
+ EXPECT_TRUE(A.IsIdentity()); |
+} |
+ |
+TEST(XFormTest, verifyTranslate) |
+{ |
+ Transform A; |
+ A.Translate(2, 3); |
+ EXPECT_ROW1_EQ(1, 0, 0, 2, A); |
+ EXPECT_ROW2_EQ(0, 1, 0, 3, A); |
+ EXPECT_ROW3_EQ(0, 0, 1, 0, A); |
+ EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
+ |
+ // Verify that Translate() post-multiplies the existing matrix. |
+ A.MakeIdentity(); |
+ A.Scale(5, 5); |
+ A.Translate(2, 3); |
+ EXPECT_ROW1_EQ(5, 0, 0, 10, A); |
+ EXPECT_ROW2_EQ(0, 5, 0, 15, A); |
+ EXPECT_ROW3_EQ(0, 0, 1, 0, A); |
+ EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
+} |
+ |
+TEST(XFormTest, verifyTranslate3d) |
+{ |
+ Transform A; |
+ A.Translate3d(2, 3, 4); |
+ EXPECT_ROW1_EQ(1, 0, 0, 2, A); |
+ EXPECT_ROW2_EQ(0, 1, 0, 3, A); |
+ EXPECT_ROW3_EQ(0, 0, 1, 4, A); |
+ EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
+ |
+ // Verify that Translate3d() post-multiplies the existing matrix. |
+ A.MakeIdentity(); |
+ A.Scale3d(6, 7, 8); |
+ A.Translate3d(2, 3, 4); |
+ EXPECT_ROW1_EQ(6, 0, 0, 12, A); |
+ EXPECT_ROW2_EQ(0, 7, 0, 21, A); |
+ EXPECT_ROW3_EQ(0, 0, 8, 32, A); |
+ EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
+} |
+ |
+TEST(XFormTest, verifyScale) |
+{ |
+ Transform A; |
+ A.Scale(6, 7); |
+ EXPECT_ROW1_EQ(6, 0, 0, 0, A); |
+ EXPECT_ROW2_EQ(0, 7, 0, 0, A); |
+ EXPECT_ROW3_EQ(0, 0, 1, 0, A); |
+ EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
+ |
+ // Verify that Scale() post-multiplies the existing matrix. |
+ A.MakeIdentity(); |
+ A.Translate3d(2, 3, 4); |
+ A.Scale(6, 7); |
+ EXPECT_ROW1_EQ(6, 0, 0, 2, A); |
+ EXPECT_ROW2_EQ(0, 7, 0, 3, A); |
+ EXPECT_ROW3_EQ(0, 0, 1, 4, A); |
+ EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
+} |
+ |
+TEST(XFormTest, verifyScale3d) |
+{ |
+ Transform A; |
+ A.Scale3d(6, 7, 8); |
+ EXPECT_ROW1_EQ(6, 0, 0, 0, A); |
+ EXPECT_ROW2_EQ(0, 7, 0, 0, A); |
+ EXPECT_ROW3_EQ(0, 0, 8, 0, A); |
+ EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
+ |
+ // Verify that scale3d() post-multiplies the existing matrix. |
+ A.MakeIdentity(); |
+ A.Translate3d(2, 3, 4); |
+ A.Scale3d(6, 7, 8); |
+ EXPECT_ROW1_EQ(6, 0, 0, 2, A); |
+ EXPECT_ROW2_EQ(0, 7, 0, 3, A); |
+ EXPECT_ROW3_EQ(0, 0, 8, 4, A); |
+ EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
+} |
+ |
+TEST(XFormTest, verifyRotate) |
+{ |
+ Transform A; |
+ A.Rotate(90); |
+ EXPECT_ROW1_NEAR(0, -1, 0, 0, A, ERROR_THRESHOLD); |
+ EXPECT_ROW2_NEAR(1, 0, 0, 0, A, ERROR_THRESHOLD); |
+ EXPECT_ROW3_EQ(0, 0, 1, 0, A); |
+ EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
+ |
