| Index: Source/platform/graphics/Path.h
|
| diff --git a/Source/platform/graphics/Path.h b/Source/platform/graphics/Path.h
|
| index 21cd8c2895a919b0111b1523ca1200d36e1245d6..8ff2eaa35a15f8348060288ebd31966e61099ff1 100644
|
| --- a/Source/platform/graphics/Path.h
|
| +++ b/Source/platform/graphics/Path.h
|
| @@ -82,7 +82,6 @@ public:
|
|
|
| float length() const;
|
| FloatPoint pointAtLength(float length, bool& ok) const;
|
| - float normalAngleAtLength(float length, bool& ok) const;
|
| bool pointAndNormalAtLength(float length, FloatPoint&, float&) const;
|
|
|
| // Helper for computing a sequence of positions and normals (normal angles) on a path.
|
| @@ -115,7 +114,6 @@ public:
|
| bool hasCurrentPoint() const;
|
| FloatPoint currentPoint() const;
|
|
|
| - WindRule windRule() const;
|
| void setWindRule(const WindRule);
|
|
|
| void moveTo(const FloatPoint&);
|
| @@ -147,7 +145,6 @@ public:
|
| void addBeziersForRoundedRect(const FloatRect&, const FloatSize& topLeftRadius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& bottomRightRadius);
|
|
|
| bool subtractPath(const Path&);
|
| - bool intersectPath(const Path&);
|
|
|
| // Updates the path to the union (inclusive-or) of itself with the given argument.
|
| bool unionPath(const Path& other);
|
|
|