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Issue 1175503002: Turbofan: Make type feedback vector a Node. (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@master
Patch Set: REBASE. Created 5 years, 6 months ago
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1 // Copyright 2014 the V8 project authors. All rights reserved. 1 // Copyright 2014 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "src/compiler/ast-graph-builder.h" 5 #include "src/compiler/ast-graph-builder.h"
6 6
7 #include "src/compiler.h" 7 #include "src/compiler.h"
8 #include "src/compiler/ast-loop-assignment-analyzer.h" 8 #include "src/compiler/ast-loop-assignment-analyzer.h"
9 #include "src/compiler/control-builders.h" 9 #include "src/compiler/control-builders.h"
10 #include "src/compiler/js-type-feedback.h" 10 #include "src/compiler/js-type-feedback.h"
(...skipping 446 matching lines...) Expand 10 before | Expand all | Expand 10 after
457 if (!function_closure_.is_set()) { 457 if (!function_closure_.is_set()) {
458 const Operator* op = common()->Parameter( 458 const Operator* op = common()->Parameter(
459 Linkage::kJSFunctionCallClosureParamIndex, "%closure"); 459 Linkage::kJSFunctionCallClosureParamIndex, "%closure");
460 Node* node = NewNode(op, graph()->start()); 460 Node* node = NewNode(op, graph()->start());
461 function_closure_.set(node); 461 function_closure_.set(node);
462 } 462 }
463 return function_closure_.get(); 463 return function_closure_.get();
464 } 464 }
465 465
466 466
467 Node* AstGraphBuilder::GetFeedbackVector() {
468 if (!feedback_vector_.is_set()) {
469 Node* vector =
470 jsgraph()->Constant(handle(info()->shared_info()->feedback_vector()));
471 feedback_vector_.set(vector);
472 }
473 return feedback_vector_.get();
474 }
475
476
467 void AstGraphBuilder::CreateFunctionContext(bool constant_context) { 477 void AstGraphBuilder::CreateFunctionContext(bool constant_context) {
468 function_context_.set(constant_context 478 function_context_.set(constant_context
469 ? jsgraph()->HeapConstant(info()->context()) 479 ? jsgraph()->HeapConstant(info()->context())
470 : NewOuterContextParam()); 480 : NewOuterContextParam());
471 } 481 }
472 482
473 483
474 Node* AstGraphBuilder::NewOuterContextParam() { 484 Node* AstGraphBuilder::NewOuterContextParam() {
475 // Parameter (arity + 1) is special for the outer context of the function 485 // Parameter (arity + 1) is special for the outer context of the function
476 const Operator* op = 486 const Operator* op =
(...skipping 1167 matching lines...) Expand 10 before | Expand all | Expand 10 after
1644 compare_if.Then(); 1654 compare_if.Then();
1645 Visit(expr->then_expression()); 1655 Visit(expr->then_expression());
1646 compare_if.Else(); 1656 compare_if.Else();
1647 Visit(expr->else_expression()); 1657 Visit(expr->else_expression());
1648 compare_if.End(); 1658 compare_if.End();
1649 ast_context()->ReplaceValue(); 1659 ast_context()->ReplaceValue();
1650 } 1660 }
1651 1661
1652 1662
1653 void AstGraphBuilder::VisitVariableProxy(VariableProxy* expr) { 1663 void AstGraphBuilder::VisitVariableProxy(VariableProxy* expr) {
1654 VectorSlotPair pair = CreateVectorSlotPair(expr->VariableFeedbackSlot()); 1664 ResolvedFeedbackSlot slot = ResolveFeedbackSlot(expr->VariableFeedbackSlot());
1655 FrameStateBeforeAndAfter states(this, BeforeId(expr)); 1665 FrameStateBeforeAndAfter states(this, BeforeId(expr));
1656 Node* value = BuildVariableLoad(expr->var(), expr->id(), states, pair, 1666 Node* value = BuildVariableLoad(expr->var(), expr->id(), states, slot,
1657 ast_context()->GetStateCombine()); 1667 ast_context()->GetStateCombine());
1658 ast_context()->ProduceValue(value); 1668 ast_context()->ProduceValue(value);
1659 } 1669 }
1660 1670
1661 1671
1662 void AstGraphBuilder::VisitLiteral(Literal* expr) { 1672 void AstGraphBuilder::VisitLiteral(Literal* expr) {
1663 Node* value = jsgraph()->Constant(expr->value()); 1673 Node* value = jsgraph()->Constant(expr->value());
1664 ast_context()->ProduceValue(value); 1674 ast_context()->ProduceValue(value);
1665 } 1675 }
1666 1676
(...skipping 397 matching lines...) Expand 10 before | Expand all | Expand 10 after
2064 } 2074 }
2065 2075
2066 BailoutId before_store_id = BailoutId::None(); 2076 BailoutId before_store_id = BailoutId::None();
2067 // Evaluate the value and potentially handle compound assignments by loading 2077 // Evaluate the value and potentially handle compound assignments by loading
2068 // the left-hand side value and performing a binary operation. 2078 // the left-hand side value and performing a binary operation.
