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Side by Side Diff: src/compiler/ast-graph-builder.h

Issue 1175503002: Turbofan: Make type feedback vector a Node. (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@master
Patch Set: REBASE. Created 5 years, 6 months ago
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1 // Copyright 2014 the V8 project authors. All rights reserved. 1 // Copyright 2014 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_COMPILER_AST_GRAPH_BUILDER_H_ 5 #ifndef V8_COMPILER_AST_GRAPH_BUILDER_H_
6 #define V8_COMPILER_AST_GRAPH_BUILDER_H_ 6 #define V8_COMPILER_AST_GRAPH_BUILDER_H_
7 7
8 #include "src/ast.h" 8 #include "src/ast.h"
9 #include "src/compiler/js-graph.h" 9 #include "src/compiler/js-graph.h"
10 #include "src/compiler/liveness-analyzer.h" 10 #include "src/compiler/liveness-analyzer.h"
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81 81
82 // Stack of control scopes currently entered by the visitor. 82 // Stack of control scopes currently entered by the visitor.
83 ControlScope* execution_control_; 83 ControlScope* execution_control_;
84 84
85 // Stack of context objects pushed onto the chain by the visitor. 85 // Stack of context objects pushed onto the chain by the visitor.
86 ContextScope* execution_context_; 86 ContextScope* execution_context_;
87 87
88 // Nodes representing values in the activation record. 88 // Nodes representing values in the activation record.
89 SetOncePointer<Node> function_closure_; 89 SetOncePointer<Node> function_closure_;
90 SetOncePointer<Node> function_context_; 90 SetOncePointer<Node> function_context_;
91 SetOncePointer<Node> feedback_vector_;
91 92
92 // Tracks how many try-blocks are currently entered. 93 // Tracks how many try-blocks are currently entered.
93 int try_catch_nesting_level_; 94 int try_catch_nesting_level_;
94 int try_nesting_level_; 95 int try_nesting_level_;
95 96
96 // Temporary storage for building node input lists. 97 // Temporary storage for building node input lists.
97 int input_buffer_size_; 98 int input_buffer_size_;
98 Node** input_buffer_; 99 Node** input_buffer_;
99 100
100 // Control nodes that exit the function body. 101 // Control nodes that exit the function body.
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140 141
141 // Create the main graph body by visiting the AST. 142 // Create the main graph body by visiting the AST.
142 void CreateGraphBody(bool stack_check); 143 void CreateGraphBody(bool stack_check);
143 144
144 // Create the node that represents the outer context of the function. 145 // Create the node that represents the outer context of the function.
145 void CreateFunctionContext(bool constant_context); 146 void CreateFunctionContext(bool constant_context);
146 147
147 // Get or create the node that represents the outer function closure. 148 // Get or create the node that represents the outer function closure.
148 Node* GetFunctionClosure(); 149 Node* GetFunctionClosure();
149 150
151 // Get or create the node that represents the functions type feedback vector.
152 Node* GetFeedbackVector();
153
150 // Node creation helpers. 154 // Node creation helpers.
151 Node* NewNode(const Operator* op, bool incomplete = false) { 155 Node* NewNode(const Operator* op, bool incomplete = false) {
152 return MakeNode(op, 0, static_cast<Node**>(NULL), incomplete); 156 return MakeNode(op, 0, static_cast<Node**>(NULL), incomplete);
153 } 157 }
154 158
155 Node* NewNode(const Operator* op, Node* n1) { 159 Node* NewNode(const Operator* op, Node* n1) {
156 return MakeNode(op, 1, &n1, false); 160 return MakeNode(op, 1, &n1, false);
157 } 161 }
158 162
159 Node* NewNode(const Operator* op, Node* n1, Node* n2) { 163 Node* NewNode(const Operator* op, Node* n1, Node* n2) {
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224 void ClearNonLiveSlotsInFrameStates(); 228 void ClearNonLiveSlotsInFrameStates();
225 229
226 // Helper to wrap a Handle<T> into a Unique<T>. 230 // Helper to wrap a Handle<T> into a Unique<T>.
227 template <class T> 231 template <class T>
228 Unique<T> MakeUnique(Handle<T> object) { 232 Unique<T> MakeUnique(Handle<T> object) {
229 return Unique<T>::CreateUninitialized(object); 233 return Unique<T>::CreateUninitialized(object);
230 } 234 }
231 235
232 Node** EnsureInputBufferSize(int size); 236 Node** EnsureInputBufferSize(int size);
233 237
234 // Named and keyed loads require a VectorSlotPair for successful lowering. 238 // Named and keyed loads require a ResolvedFeedbackSlot for successful
235 VectorSlotPair CreateVectorSlotPair(FeedbackVectorICSlot slot) const; 239 // lowering.
240 ResolvedFeedbackSlot ResolveFeedbackSlot(FeedbackVectorICSlot slot) const;
236 241
237 // Determine which contexts need to be checked for extension objects that 242 // Determine which contexts need to be checked for extension objects that
238 // might shadow the optimistic declaration of dynamic lookup variables. 243 // might shadow the optimistic declaration of dynamic lookup variables.
239 uint32_t ComputeBitsetForDynamicGlobal(Variable* variable); 244 uint32_t ComputeBitsetForDynamicGlobal(Variable* variable);
240 uint32_t ComputeBitsetForDynamicContext(Variable* variable); 245 uint32_t ComputeBitsetForDynamicContext(Variable* variable);
241 246
242 // =========================================================================== 247 // ===========================================================================
243 // The following build methods all generate graph fragments and return one 248 // The following build methods all generate graph fragments and return one
244 // resulting node. The operand stack height remains the same, variables and 249 // resulting node. The operand stack height remains the same, variables and
245 // other dependencies tracked by the environment might be mutated though. 250 // other dependencies tracked by the environment might be mutated though.