+ // Verify that Rotate() post-multiplies the existing matrix. |
+ A.MakeIdentity(); |
+ A.Scale3d(6, 7, 8); |
+ A.Rotate(90); |
+ EXPECT_ROW1_NEAR(0, -6, 0, 0, A, ERROR_THRESHOLD); |
+ EXPECT_ROW2_NEAR(7, 0, 0, 0, A, ERROR_THRESHOLD); |
+ EXPECT_ROW3_EQ(0, 0, 8, 0, A); |
+ EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
+} |
+ |
+TEST(XFormTest, verifyRotateAboutXAxis) |
+{ |
+ Transform A; |
+ double sin45 = 0.5 * sqrt(2.0); |
+ double cos45 = sin45; |
+ |
+ A.MakeIdentity(); |
+ A.RotateAboutXAxis(90); |
+ EXPECT_ROW1_EQ(1, 0, 0, 0, A); |
+ EXPECT_ROW2_NEAR(0, 0, -1, 0, A, ERROR_THRESHOLD); |
+ EXPECT_ROW3_NEAR(0, 1, 0, 0, A, ERROR_THRESHOLD); |
+ EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
+ |
+ A.MakeIdentity(); |
+ A.RotateAboutXAxis(45); |
+ EXPECT_ROW1_EQ(1, 0, 0, 0, A); |
+ EXPECT_ROW2_NEAR(0, cos45, -sin45, 0, A, ERROR_THRESHOLD); |
+ EXPECT_ROW3_NEAR(0, sin45, cos45, 0, A, ERROR_THRESHOLD); |
+ EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
+ |
+ // Verify that RotateAboutXAxis(angle) post-multiplies the existing matrix. |
+ A.MakeIdentity(); |
+ A.Scale3d(6, 7, 8); |
+ A.RotateAboutXAxis(90); |
+ EXPECT_ROW1_NEAR(6, 0, 0, 0, A, ERROR_THRESHOLD); |
+ EXPECT_ROW2_NEAR(0, 0, -7, 0, A, ERROR_THRESHOLD); |
+ EXPECT_ROW3_NEAR(0, 8, 0, 0, A, ERROR_THRESHOLD); |
+ EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
+} |
+ |
+TEST(XFormTest, verifyRotateAboutYAxis) |
+{ |
+ Transform A; |
+ double sin45 = 0.5 * sqrt(2.0); |
+ double cos45 = sin45; |
+ |
+ // Note carefully, the expected pattern is inverted compared to rotating |
+ // about x axis or z axis. |
+ A.MakeIdentity(); |
+ A.RotateAboutYAxis(90); |
+ EXPECT_ROW1_NEAR(0, 0, 1, 0, A, ERROR_THRESHOLD); |
+ EXPECT_ROW2_EQ(0, 1, 0, 0, A); |
+ EXPECT_ROW3_NEAR(-1, 0, 0, 0, A, ERROR_THRESHOLD); |
+ EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
+ |
+ A.MakeIdentity(); |
+ A.RotateAboutYAxis(45); |
+ EXPECT_ROW1_NEAR(cos45, 0, sin45, 0, A, ERROR_THRESHOLD); |
+ EXPECT_ROW2_EQ(0, 1, 0, 0, A); |
+ EXPECT_ROW3_NEAR(-sin45, 0, cos45, 0, A, ERROR_THRESHOLD); |
+ EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
+ |
+ // Verify that RotateAboutYAxis(angle) post-multiplies the existing matrix. |
+ A.MakeIdentity(); |
+ A.Scale3d(6, 7, 8); |
+ A.RotateAboutYAxis(90); |
+ EXPECT_ROW1_NEAR(0, 0, 6, 0, A, ERROR_THRESHOLD); |
danakj
2013/01/07 23:22:35
constants are named kErrorThreshold
shawnsingh
2013/01/07 23:59:53
This is a macro, not a constant. Do you want to c
danakj
2013/01/08 00:45:08
Oh, I see. I guess it's fine.
