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Unified Diff: media/base/android/media_codec_decoder.h

Issue 1176993005: Audio and video decoders for MediaCodecPlayer (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: A better unittest fix, increased timeout for video Created 5 years, 6 months ago
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Index: media/base/android/media_codec_decoder.h
diff --git a/media/base/android/media_codec_decoder.h b/media/base/android/media_codec_decoder.h
new file mode 100644
index 0000000000000000000000000000000000000000..5e64932e2061f9f1ce01f7cf5f63057f78c81dc7
--- /dev/null
+++ b/media/base/android/media_codec_decoder.h
@@ -0,0 +1,283 @@
+// Copyright 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef MEDIA_BASE_ANDROID_MEDIA_CODEC_DECODER_H_
+#define MEDIA_BASE_ANDROID_MEDIA_CODEC_DECODER_H_
+
+#include "base/android/scoped_java_ref.h"
+#include "base/callback.h"
+#include "base/macros.h"
+#include "base/memory/ref_counted.h"
+#include "base/memory/scoped_ptr.h"
+#include "base/single_thread_task_runner.h"
+#include "base/synchronization/lock.h"
+#include "base/threading/thread.h"
+#include "base/time/time.h"
+#include "media/base/android/access_unit_queue.h"
+#include "media/base/android/demuxer_stream_player_params.h"
+
+namespace media {
+
+class MediaCodecBridge;
+
+// The decoder for MediaCodecPlayer.
+// This class accepts the incoming data into AccessUnitQueue and works with
+// MediaCodecBridge for decoding and rendering the frames. The MediaCodecPlayer
+// has two decoder objects: audio and video.
+//
+// The decoder works on two threads. The data from demuxer comes on Media
+// thread. The commands from MediaCodecPlayer, such as Prefetch, Start,
+// RequestToStop also come on the Media thread. The operations with MediaCodec
+// buffers and rendering happen on a separate thread called Decoder thread.
+// This class creates, starts and stops it as necessary.
+//
+// Decoder's internal state machine goes through the following states:
+//
+// [ Stopped ] <------------------- (any state except Error)
+// | | |
+// | Prefetch |--- internal ------|
+// v | transition v
+// [ Prefetching ] | [ Error ]
+// | |
+// | internal transition |
+// v | Error recovery:
+// [ Prefetched ] |
+// | | (any state including Error)
+// | Start | |
+// v | | ReleaseDecoderResources
+// [ Running ] | v
+// | | [ Stopped ]
+// | RequestToStop |
+// v |
+// [ Stopping ] -------------------
+//
+//
+// [ Stopped ] --------------------
+// ^ |
+// | Flush |
+// ---------------------------
+
+class MediaCodecDecoder {
+ public:
+ // The result of MediaCodec configuration, used by MediaCodecPlayer.
+ enum ConfigStatus {
+ CONFIG_FAILURE = 0,
+ CONFIG_OK,
+ CONFIG_KEY_FRAME_REQUIRED,
+ };
+
+ // The decoder reports current playback time to the MediaCodecPlayer.
+ // For audio, the parameters designate the beginning and end of a time
+ // interval. The beginning is the estimated time that is playing right now.
+ // The end is the playback time of the last buffered data. During normal
+ // playback the subsequent intervals overlap.
+ // For video both values are PTS of the corresponding frame, i.e. the interval
+ // has zero width.
+ typedef base::Callback<void(base::TimeDelta, base::TimeDelta)>
+ SetTimeCallback;
+
+ // MediaCodecDecoder constructor.
+ // Parameters:
+ // media_task_runner:
+ // A task runner for the controlling thread. All public methods should be
+ // called on this thread, and callbacks are delivered on this thread.
+ // The MediaCodecPlayer uses a dedicated (Media) thread for this.
+ // request_data_cb:
+ // Called periodically as the amount of internally stored data decreased.
+ // The receiver should call OnDemuxerDataAvailable() with more data.
+ // starvation_cb:
+ // Called when starvation is detected. The decoder state does not change.
+ // The player is supposed to stop and then prefetch the decoder.
+ // stop_done_cb:
+ // Called when async stop request is completed.
+ // error_cb:
+ // Called when a MediaCodec error occurred. If this happens, a player has
+ // to either call ReleaseDecoderResources() or destroy the decoder object.
+ // decoder_thread_name:
+ // The thread name to be passed to decoder thread constructor.
+ MediaCodecDecoder(
+ const scoped_refptr<base::SingleThreadTaskRunner>& media_task_runner,
+ const base::Closure& request_data_cb,
+ const base::Closure& starvation_cb,
+ const base::Closure& stop_done_cb,
+ const base::Closure& error_cb,
+ const char* decoder_thread_name);
+ virtual ~MediaCodecDecoder();
+
+ virtual const char* class_name() const;
+
+ // MediaCodecDecoder exists through the whole lifetime of the player
+ // to support dynamic addition and removal of the streams.
+ // This method returns true if the current stream (audio or video)
+ // is currently active.
+ virtual bool HasStream() const = 0;
+
+ // Stores configuration for the use of upcoming Configure()
+ virtual void SetDemuxerConfigs(const DemuxerConfigs& configs) = 0;
+
+ // Stops decoder thread, releases the MediaCodecBridge and other resources.
+ virtual void ReleaseDecoderResources();
+
+ // Flushes the MediaCodec and resets the AccessUnitQueue.
+ // Decoder thread should not be running.
+ virtual void Flush();
+
+ // Releases MediaCodecBridge.
