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Side by Side Diff: src/gpu/GrPathUtils.h

Issue 1176953002: move SkPath direction-as-computed into SkPathPriv (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrPathUtils_DEFINED 8 #ifndef GrPathUtils_DEFINED
9 #define GrPathUtils_DEFINED 9 #define GrPathUtils_DEFINED
10 10
11 #include "SkRect.h" 11 #include "SkRect.h"
12 #include "SkPath.h" 12 #include "SkPathPriv.h"
13 #include "SkTArray.h" 13 #include "SkTArray.h"
14 14
15 class SkMatrix; 15 class SkMatrix;
16 16
17 /** 17 /**
18 * Utilities for evaluating paths. 18 * Utilities for evaluating paths.
19 */ 19 */
20 namespace GrPathUtils { 20 namespace GrPathUtils {
21 SkScalar scaleToleranceToSrc(SkScalar devTol, 21 SkScalar scaleToleranceToSrc(SkScalar devTol,
22 const SkMatrix& viewM, 22 const SkMatrix& viewM,
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114 // ensure that the new control point lies between the lines ab and cd. The 114 // ensure that the new control point lies between the lines ab and cd. The
115 // convex path renderer requires this. It starts with a path where all the 115 // convex path renderer requires this. It starts with a path where all the
116 // control points taken together form a convex polygon. It relies on this 116 // control points taken together form a convex polygon. It relies on this
117 // property and the quadratic approximation of cubics step cannot alter it. 117 // property and the quadratic approximation of cubics step cannot alter it.
118 // Setting constrainWithinTangents to true enforces this property. When this 118 // Setting constrainWithinTangents to true enforces this property. When this
119 // is true the cubic must be simple and dir must specify the orientation of 119 // is true the cubic must be simple and dir must specify the orientation of
120 // the cubic. Otherwise, dir is ignored. 120 // the cubic. Otherwise, dir is ignored.
121 void convertCubicToQuads(const SkPoint p[4], 121 void convertCubicToQuads(const SkPoint p[4],
122 SkScalar tolScale, 122 SkScalar tolScale,
123 bool constrainWithinTangents, 123 bool constrainWithinTangents,
124 SkPath::Direction dir, 124 SkPathPriv::FirstDirection dir,
125 SkTArray<SkPoint, true>* quads); 125 SkTArray<SkPoint, true>* quads);
126 126
127 // Chops the cubic bezier passed in by src, at the double point (intersectio n point) 127 // Chops the cubic bezier passed in by src, at the double point (intersectio n point)
128 // if the curve is a cubic loop. If it is a loop, there will be two parametr ic values for 128 // if the curve is a cubic loop. If it is a loop, there will be two parametr ic values for
129 // the double point: ls and ms. We chop the cubic at these values if they ar e between 0 and 1. 129 // the double point: ls and ms. We chop the cubic at these values if they ar e between 0 and 1.
130 // Return value: 130 // Return value:
131 // Value of 3: ls and ms are both between (0,1), and dst will contain the th ree cubics, 131 // Value of 3: ls and ms are both between (0,1), and dst will contain the th ree cubics,
132 // dst[0..3], dst[3..6], and dst[6..9] if dst is not NULL 132 // dst[0..3], dst[3..6], and dst[6..9] if dst is not NULL
133 // Value of 2: Only one of ls and ms are between (0,1), and dst will contain the two cubics, 133 // Value of 2: Only one of ls and ms are between (0,1), and dst will contain the two cubics,
134 // dst[0..3] and dst[3..6] if dst is not NULL 134 // dst[0..3] and dst[3..6] if dst is not NULL
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170 void getCubicKLM(const SkPoint p[4], SkScalar klm[9]); 170 void getCubicKLM(const SkPoint p[4], SkScalar klm[9]);
171 171
172 // When tessellating curved paths into linear segments, this defines the max imum distance 172 // When tessellating curved paths into linear segments, this defines the max imum distance
173 // in screen space which a segment may deviate from the mathmatically correc t value. 173 // in screen space which a segment may deviate from the mathmatically correc t value.
174 // Above this value, the segment will be subdivided. 174 // Above this value, the segment will be subdivided.
175 // This value was chosen to approximate the supersampling accuracy of the ra ster path (16 175 // This value was chosen to approximate the supersampling accuracy of the ra ster path (16
176 // samples, or one quarter pixel). 176 // samples, or one quarter pixel).
177 static const SkScalar kDefaultTolerance = SkDoubleToScalar(0.25); 177 static const SkScalar kDefaultTolerance = SkDoubleToScalar(0.25);
178 }; 178 };
179 #endif 179 #endif
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