|
+ EXPECT_ROW2_NEAR(0, 7, 0, 0, A, ERROR_THRESHOLD); |
+ EXPECT_ROW3_NEAR(-8, 0, 0, 0, A, ERROR_THRESHOLD); |
+ EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
+} |
+ |
+TEST(XFormTest, verifyRotateAboutZAxis) |
+{ |
+ Transform A; |
+ double sin45 = 0.5 * sqrt(2.0); |
+ double cos45 = sin45; |
+ |
+ A.MakeIdentity(); |
+ A.RotateAboutZAxis(90); |
+ EXPECT_ROW1_NEAR(0, -1, 0, 0, A, ERROR_THRESHOLD); |
+ EXPECT_ROW2_NEAR(1, 0, 0, 0, A, ERROR_THRESHOLD); |
+ EXPECT_ROW3_EQ(0, 0, 1, 0, A); |
+ EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
+ |
+ A.MakeIdentity(); |
+ A.RotateAboutZAxis(45); |
+ EXPECT_ROW1_NEAR(cos45, -sin45, 0, 0, A, ERROR_THRESHOLD); |
+ EXPECT_ROW2_NEAR(sin45, cos45, 0, 0, A, ERROR_THRESHOLD); |
+ EXPECT_ROW3_EQ(0, 0, 1, 0, A); |
+ EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
+ |
+ // Verify that RotateAboutZAxis(angle) post-multiplies the existing matrix. |
+ A.MakeIdentity(); |
+ A.Scale3d(6, 7, 8); |
+ A.RotateAboutZAxis(90); |
+ EXPECT_ROW1_NEAR(0, -6, 0, 0, A, ERROR_THRESHOLD); |
+ EXPECT_ROW2_NEAR(7, 0, 0, 0, A, ERROR_THRESHOLD); |
+ EXPECT_ROW3_EQ(0, 0, 8, 0, A); |
+ EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
+} |
+ |
+TEST(XFormTest, verifyRotateAboutForAlignedAxes) |
+{ |
+ Transform A; |
+ |
+ // Check rotation about z-axis |
+ A.MakeIdentity(); |
+ A.RotateAbout(Vector3dF(0, 0, 1), 90); |
+ EXPECT_ROW1_NEAR(0, -1, 0, 0, A, ERROR_THRESHOLD); |
+ EXPECT_ROW2_NEAR(1, 0, 0, 0, A, ERROR_THRESHOLD); |
+ EXPECT_ROW3_EQ(0, 0, 1, 0, A); |
+ EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
+ |
+ // Check rotation about x-axis |
+ A.MakeIdentity(); |
+ A.RotateAbout(Vector3dF(1, 0, 0), 90); |
+ EXPECT_ROW1_EQ(1, 0, 0, 0, A); |
+ EXPECT_ROW2_NEAR(0, 0, -1, 0, A, ERROR_THRESHOLD); |
+ EXPECT_ROW3_NEAR(0, 1, 0, 0, A, ERROR_THRESHOLD); |
+ EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
+ |
+ // Check rotation about y-axis. Note carefully, the expected pattern is |
+ // inverted compared to rotating about x axis or z axis. |
+ A.MakeIdentity(); |
+ A.RotateAbout(Vector3dF(0, 1, 0), 90); |
+ EXPECT_ROW1_NEAR(0, 0, 1, 0, A, ERROR_THRESHOLD); |
+ EXPECT_ROW2_EQ(0, 1, 0, 0, A); |
+ EXPECT_ROW3_NEAR(-1, 0, 0, 0, A, ERROR_THRESHOLD); |
+ EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
+ |
+ // Verify that rotate3d(axis, angle) post-multiplies the existing matrix. |
+ A.MakeIdentity(); |
+ A.Scale3d(6, 7, 8); |
+ A.RotateAboutZAxis(90); |
+ EXPECT_ROW1_NEAR(0, -6, 0, 0, A, ERROR_THRESHOLD); |
