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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/software_renderer.h" | 5 #include "cc/software_renderer.h" |
6 | 6 |
7 #include "base/debug/trace_event.h" | 7 #include "base/debug/trace_event.h" |
8 #include "cc/debug_border_draw_quad.h" | 8 #include "cc/debug_border_draw_quad.h" |
9 #include "cc/math_util.h" | 9 #include "cc/math_util.h" |
10 #include "cc/render_pass_draw_quad.h" | 10 #include "cc/render_pass_draw_quad.h" |
11 #include "cc/software_output_device.h" | 11 #include "cc/software_output_device.h" |
12 #include "cc/solid_color_draw_quad.h" | 12 #include "cc/solid_color_draw_quad.h" |
13 #include "cc/texture_draw_quad.h" | 13 #include "cc/texture_draw_quad.h" |
14 #include "cc/tile_draw_quad.h" | 14 #include "cc/tile_draw_quad.h" |
15 #include "third_party/WebKit/Source/Platform/chromium/public/WebImage.h" | 15 #include "third_party/WebKit/Source/Platform/chromium/public/WebImage.h" |
16 #include "third_party/skia/include/core/SkCanvas.h" | 16 #include "third_party/skia/include/core/SkCanvas.h" |
17 #include "third_party/skia/include/core/SkColor.h" | 17 #include "third_party/skia/include/core/SkColor.h" |
18 #include "third_party/skia/include/core/SkMatrix.h" | 18 #include "third_party/skia/include/core/SkMatrix.h" |
19 #include "third_party/skia/include/core/SkShader.h" | 19 #include "third_party/skia/include/core/SkShader.h" |
20 #include "third_party/skia/include/effects/SkLayerRasterizer.h" | 20 #include "third_party/skia/include/effects/SkLayerRasterizer.h" |
21 #include "ui/gfx/rect_conversions.h" | 21 #include "ui/gfx/rect_conversions.h" |
22 #include "ui/gfx/skia_util.h" | 22 #include "ui/gfx/skia_util.h" |
23 #include "ui/gfx/transform.h" | 23 #include "ui/gfx/transform.h" |
| 24 #include "ui/gfx/transform_util.h" |
24 | 25 |
25 namespace cc { | 26 namespace cc { |
26 | 27 |
27 namespace { | 28 namespace { |
28 | 29 |
29 void toSkMatrix(SkMatrix* flattened, const gfx::Transform& m) | 30 void toSkMatrix(SkMatrix* flattened, const gfx::Transform& m) |
30 { | 31 { |
31 // Convert from 4x4 to 3x3 by dropping the third row and column. | 32 // Convert from 4x4 to 3x3 by dropping the third row and column. |
32 flattened->set(0, SkDoubleToScalar(m.matrix().getDouble(0, 0))); | 33 flattened->set(0, SkDoubleToScalar(m.matrix().getDouble(0, 0))); |
33 flattened->set(1, SkDoubleToScalar(m.matrix().getDouble(0, 1))); | 34 flattened->set(1, SkDoubleToScalar(m.matrix().getDouble(0, 1))); |
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176 | 177 |
177 LOG(FATAL) << "Invalid resource type."; | 178 LOG(FATAL) << "Invalid resource type."; |
178 return false; | 179 return false; |
179 } | 180 } |
180 | 181 |
181 void SoftwareRenderer::drawQuad(DrawingFrame& frame, const DrawQuad* quad) | 182 void SoftwareRenderer::drawQuad(DrawingFrame& frame, const DrawQuad* quad) |
182 { | 183 { |
183 TRACE_EVENT0("cc", "SoftwareRenderer::drawQuad"); | 184 TRACE_EVENT0("cc", "SoftwareRenderer::drawQuad"); |
184 gfx::Transform quadRectMatrix; | 185 gfx::Transform quadRectMatrix; |
185 quadRectTransform(&quadRectMatrix, quad->quadTransform(), quad->rect); | 186 quadRectTransform(&quadRectMatrix, quad->quadTransform(), quad->rect); |
186 gfx::Transform contentsDeviceTransform = MathUtil::to2dTransform(frame.windo
wMatrix * frame.projectionMatrix * quadRectMatrix); | 187 gfx::Transform contentsDeviceTransform = gfx::CreateFlattenedTransform(frame
.windowMatrix * frame.projectionMatrix * quadRectMatrix); |
187 SkMatrix skDeviceMatrix; | 188 SkMatrix skDeviceMatrix; |
188 toSkMatrix(&skDeviceMatrix, contentsDeviceTransform); | 189 toSkMatrix(&skDeviceMatrix, contentsDeviceTransform); |
189 m_skCurrentCanvas->setMatrix(skDeviceMatrix); | 190 m_skCurrentCanvas->setMatrix(skDeviceMatrix); |
190 | 191 |
191 m_skCurrentPaint.reset(); | 192 m_skCurrentPaint.reset(); |
192 if (!isScaleAndTranslate(skDeviceMatrix)) { | 193 if (!isScaleAndTranslate(skDeviceMatrix)) { |
193 m_skCurrentPaint.setAntiAlias(true); | 194 m_skCurrentPaint.setAntiAlias(true); |
194 m_skCurrentPaint.setFilterBitmap(true); | 195 m_skCurrentPaint.setFilterBitmap(true); |
195 } | 196 } |
196 | 197 |
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369 } | 370 } |
370 | 371 |
371 void SoftwareRenderer::setVisible(bool visible) | 372 void SoftwareRenderer::setVisible(bool visible) |
372 { | 373 { |
373 if (m_visible == visible) | 374 if (m_visible == visible) |
374 return; | 375 return; |
375 m_visible = visible; | 376 m_visible = visible; |
376 } | 377 } |
377 | 378 |
378 } // namespace cc | 379 } // namespace cc |
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