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Side by Side Diff: Source/core/html/HTMLCanvasElement.h

Issue 117703004: Free temporary GPU and memory resources held by inactive or hidden 2D canvases (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: fixed upstream git branch Created 7 years ago
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1 /* 1 /*
2 * Copyright (C) 2004, 2006, 2009, 2010 Apple Inc. All rights reserved. 2 * Copyright (C) 2004, 2006, 2009, 2010 Apple Inc. All rights reserved.
3 * Copyright (C) 2007 Alp Toker <alp@atoker.com> 3 * Copyright (C) 2007 Alp Toker <alp@atoker.com>
4 * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved. 4 * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved.
5 * 5 *
6 * Redistribution and use in source and binary forms, with or without 6 * Redistribution and use in source and binary forms, with or without
7 * modification, are permitted provided that the following conditions 7 * modification, are permitted provided that the following conditions
8 * are met: 8 * are met:
9 * 1. Redistributions of source code must retain the above copyright 9 * 1. Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer. 10 * notice, this list of conditions and the following disclaimer.
(...skipping 13 matching lines...) Expand all
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
25 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28 #ifndef HTMLCanvasElement_h 28 #ifndef HTMLCanvasElement_h
29 #define HTMLCanvasElement_h 29 #define HTMLCanvasElement_h
30 30
31 #include "core/html/HTMLElement.h" 31 #include "core/html/HTMLElement.h"
32 #include "platform/geometry/FloatRect.h" 32 #include "platform/geometry/FloatRect.h"
33 #include "platform/geometry/IntSize.h" 33 #include "platform/geometry/IntSize.h"
34 #include "platform/graphics/Canvas2DLayerBridge.h"
34 #include "wtf/Forward.h" 35 #include "wtf/Forward.h"
35 36
36 #define DefaultInterpolationQuality InterpolationMedium 37 #define DefaultInterpolationQuality InterpolationMedium
37 38
38 namespace WebCore { 39 namespace WebCore {
39 40
40 class CanvasContextAttributes; 41 class CanvasContextAttributes;
41 class CanvasRenderingContext; 42 class CanvasRenderingContext;
42 class GraphicsContext; 43 class GraphicsContext;
43 class GraphicsContextStateSaver; 44 class GraphicsContextStateSaver;
44 class HTMLCanvasElement; 45 class HTMLCanvasElement;
45 class Image; 46 class Image;
46 class ImageData; 47 class ImageData;
47 class ImageBuffer; 48 class ImageBuffer;
48 class ImageBufferSurface; 49 class ImageBufferSurface;
49 class IntSize; 50 class IntSize;
50 51
51 class CanvasObserver { 52 class CanvasObserver {
52 public: 53 public:
53 virtual ~CanvasObserver() { } 54 virtual ~CanvasObserver() { }
54 55
55 virtual void canvasChanged(HTMLCanvasElement*, const FloatRect& changedRect) = 0; 56 virtual void canvasChanged(HTMLCanvasElement*, const FloatRect& changedRect) = 0;
56 virtual void canvasResized(HTMLCanvasElement*) = 0; 57 virtual void canvasResized(HTMLCanvasElement*) = 0;
57 virtual void canvasDestroyed(HTMLCanvasElement*) = 0; 58 virtual void canvasDestroyed(HTMLCanvasElement*) = 0;
58 }; 59 };
59 60
60 class HTMLCanvasElement FINAL : public HTMLElement { 61 class HTMLCanvasElement FINAL : public HTMLElement, public Canvas2DLayerBridgeCl ient {
61 public: 62 public:
62 static PassRefPtr<HTMLCanvasElement> create(Document&); 63 static PassRefPtr<HTMLCanvasElement> create(Document&);
63 virtual ~HTMLCanvasElement(); 64 virtual ~HTMLCanvasElement();
64 65
65 void addObserver(CanvasObserver*); 66 void addObserver(CanvasObserver*);
66 void removeObserver(CanvasObserver*); 67 void removeObserver(CanvasObserver*);
67 68
68 // Attributes and functions exposed to script 69 // Attributes and functions exposed to script
69 int width() const { return size().width(); } 70 int width() const { return size().width(); }
70 int height() const { return size().height(); } 71 int height() const { return size().height(); }
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118 AffineTransform baseTransform() const; 119 AffineTransform baseTransform() const;
119 120
120 bool is3D() const; 121 bool is3D() const;
121 122
122 bool hasImageBuffer() const { return m_imageBuffer.get(); } 123 bool hasImageBuffer() const { return m_imageBuffer.get(); }
123 124
124 bool shouldAccelerate(const IntSize&) const; 125 bool shouldAccelerate(const IntSize&) const;
125 126
126 InsertionNotificationRequest insertedInto(ContainerNode*) OVERRIDE; 127 InsertionNotificationRequest insertedInto(ContainerNode*) OVERRIDE;
127 128
129 // Canvas2DLayerBridgeClient implementation
130 virtual bool hidden() const OVERRIDE { return document().hidden(); }
eseidel 2013/12/19 02:56:32 Why do these individual elements know if they're h
131
128 private: 132 private:
129 explicit HTMLCanvasElement(Document&); 133 explicit HTMLCanvasElement(Document&);
130 134
131 virtual void parseAttribute(const QualifiedName&, const AtomicString&) OVERR IDE; 135 virtual void parseAttribute(const QualifiedName&, const AtomicString&) OVERR IDE;
132 virtual RenderObject* createRenderer(RenderStyle*); 136 virtual RenderObject* createRenderer(RenderStyle*);
133 virtual bool areAuthorShadowsAllowed() const OVERRIDE { return false; } 137 virtual bool areAuthorShadowsAllowed() const OVERRIDE { return false; }
134 138
135 void reset(); 139 void reset();
136 140
137 PassOwnPtr<ImageBufferSurface> createImageBufferSurface(const IntSize& devic eSize, int* msaaSampleCount); 141 PassOwnPtr<ImageBufferSurface> createImageBufferSurface(const IntSize& devic eSize, int* msaaSampleCount);
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169 173
170 mutable RefPtr<Image> m_presentedImage; 174 mutable RefPtr<Image> m_presentedImage;
171 mutable RefPtr<Image> m_copiedImage; // FIXME: This is temporary for platfor ms that have to copy the image buffer to render (and for CSSCanvasValue). 175 mutable RefPtr<Image> m_copiedImage; // FIXME: This is temporary for platfor ms that have to copy the image buffer to render (and for CSSCanvasValue).
172 }; 176 };
173 177
174 DEFINE_NODE_TYPE_CASTS(HTMLCanvasElement, hasTagName(HTMLNames::canvasTag)); 178 DEFINE_NODE_TYPE_CASTS(HTMLCanvasElement, hasTagName(HTMLNames::canvasTag));
175 179
176 } //namespace 180 } //namespace
177 181
178 #endif 182 #endif
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