Index: src/gpu/GrAAHairLinePathRenderer.cpp |
diff --git a/src/gpu/GrAAHairLinePathRenderer.cpp b/src/gpu/GrAAHairLinePathRenderer.cpp |
index b7cb237436c6673081ddb74aef68bf33e58dfc55..da60a6cabd4a8e8f068c2560ff14e4ced5044146 100644 |
--- a/src/gpu/GrAAHairLinePathRenderer.cpp |
+++ b/src/gpu/GrAAHairLinePathRenderer.cpp |
@@ -345,7 +345,7 @@ static int gather_lines_and_quads(const SkPath& path, |
if (SkIRect::Intersects(devClipBounds, ibounds)) { |
PREALLOC_PTARRAY(32) q; |
// we don't need a direction if we aren't constraining the subdivision |
- static const SkPath::Direction kDummyDir = SkPath::kCCW_Direction; |
+ const SkPathPriv::FirstDirection kDummyDir = SkPathPriv::kCCW_FirstDirection; |
// We convert cubics to quadratics (for now). |
// In perspective have to do conversion in src space. |
if (persp) { |