+ EXPECT_ROW2_NEAR(7, 0, 0, 0, A, ERROR_THRESHOLD); |
+ EXPECT_ROW3_EQ(0, 0, 8, 0, A); |
+ EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
+} |
+ |
+TEST(XFormTest, verifyRotateAboutForArbitraryAxis) |
+{ |
+ // Check rotation about an arbitrary non-axis-aligned vector. |
+ Transform A; |
+ A.RotateAbout(Vector3dF(1, 1, 1), 90); |
+ EXPECT_ROW1_NEAR(0.3333333333333334258519187, |
+ -0.2440169358562924717404030, |
+ 0.9106836025229592124219380, |
+ 0, A, ERROR_THRESHOLD); |
+ EXPECT_ROW2_NEAR(0.9106836025229592124219380, |
+ 0.3333333333333334258519187, |
+ -0.2440169358562924717404030, |
+ 0, A, ERROR_THRESHOLD); |
+ EXPECT_ROW3_NEAR(-0.2440169358562924717404030, |
+ 0.9106836025229592124219380, |
+ 0.3333333333333334258519187, |
+ 0, A, ERROR_THRESHOLD); |
+ EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
+} |
+ |
+TEST(XFormTest, verifyRotateAboutForDegenerateAxis) |
+{ |
+ // Check rotation about a degenerate zero vector. |
+ // It is expected to skip applying the rotation. |
+ Transform A; |
+ |
+ A.RotateAbout(Vector3dF(0, 0, 0), 45); |
+ // Verify that A remains unchanged. |
+ EXPECT_TRUE(A.IsIdentity()); |
+ |
+ InitializeTestMatrix(&A); |
+ A.RotateAbout(Vector3dF(0, 0, 0), 35); |
+ |
+ // Verify that A remains unchanged. |
+ EXPECT_ROW1_EQ(10, 14, 18, 22, A); |
+ EXPECT_ROW2_EQ(11, 15, 19, 23, A); |
+ EXPECT_ROW3_EQ(12, 16, 20, 24, A); |
+ EXPECT_ROW4_EQ(13, 17, 21, 25, A); |
+} |
+ |
+TEST(XFormTest, verifySkewX) |
+{ |
+ Transform A; |
+ A.SkewX(45); |
+ EXPECT_ROW1_EQ(1, 1, 0, 0, A); |
+ EXPECT_ROW2_EQ(0, 1, 0, 0, A); |
+ EXPECT_ROW3_EQ(0, 0, 1, 0, A); |
+ EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
+ |
+ // Verify that skewX() post-multiplies the existing matrix. Row 1, column 2, |
+ // would incorrectly have value "7" if the matrix is pre-multiplied instead |
+ // of post-multiplied. |
+ A.MakeIdentity(); |
+ A.Scale3d(6, 7, 8); |
+ A.SkewX(45); |
+ EXPECT_ROW1_EQ(6, 6, 0, 0, A); |
+ EXPECT_ROW2_EQ(0, 7, 0, 0, A); |
+ EXPECT_ROW3_EQ(0, 0, 8, 0, A); |
+ EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
+} |
+ |
+TEST(XFormTest, verifySkewY) |
+{ |
+ Transform A; |
+ A.SkewY(45); |
+ EXPECT_ROW1_EQ(1, 0, 0, 0, A); |
+ EXPECT_ROW2_EQ(1, 1, 0, 0, A); |
+ EXPECT_ROW3_EQ(0, 0, 1, 0, A); |
+ EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
+ |
+ // Verify that skewY() post-multiplies the existing matrix. Row 2, column 1, |
+ // would incorrectly have value "6" if the matrix is pre-multiplied instead |
