| Index: src/gpu/GrAAHairLinePathRenderer.cpp
|
| diff --git a/src/gpu/GrAAHairLinePathRenderer.cpp b/src/gpu/GrAAHairLinePathRenderer.cpp
|
| index b7cb237436c6673081ddb74aef68bf33e58dfc55..da60a6cabd4a8e8f068c2560ff14e4ced5044146 100644
|
| --- a/src/gpu/GrAAHairLinePathRenderer.cpp
|
| +++ b/src/gpu/GrAAHairLinePathRenderer.cpp
|
| @@ -345,7 +345,7 @@ static int gather_lines_and_quads(const SkPath& path,
|
| if (SkIRect::Intersects(devClipBounds, ibounds)) {
|
| PREALLOC_PTARRAY(32) q;
|
| // we don't need a direction if we aren't constraining the subdivision
|
| - static const SkPath::Direction kDummyDir = SkPath::kCCW_Direction;
|
| + const SkPathPriv::FirstDirection kDummyDir = SkPathPriv::kCCW_FirstDirection;
|
| // We convert cubics to quadratics (for now).
|
| // In perspective have to do conversion in src space.
|
| if (persp) {
|
|
|