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| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2013 Google Inc. | 3 * Copyright 2013 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 #ifndef GrCaps_DEFINED | 8 #ifndef GrCaps_DEFINED |
| 9 #define GrCaps_DEFINED | 9 #define GrCaps_DEFINED |
| 10 | 10 |
| (...skipping 66 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 77 }; | 77 }; |
| 78 | 78 |
| 79 /** | 79 /** |
| 80 * Is there any difference between the float shader variable precision types?
If this is true | 80 * Is there any difference between the float shader variable precision types?
If this is true |
| 81 * then unless the shader type is not supported, any call to getFloatShaderPr
ecisionInfo() would | 81 * then unless the shader type is not supported, any call to getFloatShaderPr
ecisionInfo() would |
| 82 * report the same info for all precisions in all shader types. | 82 * report the same info for all precisions in all shader types. |
| 83 */ | 83 */ |
| 84 bool floatPrecisionVaries() const { return fShaderPrecisionVaries; } | 84 bool floatPrecisionVaries() const { return fShaderPrecisionVaries; } |
| 85 | 85 |
| 86 protected: | 86 protected: |
| 87 /** Subclasses must call this at the end of their constructors in order to a
pply caps | 87 /** Subclasses must call this after initialization in order to apply caps ov
errides requested by |
| 88 overrides requested by the client. Note that overrides will only reduce
the caps never | 88 the client. Note that overrides will only reduce the caps never expand t
hem. */ |
| 89 expand them. */ | |
| 90 void applyOptionsOverrides(const GrContextOptions& options); | 89 void applyOptionsOverrides(const GrContextOptions& options); |
| 91 | 90 |
| 92 bool fShaderDerivativeSupport : 1; | 91 bool fShaderDerivativeSupport : 1; |
| 93 bool fGeometryShaderSupport : 1; | 92 bool fGeometryShaderSupport : 1; |
| 94 bool fPathRenderingSupport : 1; | 93 bool fPathRenderingSupport : 1; |
| 95 bool fDstReadInShaderSupport : 1; | 94 bool fDstReadInShaderSupport : 1; |
| 96 bool fDualSourceBlendingSupport : 1; | 95 bool fDualSourceBlendingSupport : 1; |
| 97 bool fMixedSamplesSupport : 1; | 96 bool fMixedSamplesSupport : 1; |
| 98 | 97 |
| 99 bool fShaderPrecisionVaries; | 98 bool fShaderPrecisionVaries; |
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| 242 bool fConfigTextureSupport[kGrPixelConfigCnt]; | 241 bool fConfigTextureSupport[kGrPixelConfigCnt]; |
| 243 | 242 |
| 244 private: | 243 private: |
| 245 bool fSupressPrints : 1; | 244 bool fSupressPrints : 1; |
| 246 bool fDrawPathMasksToCompressedTextureSupport : 1; | 245 bool fDrawPathMasksToCompressedTextureSupport : 1; |
| 247 | 246 |
| 248 typedef SkRefCnt INHERITED; | 247 typedef SkRefCnt INHERITED; |
| 249 }; | 248 }; |
| 250 | 249 |
| 251 #endif | 250 #endif |
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