+ // of post-multiplied. |
+ A.MakeIdentity(); |
+ A.Scale3d(6, 7, 8); |
+ A.SkewY(45); |
+ EXPECT_ROW1_EQ(6, 0, 0, 0, A); |
+ EXPECT_ROW2_EQ(7, 7, 0, 0, A); |
+ EXPECT_ROW3_EQ(0, 0, 8, 0, A); |
+ EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
+} |
+ |
+TEST(XFormTest, verifyPerspectiveDepth) |
+{ |
+ Transform A; |
+ A.ApplyPerspectiveDepth(1); |
+ EXPECT_ROW1_EQ(1, 0, 0, 0, A); |
+ EXPECT_ROW2_EQ(0, 1, 0, 0, A); |
+ EXPECT_ROW3_EQ(0, 0, 1, 0, A); |
+ EXPECT_ROW4_EQ(0, 0, -1, 1, A); |
+ |
+ // Verify that PerspectiveDepth() post-multiplies the existing matrix. |
+ A.MakeIdentity(); |
+ A.Translate3d(2, 3, 4); |
+ A.ApplyPerspectiveDepth(1); |
+ EXPECT_ROW1_EQ(1, 0, -2, 2, A); |
+ EXPECT_ROW2_EQ(0, 1, -3, 3, A); |
+ EXPECT_ROW3_EQ(0, 0, -3, 4, A); |
+ EXPECT_ROW4_EQ(0, 0, -1, 1, A); |
+} |
+ |
+TEST(XFormTest, verifyHasPerspective) |
+{ |
+ Transform A; |
+ A.ApplyPerspectiveDepth(1); |
+ EXPECT_TRUE(A.HasPerspective()); |
+ |
+ A.MakeIdentity(); |
+ A.ApplyPerspectiveDepth(0); |
+ EXPECT_FALSE(A.HasPerspective()); |
+ |
+ A.MakeIdentity(); |
+ A.matrix().setDouble(3, 0, -1); |
+ EXPECT_TRUE(A.HasPerspective()); |
+ |
+ A.MakeIdentity(); |
+ A.matrix().setDouble(3, 1, -1); |
+ EXPECT_TRUE(A.HasPerspective()); |
+ |
+ A.MakeIdentity(); |
+ A.matrix().setDouble(3, 2, -0.3); |
+ EXPECT_TRUE(A.HasPerspective()); |
+ |
+ A.MakeIdentity(); |
+ A.matrix().setDouble(3, 3, 0.5); |
+ EXPECT_TRUE(A.HasPerspective()); |
+ |
+ A.MakeIdentity(); |
+ A.matrix().setDouble(3, 3, 0); |
+ EXPECT_TRUE(A.HasPerspective()); |
+} |
+ |
+TEST(XFormTest, verifyIsInvertible) |
+{ |
+ Transform A; |
+ |
+ // Translations, rotations, scales, skews and arbitrary combinations of them |
+ // are invertible. |
+ A.MakeIdentity(); |
+ EXPECT_TRUE(A.IsInvertible()); |
+ |
+ A.MakeIdentity(); |
+ A.Translate3d(2, 3, 4); |
+ EXPECT_TRUE(A.IsInvertible()); |
+ |
+ A.MakeIdentity(); |
+ A.Scale3d(6, 7, 8); |
+ EXPECT_TRUE(A.IsInvertible()); |
+ |
+ A.MakeIdentity(); |
+ A.RotateAboutXAxis(10); |
+ A.RotateAboutYAxis(20); |
+ A.RotateAboutZAxis(30); |
+ EXPECT_TRUE(A.IsInvertible()); |
+ |
+ A.MakeIdentity(); |
+ A.SkewX(45); |
+ EXPECT_TRUE(A.IsInvertible()); |
+ |
+ // A perspective matrix (projection plane at z=0) is invertible. The |
+ // intuitive explanation is that perspective is eqivalent to a skew of the |
+ // w-axis; skews are invertible. |
+ A.MakeIdentity(); |
+ A.ApplyPerspectiveDepth(1); |
+ EXPECT_TRUE(A.IsInvertible()); |
+ |
+ // A "pure" perspective matrix derived by similar triangles, with m44() set |