2069 if (expr->is_compound()) { 2079 if (expr->is_compound()) {
2070 Node* old_value = NULL; 2080 Node* old_value = NULL;
2071 switch (assign_type) { 2081 switch (assign_type) {
2072 case VARIABLE: { 2082 case VARIABLE: {
2073 VariableProxy* proxy = expr->target()->AsVariableProxy(); 2083 VariableProxy* proxy = expr->target()->AsVariableProxy();
2074 VectorSlotPair pair = 2084 ResolvedFeedbackSlot slot =
2075 CreateVectorSlotPair(proxy->VariableFeedbackSlot()); 2085 ResolveFeedbackSlot(proxy->VariableFeedbackSlot());
2076 FrameStateBeforeAndAfter states(this, BeforeId(proxy)); 2086 FrameStateBeforeAndAfter states(this, BeforeId(proxy));
2077 old_value = 2087 old_value =
2078 BuildVariableLoad(proxy->var(), expr->target()->id(), states, pair, 2088 BuildVariableLoad(proxy->var(), expr->target()->id(), states, slot,
2079 OutputFrameStateCombine::Push()); 2089 OutputFrameStateCombine::Push());
2080 break; 2090 break;
2081 } 2091 }
2082 case NAMED_PROPERTY: { 2092 case NAMED_PROPERTY: {
2083 Node* object = environment()->Top(); 2093 Node* object = environment()->Top();
2084 Handle<Name> name = property->key()->AsLiteral()->AsPropertyName(); 2094 Handle<Name> name = property->key()->AsLiteral()->AsPropertyName();
2085 VectorSlotPair pair = 2095 ResolvedFeedbackSlot slot =
2086 CreateVectorSlotPair(property->PropertyFeedbackSlot()); 2096 ResolveFeedbackSlot(property->PropertyFeedbackSlot());
2087 FrameStateBeforeAndAfter states(this, property->obj()->id()); 2097 FrameStateBeforeAndAfter states(this, property->obj()->id());
2088 old_value = BuildNamedLoad(object, name, pair); 2098 old_value = BuildNamedLoad(object, name, slot);
2089 states.AddToNode(old_value, property->LoadId(), 2099 states.AddToNode(old_value, property->LoadId(),
2090 OutputFrameStateCombine::Push()); 2100 OutputFrameStateCombine::Push());
2091 break; 2101 break;
2092 } 2102 }
2093 case KEYED_PROPERTY: { 2103 case KEYED_PROPERTY: {
2094 Node* key = environment()->Top(); 2104 Node* key = environment()->Top();
2095 Node* object = environment()->Peek(1); 2105 Node* object = environment()->Peek(1);
2096 VectorSlotPair pair = 2106 ResolvedFeedbackSlot slot =
2097 CreateVectorSlotPair(property->PropertyFeedbackSlot()); 2107 ResolveFeedbackSlot(property->PropertyFeedbackSlot());
2098 FrameStateBeforeAndAfter states(this, property->key()->id()); 2108 FrameStateBeforeAndAfter states(this, property->key()->id());
2099 old_value = BuildKeyedLoad(object, key, pair); 2109 old_value = BuildKeyedLoad(object, key, slot);
2100 states.AddToNode(old_value, property->LoadId(), 2110 states.AddToNode(old_value, property->LoadId(),
2101 OutputFrameStateCombine::Push()); 2111 OutputFrameStateCombine::Push());
2102 break; 2112 break;
2103 } 2113 }
2104 case NAMED_SUPER_PROPERTY: { 2114 case NAMED_SUPER_PROPERTY: {
2105 Node* home_object = environment()->Top(); 2115 Node* home_object = environment()->Top();
2106 Node* receiver = environment()->Peek(1); 2116 Node* receiver = environment()->Peek(1);
2107 Handle<Name> name = property->key()->AsLiteral()->AsPropertyName(); 2117 Handle<Name> name = property->key()->AsLiteral()->AsPropertyName();
2108 VectorSlotPair pair = 2118 ResolvedFeedbackSlot slot =
2109 CreateVectorSlotPair(property->PropertyFeedbackSlot()); 2119 ResolveFeedbackSlot(property->PropertyFeedbackSlot());
2110 FrameStateBeforeAndAfter states(this, property->obj()->id()); 2120 FrameStateBeforeAndAfter states(this, property->obj()->id());
2111 old_value = BuildNamedSuperLoad(receiver, home_object, name, pair); 2121 old_value = BuildNamedSuperLoad(receiver, home_object, name, slot);
2112 states.AddToNode(old_value, property->LoadId(), 2122 states.AddToNode(old_value, property->LoadId(),
2113 OutputFrameStateCombine::Push()); 2123 OutputFrameStateCombine::Push());
2114 break; 2124 break;
2115 } 2125 }
2116 case KEYED_SUPER_PROPERTY: { 2126 case KEYED_SUPER_PROPERTY: {
2117 Node* key = environment()->Top(); 2127 Node* key = environment()->Top();
2118 Node* home_object = environment()->Peek(1); 2128 Node* home_object = environment()->Peek(1);
2119 Node* receiver = environment()->Peek(2); 2129 Node* receiver = environment()->Peek(2);
2120 VectorSlotPair pair = 2130 ResolvedFeedbackSlot slot =
2121 CreateVectorSlotPair(property->PropertyFeedbackSlot()); 2131 ResolveFeedbackSlot(property->PropertyFeedbackSlot());
2122 FrameStateBeforeAndAfter states(this, property->key()->id()); 2132 FrameStateBeforeAndAfter states(this, property->key()->id());
2123 old_value = BuildKeyedSuperLoad(receiver, home_object, key, pair); 2133 old_value = BuildKeyedSuperLoad(receiver, home_object, key, slot);
2124 states.AddToNode(old_value, property->LoadId(), 2134 states.AddToNode(old_value, property->LoadId(),
2125 OutputFrameStateCombine::Push()); 2135 OutputFrameStateCombine::Push());
2126 break; 2136 break;
2127 } 2137 }
2128 } 2138 }
2129 environment()->Push(old_value); 2139 environment()->Push(old_value);
2130 VisitForValue(expr->value()); 2140 VisitForValue(expr->value());
2131 Node* value; 2141 Node* value;
2132 { 2142 {
2133 FrameStateBeforeAndAfter states(this, expr->value()->id()); 2143 FrameStateBeforeAndAfter states(this, expr->value()->id());
(...skipping 79 matching lines...) Expand 10 before | Expand all | Expand 10 after
2213 VisitForValue(expr->exception()); 2223 VisitForValue(expr->exception());
2214 Node* exception = environment()->Pop(); 2224 Node* exception = environment()->Pop();
