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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gl/gl_switches.h" | 5 #include "ui/gl/gl_switches.h" |
6 #include "base/basictypes.h" | 6 #include "base/basictypes.h" |
7 | 7 |
8 namespace gfx { | 8 namespace gfx { |
9 | 9 |
10 const char kGLImplementationDesktopName[] = "desktop"; | 10 const char kGLImplementationDesktopName[] = "desktop"; |
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24 } // namespace gfx | 24 } // namespace gfx |
25 | 25 |
26 namespace switches { | 26 namespace switches { |
27 | 27 |
28 // Disables use of D3D11. | 28 // Disables use of D3D11. |
29 const char kDisableD3D11[] = "disable-d3d11"; | 29 const char kDisableD3D11[] = "disable-d3d11"; |
30 | 30 |
31 // Stop the GPU from synchronizing on the vsync before presenting. | 31 // Stop the GPU from synchronizing on the vsync before presenting. |
32 const char kDisableGpuVsync[] = "disable-gpu-vsync"; | 32 const char kDisableGpuVsync[] = "disable-gpu-vsync"; |
33 | 33 |
| 34 // This flag is similar to kDisableGpuVsync but it is needed |
| 35 // for the decoupling "disable gpu vsync" and "throttle frame production". |
| 36 // It is effective only for disabling gpu vsync. |
| 37 const char kDisableDisplayVsync[] = "disable-display-vsync"; |
| 38 |
34 // Turns on GPU logging (debug build only). | 39 // Turns on GPU logging (debug build only). |
35 const char kEnableGPUServiceLogging[] = "enable-gpu-service-logging"; | 40 const char kEnableGPUServiceLogging[] = "enable-gpu-service-logging"; |
36 | 41 |
37 // Turns on calling TRACE for every GL call. | 42 // Turns on calling TRACE for every GL call. |
38 const char kEnableGPUServiceTracing[] = "enable-gpu-service-tracing"; | 43 const char kEnableGPUServiceTracing[] = "enable-gpu-service-tracing"; |
39 | 44 |
40 // Select which ANGLE backend to use. Options are: | 45 // Select which ANGLE backend to use. Options are: |
41 // default: Attempts several ANGLE renderers until one successfully | 46 // default: Attempts several ANGLE renderers until one successfully |
42 // initializes, varying ES support by platform. | 47 // initializes, varying ES support by platform. |
43 // d3d9: Legacy D3D9 renderer, ES2 only. | 48 // d3d9: Legacy D3D9 renderer, ES2 only. |
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98 kGpuNoContextLost, | 103 kGpuNoContextLost, |
99 kDisableGLDrawingForTests, | 104 kDisableGLDrawingForTests, |
100 kOverrideUseGLWithOSMesaForTests, | 105 kOverrideUseGLWithOSMesaForTests, |
101 kUseANGLE, | 106 kUseANGLE, |
102 }; | 107 }; |
103 const int kGLSwitchesCopiedFromGpuProcessHostNumSwitches = | 108 const int kGLSwitchesCopiedFromGpuProcessHostNumSwitches = |
104 arraysize(kGLSwitchesCopiedFromGpuProcessHost); | 109 arraysize(kGLSwitchesCopiedFromGpuProcessHost); |
105 | 110 |
106 } // namespace switches | 111 } // namespace switches |
107 | 112 |
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