+ // to zero (i.e. camera positioned at the origin), is not invertible. |
+ A.MakeIdentity(); |
+ A.ApplyPerspectiveDepth(1); |
+ A.matrix().setDouble(3, 3, 0); |
+ EXPECT_FALSE(A.IsInvertible()); |
+ |
+ // Adding more to a non-invertible matrix will not make it invertible in the |
+ // general case. |
+ A.MakeIdentity(); |
+ A.ApplyPerspectiveDepth(1); |
+ A.matrix().setDouble(3, 3, 0); |
+ A.Scale3d(6, 7, 8); |
+ A.RotateAboutXAxis(10); |
+ A.RotateAboutYAxis(20); |
+ A.RotateAboutZAxis(30); |
+ A.Translate3d(6, 7, 8); |
+ EXPECT_FALSE(A.IsInvertible()); |
+ |
+ // A degenerate matrix of all zeros is not invertible. |
+ A.MakeIdentity(); |
+ A.matrix().setDouble(0, 0, 0); |
+ A.matrix().setDouble(1, 1, 0); |
+ A.matrix().setDouble(2, 2, 0); |
+ A.matrix().setDouble(3, 3, 0); |
+ EXPECT_FALSE(A.IsInvertible()); |
+} |
+ |
+TEST(XFormTest, verifyIsIdentity) |
+{ |
+ Transform A; |
+ |
+ InitializeTestMatrix(&A); |
+ EXPECT_FALSE(A.IsIdentity()); |
+ |
+ A.MakeIdentity(); |
+ EXPECT_TRUE(A.IsIdentity()); |
+ |
+ // Modifying any one individual element should cause the matrix to no longer |
+ // be identity. |
+ A.MakeIdentity(); |
+ A.matrix().setDouble(0, 0, 2); |
+ EXPECT_FALSE(A.IsIdentity()); |
+ |
+ A.MakeIdentity(); |
+ A.matrix().setDouble(1, 0, 2); |
+ EXPECT_FALSE(A.IsIdentity()); |
+ |
+ A.MakeIdentity(); |
+ A.matrix().setDouble(2, 0, 2); |
+ EXPECT_FALSE(A.IsIdentity()); |
+ |
+ A.MakeIdentity(); |
+ A.matrix().setDouble(3, 0, 2); |
+ EXPECT_FALSE(A.IsIdentity()); |
+ |
+ A.MakeIdentity(); |
+ A.matrix().setDouble(0, 1, 2); |
+ EXPECT_FALSE(A.IsIdentity()); |
+ |
+ A.MakeIdentity(); |
+ A.matrix().setDouble(1, 1, 2); |
+ EXPECT_FALSE(A.IsIdentity()); |
+ |
+ A.MakeIdentity(); |
+ A.matrix().setDouble(2, 1, 2); |
+ EXPECT_FALSE(A.IsIdentity()); |
+ |
+ A.MakeIdentity(); |
+ A.matrix().setDouble(3, 1, 2); |
+ EXPECT_FALSE(A.IsIdentity()); |
+ |
+ A.MakeIdentity(); |
+ A.matrix().setDouble(0, 2, 2); |
+ EXPECT_FALSE(A.IsIdentity()); |
+ |
+ A.MakeIdentity(); |
+ A.matrix().setDouble(1, 2, 2); |
+ EXPECT_FALSE(A.IsIdentity()); |
+ |
+ A.MakeIdentity(); |
+ A.matrix().setDouble(2, 2, 2); |
+ EXPECT_FALSE(A.IsIdentity()); |
+ |
+ A.MakeIdentity(); |
+ A.matrix().setDouble(3, 2, 2); |
+ EXPECT_FALSE(A.IsIdentity()); |
+ |
+ A.MakeIdentity(); |
+ A.matrix().setDouble(0, 3, 2); |
+ EXPECT_FALSE(A.IsIdentity()); |
+ |
+ A.MakeIdentity(); |
+ A.matrix().setDouble(1, 3, 2); |
+ EXPECT_FALSE(A.IsIdentity()); |
+ |