2215 Node* value = BuildThrowError(exception, expr->id()); 2225 Node* value = BuildThrowError(exception, expr->id());
2216 ast_context()->ProduceValue(value); 2226 ast_context()->ProduceValue(value);
2217 } 2227 }
2218 2228
2219 2229
2220 void AstGraphBuilder::VisitProperty(Property* expr) { 2230 void AstGraphBuilder::VisitProperty(Property* expr) {
2221 Node* value = nullptr; 2231 Node* value = nullptr;
2222 LhsKind property_kind = Property::GetAssignType(expr); 2232 LhsKind property_kind = Property::GetAssignType(expr);
2223 VectorSlotPair pair = CreateVectorSlotPair(expr->PropertyFeedbackSlot()); 2233 ResolvedFeedbackSlot slot = ResolveFeedbackSlot(expr->PropertyFeedbackSlot());
2224 switch (property_kind) { 2234 switch (property_kind) {
2225 case VARIABLE: 2235 case VARIABLE:
2226 UNREACHABLE(); 2236 UNREACHABLE();
2227 break; 2237 break;
2228 case NAMED_PROPERTY: { 2238 case NAMED_PROPERTY: {
2229 VisitForValue(expr->obj()); 2239 VisitForValue(expr->obj());
2230 FrameStateBeforeAndAfter states(this, expr->obj()->id()); 2240 FrameStateBeforeAndAfter states(this, expr->obj()->id());
2231 Node* object = environment()->Pop(); 2241 Node* object = environment()->Pop();
2232 Handle<Name> name = expr->key()->AsLiteral()->AsPropertyName(); 2242 Handle<Name> name = expr->key()->AsLiteral()->AsPropertyName();
2233 value = BuildNamedLoad(object, name, pair); 2243 value = BuildNamedLoad(object, name, slot);
2234 states.AddToNode(value, expr->id(), ast_context()->GetStateCombine()); 2244 states.AddToNode(value, expr->id(), ast_context()->GetStateCombine());
2235 break; 2245 break;
2236 } 2246 }
2237 case KEYED_PROPERTY: { 2247 case KEYED_PROPERTY: {
2238 VisitForValue(expr->obj()); 2248 VisitForValue(expr->obj());
2239 VisitForValue(expr->key()); 2249 VisitForValue(expr->key());
2240 FrameStateBeforeAndAfter states(this, expr->key()->id()); 2250 FrameStateBeforeAndAfter states(this, expr->key()->id());
2241 Node* key = environment()->Pop(); 2251 Node* key = environment()->Pop();
2242 Node* object = environment()->Pop(); 2252 Node* object = environment()->Pop();
2243 value = BuildKeyedLoad(object, key, pair); 2253 value = BuildKeyedLoad(object, key, slot);
2244 states.AddToNode(value, expr->id(), ast_context()->GetStateCombine()); 2254 states.AddToNode(value, expr->id(), ast_context()->GetStateCombine());
2245 break; 2255 break;
2246 } 2256 }
2247 case NAMED_SUPER_PROPERTY: { 2257 case NAMED_SUPER_PROPERTY: {
2248 VisitForValue(expr->obj()->AsSuperPropertyReference()->this_var()); 2258 VisitForValue(expr->obj()->AsSuperPropertyReference()->this_var());
2249 VisitForValue(expr->obj()->AsSuperPropertyReference()->home_object()); 2259 VisitForValue(expr->obj()->AsSuperPropertyReference()->home_object());
2250 FrameStateBeforeAndAfter states(this, expr->obj()->id()); 2260 FrameStateBeforeAndAfter states(this, expr->obj()->id());
2251 Node* home_object = environment()->Pop(); 2261 Node* home_object = environment()->Pop();
2252 Node* receiver = environment()->Pop(); 2262 Node* receiver = environment()->Pop();
2253 Handle<Name> name = expr->key()->AsLiteral()->AsPropertyName(); 2263 Handle<Name> name = expr->key()->AsLiteral()->AsPropertyName();
2254 value = BuildNamedSuperLoad(receiver, home_object, name, pair); 2264 value = BuildNamedSuperLoad(receiver, home_object, name, slot);
2255 states.AddToNode(value, expr->id(), ast_context()->GetStateCombine()); 2265 states.AddToNode(value, expr->id(), ast_context()->GetStateCombine());
2256 break; 2266 break;
2257 } 2267 }
2258 case KEYED_SUPER_PROPERTY: { 2268 case KEYED_SUPER_PROPERTY: {
2259 VisitForValue(expr->obj()->AsSuperPropertyReference()->this_var()); 2269 VisitForValue(expr->obj()->AsSuperPropertyReference()->this_var());
2260 VisitForValue(expr->obj()->AsSuperPropertyReference()->home_object()); 2270 VisitForValue(expr->obj()->AsSuperPropertyReference()->home_object());
2261 VisitForValue(expr->key()); 2271 VisitForValue(expr->key());
2262 FrameStateBeforeAndAfter states(this, expr->key()->id()); 2272 FrameStateBeforeAndAfter states(this, expr->key()->id());
2263 Node* key = environment()->Pop(); 2273 Node* key = environment()->Pop();
2264 Node* home_object = environment()->Pop(); 2274 Node* home_object = environment()->Pop();
2265 Node* receiver = environment()->Pop(); 2275 Node* receiver = environment()->Pop();
2266 value = BuildKeyedSuperLoad(receiver, home_object, key, pair); 2276 value = BuildKeyedSuperLoad(receiver, home_object, key, slot);
2267 states.AddToNode(value, expr->id(), ast_context()->GetStateCombine()); 2277 states.AddToNode(value, expr->id(), ast_context()->GetStateCombine());
2268 break; 2278 break;
2269 } 2279 }
2270 } 2280 }
2271 ast_context()->ProduceValue(value); 2281 ast_context()->ProduceValue(value);
2272 } 2282 }
2273 2283
2274 2284
2275 void AstGraphBuilder::VisitCall(Call* expr) { 2285 void AstGraphBuilder::VisitCall(Call* expr) {
2276 Expression* callee = expr->expression(); 2286 Expression* callee = expr->expression();
2277 Call::CallType call_type = expr->GetCallType(isolate()); 2287 Call::CallType call_type = expr->GetCallType(isolate());
2278 2288
2279 // Prepare the callee and the receiver to the function call. This depends on 2289 // Prepare the callee and the receiver to the function call. This depends on
2280 // the semantics of the underlying call type. 2290 // the semantics of the underlying call type.