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264 // Builders for variable load and assignment. 269 // Builders for variable load and assignment.
265 Node* BuildVariableAssignment(Variable* variable, Node* value, 270 Node* BuildVariableAssignment(Variable* variable, Node* value,
266 Token::Value op, BailoutId bailout_id, 271 Token::Value op, BailoutId bailout_id,
267 FrameStateBeforeAndAfter& states, 272 FrameStateBeforeAndAfter& states,
268 OutputFrameStateCombine framestate_combine = 273 OutputFrameStateCombine framestate_combine =
269 OutputFrameStateCombine::Ignore()); 274 OutputFrameStateCombine::Ignore());
270 Node* BuildVariableDelete(Variable* variable, BailoutId bailout_id, 275 Node* BuildVariableDelete(Variable* variable, BailoutId bailout_id,
271 OutputFrameStateCombine framestate_combine); 276 OutputFrameStateCombine framestate_combine);
272 Node* BuildVariableLoad(Variable* variable, BailoutId bailout_id, 277 Node* BuildVariableLoad(Variable* variable, BailoutId bailout_id,
273 FrameStateBeforeAndAfter& states, 278 FrameStateBeforeAndAfter& states,
274 const VectorSlotPair& feedback, 279 const ResolvedFeedbackSlot& feedback,
275 OutputFrameStateCombine framestate_combine, 280 OutputFrameStateCombine framestate_combine,
276 ContextualMode mode = CONTEXTUAL); 281 ContextualMode mode = CONTEXTUAL);
277 282
278 // Builders for property loads and stores. 283 // Builders for property loads and stores.
279 Node* BuildKeyedLoad(Node* receiver, Node* key, 284 Node* BuildKeyedLoad(Node* receiver, Node* key,
280 const VectorSlotPair& feedback); 285 const ResolvedFeedbackSlot& feedback);
281 Node* BuildNamedLoad(Node* receiver, Handle<Name> name, 286 Node* BuildNamedLoad(Node* receiver, Handle<Name> name,
282 const VectorSlotPair& feedback, 287 const ResolvedFeedbackSlot& feedback,
283 ContextualMode mode = NOT_CONTEXTUAL); 288 ContextualMode mode = NOT_CONTEXTUAL);
284 Node* BuildKeyedStore(Node* receiver, Node* key, Node* value, 289 Node* BuildKeyedStore(Node* receiver, Node* key, Node* value,
285 TypeFeedbackId id); 290 TypeFeedbackId id);
286 Node* BuildNamedStore(Node* receiver, Handle<Name>, Node* value, 291 Node* BuildNamedStore(Node* receiver, Handle<Name>, Node* value,
287 TypeFeedbackId id); 292 TypeFeedbackId id);
288 293
289 // Builders for super property loads and stores. 294 // Builders for super property loads and stores.
290 Node* BuildKeyedSuperStore(Node* receiver, Node* home_object, Node* key, 295 Node* BuildKeyedSuperStore(Node* receiver, Node* home_object, Node* key,
291 Node* value, TypeFeedbackId id); 296 Node* value, TypeFeedbackId id);
292 Node* BuildNamedSuperStore(Node* receiver, Node* home_object, 297 Node* BuildNamedSuperStore(Node* receiver, Node* home_object,
293 Handle<Name> name, Node* value, TypeFeedbackId id); 298 Handle<Name> name, Node* value, TypeFeedbackId id);
294 Node* BuildNamedSuperLoad(Node* receiver, Node* home_object, 299 Node* BuildNamedSuperLoad(Node* receiver, Node* home_object,
295 Handle<Name> name, const VectorSlotPair& feedback); 300 Handle<Name> name,
301 const ResolvedFeedbackSlot& feedback);
296 Node* BuildKeyedSuperLoad(Node* receiver, Node* home_object, Node* key, 302 Node* BuildKeyedSuperLoad(Node* receiver, Node* home_object, Node* key,
297 const VectorSlotPair& feedback); 303 const ResolvedFeedbackSlot& feedback);
298 304
299 // Builders for accessing the function context. 305 // Builders for accessing the function context.
300 Node* BuildLoadBuiltinsObject(); 306 Node* BuildLoadBuiltinsObject();
301 Node* BuildLoadGlobalObject(); 307 Node* BuildLoadGlobalObject();
302 Node* BuildLoadGlobalProxy(); 308 Node* BuildLoadGlobalProxy();
303 Node* BuildLoadClosure(); 309 Node* BuildLoadClosure();
304 Node* BuildLoadObjectField(Node* object, int offset); 310 Node* BuildLoadObjectField(Node* object, int offset);
305 311
306 // Builders for accessing external references. 312 // Builders for accessing external references.
307 Node* BuildLoadExternal(ExternalReference ref, MachineType type); 313 Node* BuildLoadExternal(ExternalReference ref, MachineType type);
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526 532
527 // Prepare environment to be used as loop header. 533 // Prepare environment to be used as loop header.
528 void PrepareForLoop(BitVector* assigned, bool is_osr = false); 534 void PrepareForLoop(BitVector* assigned, bool is_osr = false);
529 }; 535 };
530 536
531 } // namespace compiler 537 } // namespace compiler
532 } // namespace internal 538 } // namespace internal
533 } // namespace v8 539 } // namespace v8
534 540
535 #endif // V8_COMPILER_AST_GRAPH_BUILDER_H_ 541 #endif // V8_COMPILER_AST_GRAPH_BUILDER_H_
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