+ A.MakeIdentity(); |
+ A.matrix().setDouble(2, 3, 2); |
+ EXPECT_FALSE(A.IsIdentity()); |
+ |
+ A.MakeIdentity(); |
+ A.matrix().setDouble(3, 3, 2); |
+ EXPECT_FALSE(A.IsIdentity()); |
+} |
+ |
+TEST(XFormTest, verifyIsIdentityOrTranslation) |
+{ |
+ Transform A; |
+ |
+ InitializeTestMatrix(&A); |
+ EXPECT_FALSE(A.IsIdentityOrTranslation()); |
+ |
+ A.MakeIdentity(); |
+ EXPECT_TRUE(A.IsIdentityOrTranslation()); |
+ |
+ // Modifying any non-translation components should cause |
+ // IsIdentityOrTranslation() to return false. NOTE: (0, 3), (1, 3), and |
+ // (2, 3) are the translation components, so modifying them should still |
+ // return true. |
+ A.MakeIdentity(); |
+ A.matrix().setDouble(0, 0, 2); |
+ EXPECT_FALSE(A.IsIdentityOrTranslation()); |
+ |
+ A.MakeIdentity(); |
+ A.matrix().setDouble(1, 0, 2); |
+ EXPECT_FALSE(A.IsIdentityOrTranslation()); |
+ |
+ A.MakeIdentity(); |
+ A.matrix().setDouble(2, 0, 2); |
+ EXPECT_FALSE(A.IsIdentityOrTranslation()); |
+ |
+ A.MakeIdentity(); |
+ A.matrix().setDouble(3, 0, 2); |
+ EXPECT_FALSE(A.IsIdentityOrTranslation()); |
+ |
+ A.MakeIdentity(); |
+ A.matrix().setDouble(0, 1, 2); |
+ EXPECT_FALSE(A.IsIdentityOrTranslation()); |
+ |
+ A.MakeIdentity(); |
+ A.matrix().setDouble(1, 1, 2); |
+ EXPECT_FALSE(A.IsIdentityOrTranslation()); |
+ |
+ A.MakeIdentity(); |
+ A.matrix().setDouble(2, 1, 2); |
+ EXPECT_FALSE(A.IsIdentityOrTranslation()); |
+ |
+ A.MakeIdentity(); |
+ A.matrix().setDouble(3, 1, 2); |
+ EXPECT_FALSE(A.IsIdentityOrTranslation()); |
+ |
+ A.MakeIdentity(); |
+ A.matrix().setDouble(0, 2, 2); |
+ EXPECT_FALSE(A.IsIdentityOrTranslation()); |
+ |
+ A.MakeIdentity(); |
+ A.matrix().setDouble(1, 2, 2); |
+ EXPECT_FALSE(A.IsIdentityOrTranslation()); |
+ |
+ A.MakeIdentity(); |
+ A.matrix().setDouble(2, 2, 2); |
+ EXPECT_FALSE(A.IsIdentityOrTranslation()); |
+ |
+ A.MakeIdentity(); |
+ A.matrix().setDouble(3, 2, 2); |
+ EXPECT_FALSE(A.IsIdentityOrTranslation()); |
+ |
+ // Note carefully - expecting true here. |
+ A.MakeIdentity(); |
+ A.matrix().setDouble(0, 3, 2); |
+ EXPECT_TRUE(A.IsIdentityOrTranslation()); |
+ |
+ // Note carefully - expecting true here. |
+ A.MakeIdentity(); |
+ A.matrix().setDouble(1, 3, 2); |
+ EXPECT_TRUE(A.IsIdentityOrTranslation()); |
+ |
+ // Note carefully - expecting true here. |
+ A.MakeIdentity(); |
+ A.matrix().setDouble(2, 3, 2); |
+ EXPECT_TRUE(A.IsIdentityOrTranslation()); |
+ |
+ A.MakeIdentity(); |
+ A.matrix().setDouble(3, 3, 2); |
+ EXPECT_FALSE(A.IsIdentityOrTranslation()); |