2281 CallFunctionFlags flags = NO_CALL_FUNCTION_FLAGS; 2291 CallFunctionFlags flags = NO_CALL_FUNCTION_FLAGS;
2282 Node* receiver_value = NULL; 2292 Node* receiver_value = NULL;
2283 Node* callee_value = NULL; 2293 Node* callee_value = NULL;
2284 bool possibly_eval = false; 2294 bool possibly_eval = false;
2285 switch (call_type) { 2295 switch (call_type) {
2286 case Call::GLOBAL_CALL: { 2296 case Call::GLOBAL_CALL: {
2287 VariableProxy* proxy = callee->AsVariableProxy(); 2297 VariableProxy* proxy = callee->AsVariableProxy();
2288 VectorSlotPair pair = CreateVectorSlotPair(proxy->VariableFeedbackSlot()); 2298 ResolvedFeedbackSlot slot =
2299 ResolveFeedbackSlot(proxy->VariableFeedbackSlot());
2289 FrameStateBeforeAndAfter states(this, BeforeId(proxy)); 2300 FrameStateBeforeAndAfter states(this, BeforeId(proxy));
2290 callee_value = 2301 callee_value =
2291 BuildVariableLoad(proxy->var(), expr->expression()->id(), states, 2302 BuildVariableLoad(proxy->var(), expr->expression()->id(), states,
2292 pair, OutputFrameStateCombine::Push()); 2303 slot, OutputFrameStateCombine::Push());
2293 receiver_value = jsgraph()->UndefinedConstant(); 2304 receiver_value = jsgraph()->UndefinedConstant();
2294 break; 2305 break;
2295 } 2306 }
2296 case Call::LOOKUP_SLOT_CALL: { 2307 case Call::LOOKUP_SLOT_CALL: {
2297 Variable* variable = callee->AsVariableProxy()->var(); 2308 Variable* variable = callee->AsVariableProxy()->var();
2298 DCHECK(variable->location() == Variable::LOOKUP); 2309 DCHECK(variable->location() == Variable::LOOKUP);
2299 Node* name = jsgraph()->Constant(variable->name()); 2310 Node* name = jsgraph()->Constant(variable->name());
2300 const Operator* op = 2311 const Operator* op =
2301 javascript()->CallRuntime(Runtime::kLoadLookupSlot, 2); 2312 javascript()->CallRuntime(Runtime::kLoadLookupSlot, 2);
2302 Node* pair = NewNode(op, current_context(), name); 2313 Node* pair = NewNode(op, current_context(), name);
2303 callee_value = NewNode(common()->Projection(0), pair); 2314 callee_value = NewNode(common()->Projection(0), pair);
2304 receiver_value = NewNode(common()->Projection(1), pair); 2315 receiver_value = NewNode(common()->Projection(1), pair);
2305 2316
2306 PrepareFrameState(pair, expr->EvalOrLookupId(), 2317 PrepareFrameState(pair, expr->EvalOrLookupId(),
2307 OutputFrameStateCombine::Push(2)); 2318 OutputFrameStateCombine::Push(2));
2308 break; 2319 break;
2309 } 2320 }
2310 case Call::PROPERTY_CALL: { 2321 case Call::PROPERTY_CALL: {
2311 Property* property = callee->AsProperty(); 2322 Property* property = callee->AsProperty();
2312 VectorSlotPair pair = 2323 ResolvedFeedbackSlot slot =
2313 CreateVectorSlotPair(property->PropertyFeedbackSlot()); 2324 ResolveFeedbackSlot(property->PropertyFeedbackSlot());
2314 if (!property->IsSuperAccess()) { 2325 if (!property->IsSuperAccess()) {
2315 VisitForValue(property->obj()); 2326 VisitForValue(property->obj());
2316 Node* object = environment()->Top(); 2327 Node* object = environment()->Top();
2317 2328
2318 if (property->key()->IsPropertyName()) { 2329 if (property->key()->IsPropertyName()) {
2319 FrameStateBeforeAndAfter states(this, property->obj()->id()); 2330 FrameStateBeforeAndAfter states(this, property->obj()->id());
2320 Handle<Name> name = property->key()->AsLiteral()->AsPropertyName(); 2331 Handle<Name> name = property->key()->AsLiteral()->AsPropertyName();
2321 callee_value = BuildNamedLoad(object, name, pair); 2332 callee_value = BuildNamedLoad(object, name, slot);
2322 states.AddToNode(callee_value, property->LoadId(), 2333 states.AddToNode(callee_value, property->LoadId(),
2323 OutputFrameStateCombine::Push()); 2334 OutputFrameStateCombine::Push());
2324 } else { 2335 } else {
2325 VisitForValue(property->key()); 2336 VisitForValue(property->key());
2326 FrameStateBeforeAndAfter states(this, property->key()->id()); 2337 FrameStateBeforeAndAfter states(this, property->key()->id());
2327 Node* key = environment()->Pop(); 2338 Node* key = environment()->Pop();
2328 callee_value = BuildKeyedLoad(object, key, pair); 2339 callee_value = BuildKeyedLoad(object, key, slot);
2329 states.AddToNode(callee_value, property->LoadId(), 2340 states.AddToNode(callee_value, property->LoadId(),
2330 OutputFrameStateCombine::Push()); 2341 OutputFrameStateCombine::Push());
2331 } 2342 }
2332 receiver_value = environment()->Pop(); 2343 receiver_value = environment()->Pop();
2333 // Note that a PROPERTY_CALL requires the receiver to be wrapped into an 2344 // Note that a PROPERTY_CALL requires the receiver to be wrapped into an
2334 // object for sloppy callees. This could also be modeled explicitly 2345 // object for sloppy callees. This could also be modeled explicitly
2335 // here, 2346 // here,
2336 // thereby obsoleting the need for a flag to the call operator. 2347 // thereby obsoleting the need for a flag to the call operator.
