| Index: content/renderer/media/webrtc_audio_renderer.cc
|
| diff --git a/content/renderer/media/webrtc_audio_renderer.cc b/content/renderer/media/webrtc_audio_renderer.cc
|
| index dd85dd67ee410e2997fa354371ae2c4078c31ee2..750370549b0981cd6ea9a866234cfe3f5e19fc38 100644
|
| --- a/content/renderer/media/webrtc_audio_renderer.cc
|
| +++ b/content/renderer/media/webrtc_audio_renderer.cc
|
| @@ -160,11 +160,11 @@ bool WebRtcAudioRenderer::Initialize(WebRtcAudioRendererSource* source) {
|
|
|
| // Render side: AUDIO_PCM_LOW_LATENCY on Mac OS X is based on a callback-
|
| // driven Core Audio implementation. Tests have shown that 10ms is a suitable
|
| - // frame size to use, both for 48kHz and 44.1kHz.
|
| + // frame size to use for 96kHz, 48kHz and 44.1kHz.
|
|
|
| // Use different buffer sizes depending on the current hardware sample rate.
|
| - if (sample_rate == 48000) {
|
| - buffer_size = 480;
|
| + if (sample_rate == 96000 || sample_rate == 48000) {
|
| + buffer_size = (sample_rate / 100);
|
| } else {
|
| // We do run at 44.1kHz at the actual audio layer, but ask for frames
|
| // at 44.0kHz to ensure that we can feed them to the webrtc::VoiceEngine.
|
|
|