+} |
+ |
+TEST(XFormTest, verifyIsScaleOrTranslation) |
+{ |
+ Transform A; |
+ |
+ InitializeTestMatrix(&A); |
+ EXPECT_FALSE(A.IsScaleOrTranslation()); |
+ |
+ A.MakeIdentity(); |
+ EXPECT_TRUE(A.IsScaleOrTranslation()); |
+ |
+ // Modifying any non-scale or non-translation components should cause |
+ // IsScaleOrTranslation() to return false. (0, 0), (1, 1), (2, 2), (0, 3), |
+ // (1, 3), and (2, 3) are the scale and translation components, so |
+ // modifying them should still return true. |
+ |
+ // Note carefully - expecting true here. |
+ A.MakeIdentity(); |
+ A.matrix().setDouble(0, 0, 2); |
+ EXPECT_TRUE(A.IsScaleOrTranslation()); |
+ |
+ A.MakeIdentity(); |
+ A.matrix().setDouble(1, 0, 2); |
+ EXPECT_FALSE(A.IsScaleOrTranslation()); |
+ |
+ A.MakeIdentity(); |
+ A.matrix().setDouble(2, 0, 2); |
+ EXPECT_FALSE(A.IsScaleOrTranslation()); |
+ |
+ A.MakeIdentity(); |
+ A.matrix().setDouble(3, 0, 2); |
+ EXPECT_FALSE(A.IsScaleOrTranslation()); |
+ |
+ A.MakeIdentity(); |
+ A.matrix().setDouble(0, 1, 2); |
+ EXPECT_FALSE(A.IsScaleOrTranslation()); |
+ |
+ // Note carefully - expecting true here. |
+ A.MakeIdentity(); |
+ A.matrix().setDouble(1, 1, 2); |
+ EXPECT_TRUE(A.IsScaleOrTranslation()); |
+ |
+ A.MakeIdentity(); |
+ A.matrix().setDouble(2, 1, 2); |
+ EXPECT_FALSE(A.IsScaleOrTranslation()); |
+ |
+ A.MakeIdentity(); |
+ A.matrix().setDouble(3, 1, 2); |
+ EXPECT_FALSE(A.IsScaleOrTranslation()); |
+ |
+ A.MakeIdentity(); |
+ A.matrix().setDouble(0, 2, 2); |
+ EXPECT_FALSE(A.IsScaleOrTranslation()); |
+ |
+ A.MakeIdentity(); |
+ A.matrix().setDouble(1, 2, 2); |
+ EXPECT_FALSE(A.IsScaleOrTranslation()); |
+ |
+ // Note carefully - expecting true here. |
+ A.MakeIdentity(); |
+ A.matrix().setDouble(2, 2, 2); |
+ EXPECT_TRUE(A.IsScaleOrTranslation()); |
+ |
+ A.MakeIdentity(); |
+ A.matrix().setDouble(3, 2, 2); |
+ EXPECT_FALSE(A.IsScaleOrTranslation()); |
+ |
+ // Note carefully - expecting true here. |
+ A.MakeIdentity(); |
+ A.matrix().setDouble(0, 3, 2); |
+ EXPECT_TRUE(A.IsScaleOrTranslation()); |
+ |
+ // Note carefully - expecting true here. |
+ A.MakeIdentity(); |
+ A.matrix().setDouble(1, 3, 2); |
+ EXPECT_TRUE(A.IsScaleOrTranslation()); |
+ |
+ // Note carefully - expecting true here. |
+ A.MakeIdentity(); |
+ A.matrix().setDouble(2, 3, 2); |
+ EXPECT_TRUE(A.IsScaleOrTranslation()); |
+ |
+ A.MakeIdentity(); |
+ A.matrix().setDouble(3, 3, 2); |
+ EXPECT_FALSE(A.IsScaleOrTranslation()); |
+} |
+ |
} // namespace |
} // namespace gfx |