| Index: src/gpu/GrAAHairLinePathRenderer.cpp
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| diff --git a/src/gpu/GrAAHairLinePathRenderer.cpp b/src/gpu/GrAAHairLinePathRenderer.cpp
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| index b7cb237436c6673081ddb74aef68bf33e58dfc55..da60a6cabd4a8e8f068c2560ff14e4ced5044146 100644
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| --- a/src/gpu/GrAAHairLinePathRenderer.cpp
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| +++ b/src/gpu/GrAAHairLinePathRenderer.cpp
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| @@ -345,7 +345,7 @@ static int gather_lines_and_quads(const SkPath& path,
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|                  if (SkIRect::Intersects(devClipBounds, ibounds)) {
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|                      PREALLOC_PTARRAY(32) q;
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|                      // we don't need a direction if we aren't constraining the subdivision
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| -                    static const SkPath::Direction kDummyDir = SkPath::kCCW_Direction;
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| +                    const SkPathPriv::FirstDirection kDummyDir = SkPathPriv::kCCW_FirstDirection;
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|                      // We convert cubics to quadratics (for now).
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|                      // In perspective have to do conversion in src space.
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|                      if (persp) {
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| 
 |