2337 flags = CALL_AS_METHOD; 2348 flags = CALL_AS_METHOD;
2338 2349
2339 } else { 2350 } else {
2340 VisitForValue(property->obj()->AsSuperPropertyReference()->this_var()); 2351 VisitForValue(property->obj()->AsSuperPropertyReference()->this_var());
2341 VisitForValue( 2352 VisitForValue(
2342 property->obj()->AsSuperPropertyReference()->home_object()); 2353 property->obj()->AsSuperPropertyReference()->home_object());
2343 Node* home_object = environment()->Pop(); 2354 Node* home_object = environment()->Pop();
2344 receiver_value = environment()->Pop(); 2355 receiver_value = environment()->Pop();
2345 if (property->key()->IsPropertyName()) { 2356 if (property->key()->IsPropertyName()) {
2346 FrameStateBeforeAndAfter states(this, property->obj()->id()); 2357 FrameStateBeforeAndAfter states(this, property->obj()->id());
2347 Handle<Name> name = property->key()->AsLiteral()->AsPropertyName(); 2358 Handle<Name> name = property->key()->AsLiteral()->AsPropertyName();
2348 callee_value = 2359 callee_value =
2349 BuildNamedSuperLoad(receiver_value, home_object, name, pair); 2360 BuildNamedSuperLoad(receiver_value, home_object, name, slot);
2350 states.AddToNode(callee_value, property->LoadId(), 2361 states.AddToNode(callee_value, property->LoadId(),
2351 OutputFrameStateCombine::Push()); 2362 OutputFrameStateCombine::Push());
2352 2363
2353 } else { 2364 } else {
2354 VisitForValue(property->key()); 2365 VisitForValue(property->key());
2355 FrameStateBeforeAndAfter states(this, property->key()->id()); 2366 FrameStateBeforeAndAfter states(this, property->key()->id());
2356 Node* key = environment()->Pop(); 2367 Node* key = environment()->Pop();
2357 callee_value = 2368 callee_value =
2358 BuildKeyedSuperLoad(receiver_value, home_object, key, pair); 2369 BuildKeyedSuperLoad(receiver_value, home_object, key, slot);
2359 states.AddToNode(callee_value, property->LoadId(), 2370 states.AddToNode(callee_value, property->LoadId(),
2360 OutputFrameStateCombine::Push()); 2371 OutputFrameStateCombine::Push());
2361 } 2372 }
2362 } 2373 }
2363 2374
2364 break; 2375 break;
2365 } 2376 }
2366 case Call::SUPER_CALL: 2377 case Call::SUPER_CALL:
2367 // TODO(dslomov): Implement super calls. 2378 // TODO(dslomov): Implement super calls.
2368 callee_value = jsgraph()->UndefinedConstant(); 2379 callee_value = jsgraph()->UndefinedConstant();
(...skipping 88 matching lines...) Expand 10 before | Expand all | Expand 10 after
2457 } 2468 }
2458 2469
2459 2470
2460 void AstGraphBuilder::VisitCallJSRuntime(CallRuntime* expr) { 2471 void AstGraphBuilder::VisitCallJSRuntime(CallRuntime* expr) {
2461 Handle<String> name = expr->name(); 2472 Handle<String> name = expr->name();
2462 2473
2463 // The callee and the receiver both have to be pushed onto the operand stack 2474 // The callee and the receiver both have to be pushed onto the operand stack
2464 // before arguments are being evaluated. 2475 // before arguments are being evaluated.
2465 CallFunctionFlags flags = NO_CALL_FUNCTION_FLAGS; 2476 CallFunctionFlags flags = NO_CALL_FUNCTION_FLAGS;
2466 Node* receiver_value = BuildLoadBuiltinsObject(); 2477 Node* receiver_value = BuildLoadBuiltinsObject();
2467 VectorSlotPair pair = CreateVectorSlotPair(expr->CallRuntimeFeedbackSlot()); 2478 ResolvedFeedbackSlot slot =
2479 ResolveFeedbackSlot(expr->CallRuntimeFeedbackSlot());
2468 // TODO(jarin): bailout ids for runtime calls. 2480 // TODO(jarin): bailout ids for runtime calls.
2469 FrameStateBeforeAndAfter states(this, BailoutId::None()); 2481 FrameStateBeforeAndAfter states(this, BailoutId::None());
2470 Node* callee_value = BuildNamedLoad(receiver_value, name, pair); 2482 Node* callee_value = BuildNamedLoad(receiver_value, name, slot);
2471 states.AddToNode(callee_value, BailoutId::None(), 2483 states.AddToNode(callee_value, BailoutId::None(),
2472 OutputFrameStateCombine::Push()); 2484 OutputFrameStateCombine::Push());
2473 environment()->Push(callee_value); 2485 environment()->Push(callee_value);
2474 environment()->Push(receiver_value); 2486 environment()->Push(receiver_value);
2475 2487
2476 // Evaluate all arguments to the JS runtime call. 2488 // Evaluate all arguments to the JS runtime call.