+ void ReleaseMediaCodec();
+
+ // Returns corresponding conditions.
+ bool IsPrefetchingOrPlaying() const;
+ bool IsStopped() const;
+ bool IsCompleted() const;
+
+ base::android::ScopedJavaLocalRef<jobject> GetMediaCrypto();
+
+ // Starts prefetching: accumulates enough data in AccessUnitQueue.
+ // Decoder thread is not running.
+ void Prefetch(const base::Closure& prefetch_done_cb);
+
+ // Configures MediaCodec.
+ ConfigStatus Configure();
+
+ // Starts the decoder thread and resumes the playback.
+ bool Start(base::TimeDelta current_time);
+
+ // Stops the playback process synchronously. This method stops the decoder
+ // thread synchronously, and then releases all MediaCodec buffers.
+ void SyncStop();
+
+ // Requests to stop the playback and returns.
+ // Decoder will stop asynchronously after all the dequeued output buffers
+ // are rendered.
+ void RequestToStop();
+
+ // Notification posted when asynchronous stop is done or playback completed.
+ void OnLastFrameRendered(bool completed);
+
+ // Puts the incoming data into AccessUnitQueue.
+ void OnDemuxerDataAvailable(const DemuxerData& data);
+
+ protected:
+ // Returns true if the new DemuxerConfigs requires MediaCodec
+ // reconfiguration.
+ virtual bool IsCodecReconfigureNeeded(const DemuxerConfigs& curr,
+ const DemuxerConfigs& next) const = 0;
+
+ // Does the part of MediaCodecBridge configuration that is specific
+ // to audio or video.
+ virtual ConfigStatus ConfigureInternal() = 0;
+
+ // Associates PTS with device time so we can calculate delays.
+ // We use delays for video decoder only.
+ virtual void SynchronizePTSWithTime(base::TimeDelta current_time) {}
+
+ // Processes the change of the output format, varies by stream.
+ virtual void OnOutputFormatChanged() = 0;
+
+ // Renders the decoded frame and releases output buffer, or posts
+ // a delayed task to do it at a later time,
+ virtual void Render(int buffer_index,
+ size_t size,
+ bool render_output,
+ base::TimeDelta pts,
+ bool eos_encountered) = 0;
+
+ // Returns the number of delayed task (we might have them for video).
+ virtual int NumDelayedRenderTasks() const;
+
+ // Releases output buffers that are dequeued and not released yet
+ // because their rendering is delayed (video).
+ virtual void ReleaseDelayedBuffers() {}
+
+ // Helper methods.
+
+ // Notifies the decoder if the frame is the last one.
+ void CheckLastFrame(bool eos_encountered, bool has_delayed_tasks);
+
+ // Protected data.
+
+ // Object for posting tasks on Media thread.
+ scoped_refptr<base::SingleThreadTaskRunner> media_task_runner_;
+
+ // Controls Android MediaCodec
+ scoped_ptr<MediaCodecBridge> media_codec_bridge_;
+
+ // We call MediaCodecBridge on this thread for both
+ // input and output buffers.
+ base::Thread decoder_thread_;
+
+ // The queue of access units.
+ AccessUnitQueue au_queue_;
+
+ private:
+ enum DecoderState {
+ kStopped = 0,
+ kPrefetching,
+ kPrefetched,
+ kRunning,
+ kStopping,
+ kError,
+ };
+
+ // Helper method that processes an error from MediaCodec.
+ void OnCodecError();
+
+ // Prefetching callback that is posted to Media thread
+ // in the kPrefetching state.
+ void PrefetchNextChunk();
+
+ // The callback to do actual playback. Posted to Decoder thread
+ // in the kRunning state.
+ void ProcessNextFrame();
+
+ // Helper method for ProcessNextFrame.
+ // Pushes one input buffer to the MediaCodec if the codec can accept it.
+ // Returns false if there was MediaCodec error.
+ bool EnqueueInputBuffer();
+
+ // Helper method for ProcessNextFrame.
+ // Pulls all currently available output frames and renders them.
+ // Returns false if there was MediaCodec error.
+ bool DepleteOutputBufferQueue(bool* eos_encountered);
+
+ DecoderState GetState() const;
+ void SetState(DecoderState state);
+ const char* AsString(DecoderState state);
+
+ // Private Data.
+
+ // Callback used to request more data.
+ base::Closure request_data_cb_;
+
+ // These notifications are called on corresponding conditions.
+ base::Closure prefetch_done_cb_;
+ base::Closure starvation_cb_;
+ base::Closure stop_done_cb_;
+ base::Closure error_cb_;
+
+ // Callback used to post OnCodecError method.
+ base::Closure internal_error_cb_;
+
+ // Internal state.
+ DecoderState state_;
+ mutable base::Lock state_lock_;
+
+ // Flag is set when the EOS is enqueued into MediaCodec. Reset by Flush.
+ bool eos_enqueued_;
+
+ // Flag is set when the EOS is received in MediaCodec output. Reset by Flush.
+ bool completed_;
+
+ // Flag to ensure we post last frame notification once.
+ bool last_frame_posted_;
+
+ // NOTE: Weak pointers must be invalidated before all other member variables.
+ base::WeakPtrFactory<MediaCodecDecoder> weak_factory_;
+
+ DISALLOW_COPY_AND_ASSIGN(MediaCodecDecoder);
+};
+
+} // namespace media
+
+#endif // MEDIA_BASE_ANDROID_MEDIA_CODEC_DECODER_H_
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