Index: Source/platform/graphics/Path.h |
diff --git a/Source/platform/graphics/Path.h b/Source/platform/graphics/Path.h |
index 21cd8c2895a919b0111b1523ca1200d36e1245d6..8ff2eaa35a15f8348060288ebd31966e61099ff1 100644 |
--- a/Source/platform/graphics/Path.h |
+++ b/Source/platform/graphics/Path.h |
@@ -82,7 +82,6 @@ public: |
float length() const; |
FloatPoint pointAtLength(float length, bool& ok) const; |
- float normalAngleAtLength(float length, bool& ok) const; |
bool pointAndNormalAtLength(float length, FloatPoint&, float&) const; |
// Helper for computing a sequence of positions and normals (normal angles) on a path. |
@@ -115,7 +114,6 @@ public: |
bool hasCurrentPoint() const; |
FloatPoint currentPoint() const; |
- WindRule windRule() const; |
void setWindRule(const WindRule); |
void moveTo(const FloatPoint&); |
@@ -147,7 +145,6 @@ public: |
void addBeziersForRoundedRect(const FloatRect&, const FloatSize& topLeftRadius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& bottomRightRadius); |
bool subtractPath(const Path&); |
- bool intersectPath(const Path&); |
// Updates the path to the union (inclusive-or) of itself with the given argument. |
bool unionPath(const Path& other); |