2477 ZoneList<Expression*>* args = expr->arguments(); 2489 ZoneList<Expression*>* args = expr->arguments();
2478 VisitForValues(args); 2490 VisitForValues(args);
2479 2491
2480 // Create node to perform the JS runtime call. 2492 // Create node to perform the JS runtime call.
(...skipping 54 matching lines...) Expand 10 before | Expand all | Expand 10 after
2535 // Reserve space for result of postfix operation. 2547 // Reserve space for result of postfix operation.
2536 bool is_postfix = expr->is_postfix() && !ast_context()->IsEffect(); 2548 bool is_postfix = expr->is_postfix() && !ast_context()->IsEffect();
2537 if (is_postfix) environment()->Push(jsgraph()->UndefinedConstant()); 2549 if (is_postfix) environment()->Push(jsgraph()->UndefinedConstant());
2538 2550
2539 // Evaluate LHS expression and get old value. 2551 // Evaluate LHS expression and get old value.
2540 Node* old_value = NULL; 2552 Node* old_value = NULL;
2541 int stack_depth = -1; 2553 int stack_depth = -1;
2542 switch (assign_type) { 2554 switch (assign_type) {
2543 case VARIABLE: { 2555 case VARIABLE: {
2544 VariableProxy* proxy = expr->expression()->AsVariableProxy(); 2556 VariableProxy* proxy = expr->expression()->AsVariableProxy();
2545 VectorSlotPair pair = CreateVectorSlotPair(proxy->VariableFeedbackSlot()); 2557 ResolvedFeedbackSlot slot =
2558 ResolveFeedbackSlot(proxy->VariableFeedbackSlot());
2546 FrameStateBeforeAndAfter states(this, BeforeId(proxy)); 2559 FrameStateBeforeAndAfter states(this, BeforeId(proxy));
2547 old_value = 2560 old_value =
2548 BuildVariableLoad(proxy->var(), expr->expression()->id(), states, 2561 BuildVariableLoad(proxy->var(), expr->expression()->id(), states,
2549 pair, OutputFrameStateCombine::Push()); 2562 slot, OutputFrameStateCombine::Push());
2550 stack_depth = 0; 2563 stack_depth = 0;
2551 break; 2564 break;
2552 } 2565 }
2553 case NAMED_PROPERTY: { 2566 case NAMED_PROPERTY: {
2554 VisitForValue(property->obj()); 2567 VisitForValue(property->obj());
2555 FrameStateBeforeAndAfter states(this, property->obj()->id()); 2568 FrameStateBeforeAndAfter states(this, property->obj()->id());
2556 Node* object = environment()->Top(); 2569 Node* object = environment()->Top();
2557 Handle<Name> name = property->key()->AsLiteral()->AsPropertyName(); 2570 Handle<Name> name = property->key()->AsLiteral()->AsPropertyName();
2558 VectorSlotPair pair = 2571 ResolvedFeedbackSlot slot =
2559 CreateVectorSlotPair(property->PropertyFeedbackSlot()); 2572 ResolveFeedbackSlot(property->PropertyFeedbackSlot());
2560 old_value = BuildNamedLoad(object, name, pair); 2573 old_value = BuildNamedLoad(object, name, slot);
2561 states.AddToNode(old_value, property->LoadId(), 2574 states.AddToNode(old_value, property->LoadId(),
2562 OutputFrameStateCombine::Push()); 2575 OutputFrameStateCombine::Push());
2563 stack_depth = 1; 2576 stack_depth = 1;
2564 break; 2577 break;
2565 } 2578 }
2566 case KEYED_PROPERTY: { 2579 case KEYED_PROPERTY: {
2567 VisitForValue(property->obj()); 2580 VisitForValue(property->obj());
2568 VisitForValue(property->key()); 2581 VisitForValue(property->key());
2569 FrameStateBeforeAndAfter states(this, property->key()->id()); 2582 FrameStateBeforeAndAfter states(this, property->key()->id());
2570 Node* key = environment()->Top(); 2583 Node* key = environment()->Top();
2571 Node* object = environment()->Peek(1); 2584 Node* object = environment()->Peek(1);
2572 VectorSlotPair pair = 2585 ResolvedFeedbackSlot slot =
2573 CreateVectorSlotPair(property->PropertyFeedbackSlot()); 2586 ResolveFeedbackSlot(property->PropertyFeedbackSlot());
2574 old_value = BuildKeyedLoad(object, key, pair); 2587 old_value = BuildKeyedLoad(object, key, slot);
2575 states.AddToNode(old_value, property->LoadId(), 2588 states.AddToNode(old_value, property->LoadId(),
2576 OutputFrameStateCombine::Push()); 2589 OutputFrameStateCombine::Push());
2577 stack_depth = 2; 2590 stack_depth = 2;
2578 break; 2591 break;
2579 } 2592 }
2580 case NAMED_SUPER_PROPERTY: { 2593 case NAMED_SUPER_PROPERTY: {
2581 VisitForValue(property->obj()->AsSuperPropertyReference()->this_var()); 2594 VisitForValue(property->obj()->AsSuperPropertyReference()->this_var());
2582 VisitForValue(property->obj()->AsSuperPropertyReference()->home_object()); 2595 VisitForValue(property->obj()->AsSuperPropertyReference()->home_object());
2583 FrameStateBeforeAndAfter states(this, property->obj()->id()); 2596 FrameStateBeforeAndAfter states(this, property->obj()->id());
2584 Node* home_object = environment()->Top(); 2597 Node* home_object = environment()->Top();
2585 Node* receiver = environment()->Peek(1); 2598 Node* receiver = environment()->Peek(1);
2586 Handle<Name> name = property->key()->AsLiteral()->AsPropertyName(); 2599 Handle<Name> name = property->key()->AsLiteral()->AsPropertyName();
2587 VectorSlotPair pair = 2600 ResolvedFeedbackSlot slot =
