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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/layers/append_quads_data.h" | 5 #include "cc/layers/append_quads_data.h" |
6 #include "cc/layers/heads_up_display_layer_impl.h" | 6 #include "cc/layers/heads_up_display_layer_impl.h" |
7 #include "cc/test/fake_impl_proxy.h" | 7 #include "cc/test/fake_impl_proxy.h" |
8 #include "cc/test/fake_layer_tree_host_impl.h" | 8 #include "cc/test/fake_layer_tree_host_impl.h" |
9 #include "cc/test/fake_output_surface.h" | 9 #include "cc/test/fake_output_surface.h" |
10 #include "cc/test/test_shared_bitmap_manager.h" | 10 #include "cc/test/test_shared_bitmap_manager.h" |
| 11 #include "cc/test/test_task_graph_runner.h" |
11 #include "testing/gtest/include/gtest/gtest.h" | 12 #include "testing/gtest/include/gtest/gtest.h" |
12 | 13 |
13 namespace cc { | 14 namespace cc { |
14 namespace { | 15 namespace { |
15 | 16 |
16 void CheckDrawLayer(HeadsUpDisplayLayerImpl* layer, | 17 void CheckDrawLayer(HeadsUpDisplayLayerImpl* layer, |
17 ResourceProvider* resource_provider, | 18 ResourceProvider* resource_provider, |
18 DrawMode draw_mode) { | 19 DrawMode draw_mode) { |
19 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); | 20 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); |
20 AppendQuadsData data; | 21 AppendQuadsData data; |
21 bool will_draw = layer->WillDraw(draw_mode, resource_provider); | 22 bool will_draw = layer->WillDraw(draw_mode, resource_provider); |
22 if (will_draw) | 23 if (will_draw) |
23 layer->AppendQuads(render_pass.get(), &data); | 24 layer->AppendQuads(render_pass.get(), &data); |
24 layer->UpdateHudTexture(draw_mode, resource_provider); | 25 layer->UpdateHudTexture(draw_mode, resource_provider); |
25 if (will_draw) | 26 if (will_draw) |
26 layer->DidDraw(resource_provider); | 27 layer->DidDraw(resource_provider); |
27 | 28 |
28 size_t expected_quad_list_size = will_draw ? 1 : 0; | 29 size_t expected_quad_list_size = will_draw ? 1 : 0; |
29 EXPECT_EQ(expected_quad_list_size, render_pass->quad_list.size()); | 30 EXPECT_EQ(expected_quad_list_size, render_pass->quad_list.size()); |
30 } | 31 } |
31 | 32 |
32 TEST(HeadsUpDisplayLayerImplTest, ResourcelessSoftwareDrawAfterResourceLoss) { | 33 TEST(HeadsUpDisplayLayerImplTest, ResourcelessSoftwareDrawAfterResourceLoss) { |
33 FakeImplProxy proxy; | 34 FakeImplProxy proxy; |
34 TestSharedBitmapManager shared_bitmap_manager; | 35 TestSharedBitmapManager shared_bitmap_manager; |
35 FakeLayerTreeHostImpl host_impl(&proxy, &shared_bitmap_manager, nullptr); | 36 TestTaskGraphRunner task_graph_runner; |
| 37 FakeLayerTreeHostImpl host_impl(&proxy, &shared_bitmap_manager, |
| 38 &task_graph_runner); |
36 host_impl.CreatePendingTree(); | 39 host_impl.CreatePendingTree(); |
37 host_impl.InitializeRenderer(FakeOutputSurface::Create3d()); | 40 host_impl.InitializeRenderer(FakeOutputSurface::Create3d()); |
38 scoped_ptr<HeadsUpDisplayLayerImpl> layer = | 41 scoped_ptr<HeadsUpDisplayLayerImpl> layer = |
39 HeadsUpDisplayLayerImpl::Create(host_impl.pending_tree(), 1); | 42 HeadsUpDisplayLayerImpl::Create(host_impl.pending_tree(), 1); |
40 layer->SetBounds(gfx::Size(100, 100)); | 43 layer->SetBounds(gfx::Size(100, 100)); |
41 layer->draw_properties().ideal_contents_scale = 1.f; | 44 layer->draw_properties().ideal_contents_scale = 1.f; |
42 | 45 |
43 // Check regular hardware draw is ok. | 46 // Check regular hardware draw is ok. |
44 CheckDrawLayer( | 47 CheckDrawLayer( |
45 layer.get(), host_impl.resource_provider(), DRAW_MODE_HARDWARE); | 48 layer.get(), host_impl.resource_provider(), DRAW_MODE_HARDWARE); |
46 | 49 |
47 // Simulate a resource loss on transitioning to resourceless software mode. | 50 // Simulate a resource loss on transitioning to resourceless software mode. |
48 layer->ReleaseResources(); | 51 layer->ReleaseResources(); |
49 | 52 |
50 // Should skip resourceless software draw and not crash in UpdateHudTexture. | 53 // Should skip resourceless software draw and not crash in UpdateHudTexture. |
51 CheckDrawLayer(layer.get(), | 54 CheckDrawLayer(layer.get(), |
52 host_impl.resource_provider(), | 55 host_impl.resource_provider(), |
53 DRAW_MODE_RESOURCELESS_SOFTWARE); | 56 DRAW_MODE_RESOURCELESS_SOFTWARE); |
54 } | 57 } |
55 | 58 |
56 } // namespace | 59 } // namespace |
57 } // namespace cc | 60 } // namespace cc |
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