2588 CreateVectorSlotPair(property->PropertyFeedbackSlot()); 2601 ResolveFeedbackSlot(property->PropertyFeedbackSlot());
2589 old_value = BuildNamedSuperLoad(receiver, home_object, name, pair); 2602 old_value = BuildNamedSuperLoad(receiver, home_object, name, slot);
2590 states.AddToNode(old_value, property->LoadId(), 2603 states.AddToNode(old_value, property->LoadId(),
2591 OutputFrameStateCombine::Push()); 2604 OutputFrameStateCombine::Push());
2592 stack_depth = 2; 2605 stack_depth = 2;
2593 break; 2606 break;
2594 } 2607 }
2595 case KEYED_SUPER_PROPERTY: { 2608 case KEYED_SUPER_PROPERTY: {
2596 VisitForValue(property->obj()->AsSuperPropertyReference()->this_var()); 2609 VisitForValue(property->obj()->AsSuperPropertyReference()->this_var());
2597 VisitForValue(property->obj()->AsSuperPropertyReference()->home_object()); 2610 VisitForValue(property->obj()->AsSuperPropertyReference()->home_object());
2598 VisitForValue(property->key()); 2611 VisitForValue(property->key());
2599 FrameStateBeforeAndAfter states(this, property->obj()->id()); 2612 FrameStateBeforeAndAfter states(this, property->obj()->id());
2600 Node* key = environment()->Top(); 2613 Node* key = environment()->Top();
2601 Node* home_object = environment()->Peek(1); 2614 Node* home_object = environment()->Peek(1);
2602 Node* receiver = environment()->Peek(2); 2615 Node* receiver = environment()->Peek(2);
2603 VectorSlotPair pair = 2616 ResolvedFeedbackSlot slot =
2604 CreateVectorSlotPair(property->PropertyFeedbackSlot()); 2617 ResolveFeedbackSlot(property->PropertyFeedbackSlot());
2605 old_value = BuildKeyedSuperLoad(receiver, home_object, key, pair); 2618 old_value = BuildKeyedSuperLoad(receiver, home_object, key, slot);
2606 states.AddToNode(old_value, property->LoadId(), 2619 states.AddToNode(old_value, property->LoadId(),
2607 OutputFrameStateCombine::Push()); 2620 OutputFrameStateCombine::Push());
2608 stack_depth = 3; 2621 stack_depth = 3;
2609 break; 2622 break;
2610 } 2623 }
2611 } 2624 }
2612 2625
2613 // Convert old value into a number. 2626 // Convert old value into a number.
2614 old_value = NewNode(javascript()->ToNumber(), old_value); 2627 old_value = NewNode(javascript()->ToNumber(), old_value);
2615 PrepareFrameState(old_value, expr->ToNumberId(), 2628 PrepareFrameState(old_value, expr->ToNumberId(),
(...skipping 250 matching lines...) Expand 10 before | Expand all | Expand 10 after
2866 ast_context()->ProduceValue(value); 2879 ast_context()->ProduceValue(value);
2867 } 2880 }
2868 2881
2869 2882
2870 void AstGraphBuilder::VisitTypeof(UnaryOperation* expr) { 2883 void AstGraphBuilder::VisitTypeof(UnaryOperation* expr) {
2871 Node* operand; 2884 Node* operand;
2872 if (expr->expression()->IsVariableProxy()) { 2885 if (expr->expression()->IsVariableProxy()) {
2873 // Typeof does not throw a reference error on global variables, hence we 2886 // Typeof does not throw a reference error on global variables, hence we
2874 // perform a non-contextual load in case the operand is a variable proxy. 2887 // perform a non-contextual load in case the operand is a variable proxy.
2875 VariableProxy* proxy = expr->expression()->AsVariableProxy(); 2888 VariableProxy* proxy = expr->expression()->AsVariableProxy();
2876 VectorSlotPair pair = CreateVectorSlotPair(proxy->VariableFeedbackSlot()); 2889 ResolvedFeedbackSlot slot =
2890 ResolveFeedbackSlot(proxy->VariableFeedbackSlot());
2877 FrameStateBeforeAndAfter states(this, BeforeId(proxy)); 2891 FrameStateBeforeAndAfter states(this, BeforeId(proxy));
2878 operand = 2892 operand =
2879 BuildVariableLoad(proxy->var(), expr->expression()->id(), states, pair, 2893 BuildVariableLoad(proxy->var(), expr->expression()->id(), states, slot,
2880 OutputFrameStateCombine::Push(), NOT_CONTEXTUAL); 2894 OutputFrameStateCombine::Push(), NOT_CONTEXTUAL);
2881 } else { 2895 } else {
2882 VisitForValue(expr->expression()); 2896 VisitForValue(expr->expression());
2883 operand = environment()->Pop(); 2897 operand = environment()->Pop();
2884 } 2898 }
2885 Node* value = NewNode(javascript()->TypeOf(), operand); 2899 Node* value = NewNode(javascript()->TypeOf(), operand);
2886 ast_context()->ProduceValue(value); 2900 ast_context()->ProduceValue(value);
2887 } 2901 }
2888 2902
2889 2903
(...skipping 40 matching lines...) Expand 10 before | Expand all | Expand 10 after
2930 compare_if.End(); 2944 compare_if.End();
2931 ast_context()->ReplaceValue(); 2945 ast_context()->ReplaceValue();
2932 } 2946 }
2933 2947
2934 2948
2935 LanguageMode AstGraphBuilder::language_mode() const { 2949 LanguageMode AstGraphBuilder::language_mode() const {
2936 return info()->language_mode(); 2950 return info()->language_mode();
2937 } 2951 }
2938 2952
2939 2953
2940 VectorSlotPair AstGraphBuilder::CreateVectorSlotPair( 2954 ResolvedFeedbackSlot AstGraphBuilder::ResolveFeedbackSlot(
2941 FeedbackVectorICSlot slot) const { 2955 FeedbackVectorICSlot slot) const {
2942 return VectorSlotPair(handle(info()->shared_info()->feedback_vector()), slot); 2956 return ResolvedFeedbackSlot(handle(info()->shared_info()->feedback_vector()),
2957 slot);
2943 } 2958 }
2944 2959
2945 2960
2946 uint32_t AstGraphBuilder::ComputeBitsetForDynamicGlobal(Variable* variable) { 2961 uint32_t AstGraphBuilder::ComputeBitsetForDynamicGlobal(Variable* variable) {
2947 DCHECK_EQ(DYNAMIC_GLOBAL, variable->mode()); 2962 DCHECK_EQ(DYNAMIC_GLOBAL, variable->mode());
2948 bool found_eval_scope = false; 2963 bool found_eval_scope = false;
2949 EnumSet<int, uint32_t> check_depths; 2964 EnumSet<int, uint32_t> check_depths;
2950 for (Scope* s = current_scope(); s != nullptr; s = s->outer_scope()) { 2965 for (Scope* s = current_scope(); s != nullptr; s = s->outer_scope()) {
2951 if (s->num_heap_slots() <= 0) continue; 2966 if (s->num_heap_slots() <= 0) continue;
2952 // TODO(mstarzinger): If we have reached an eval scope, we check all 2967 // TODO(mstarzinger): If we have reached an eval scope, we check all
(...skipping 213 matching lines...) Expand 10 before | Expand all | Expand 10 after
3166 prototype_check.Else(); 3181 prototype_check.Else();
3167 environment()->Push(name); 3182 environment()->Push(name);
3168 prototype_check.End(); 3183 prototype_check.End();
3169 return environment()->Pop(); 3184 return environment()->Pop();
3170 } 3185 }
3171 3186
3172 3187
3173 Node* AstGraphBuilder::BuildVariableLoad(Variable* variable, 3188 Node* AstGraphBuilder::BuildVariableLoad(Variable* variable,
3174 BailoutId bailout_id, 3189 BailoutId bailout_id,
3175 FrameStateBeforeAndAfter& states, 3190 FrameStateBeforeAndAfter& states,
3176 const VectorSlotPair& feedback, 3191 const ResolvedFeedbackSlot& feedback,
3177 OutputFrameStateCombine combine, 3192 OutputFrameStateCombine combine,
3178 ContextualMode contextual_mode) { 3193 ContextualMode contextual_mode) {
3179 Node* the_hole = jsgraph()->TheHoleConstant(); 3194 Node* the_hole = jsgraph()->TheHoleConstant();
3180 VariableMode mode = variable->mode(); 3195 VariableMode mode = variable->mode();
3181 switch (variable->location()) { 3196 switch (variable->location()) {
3182 case Variable::UNALLOCATED: { 3197 case Variable::UNALLOCATED: {
3183 // Global var, const, or let variable. 3198 // Global var, const, or let variable.
3184 Node* global = BuildLoadGlobalObject(); 3199 Node* global = BuildLoadGlobalObject();
3185 Handle<Name> name = variable->name(); 3200 Handle<Name> name = variable->name();
3186 Node* value = BuildNamedLoad(global, name, feedback, contextual_mode); 3201 Node* value = BuildNamedLoad(global, name, feedback, contextual_mode);
(...skipping 43 matching lines...) Expand 10 before | Expand all | Expand 10 after
3230 return value; 3245 return value;
3231 } 3246 }
3232 case Variable::LOOKUP: { 3247 case Variable::LOOKUP: {
3233 // Dynamic lookup of context variable (anywhere in the chain). 3248 // Dynamic lookup of context variable (anywhere in the chain).
3234 Node* value = jsgraph()->TheHoleConstant(); 3249 Node* value = jsgraph()->TheHoleConstant();
3235 Handle<String> name = variable->name(); 3250 Handle<String> name = variable->name();
3236 if (mode == DYNAMIC_GLOBAL) { 3251 if (mode == DYNAMIC_GLOBAL) {
3237 uint32_t check_bitset = ComputeBitsetForDynamicGlobal(variable); 3252 uint32_t check_bitset = ComputeBitsetForDynamicGlobal(variable);
3238 const Operator* op = javascript()->LoadDynamicGlobal( 3253 const Operator* op = javascript()->LoadDynamicGlobal(
3239 name, check_bitset, feedback, contextual_mode); 3254 name, check_bitset, feedback, contextual_mode);
3240 value = NewNode(op, current_context()); 3255 value = NewNode(op, GetFeedbackVector(), current_context());
3241 states.AddToNode(value, bailout_id, combine); 3256 states.AddToNode(value, bailout_id, combine);
3242 } else if (mode == DYNAMIC_LOCAL) { 3257 } else if (mode == DYNAMIC_LOCAL) {
3243 Variable* local = variable->local_if_not_shadowed(); 3258 Variable* local = variable->local_if_not_shadowed();
3244 DCHECK(local->location() == Variable::CONTEXT); // Must be context. 3259 DCHECK(local->location() == Variable::CONTEXT); // Must be context.
3245 int depth = current_scope()->ContextChainLength(local->scope()); 3260 int depth = current_scope()->ContextChainLength(local->scope());
3246 uint32_t check_bitset = ComputeBitsetForDynamicContext(variable); 3261 uint32_t check_bitset = ComputeBitsetForDynamicContext(variable);
3247 const Operator* op = javascript()->LoadDynamicContext( 3262 const Operator* op = javascript()->LoadDynamicContext(
3248 name, check_bitset, depth, local->index()); 3263 name, check_bitset, depth, local->index());
3249 value = NewNode(op, current_context()); 3264 value = NewNode(op, current_context());
3250 PrepareFrameState(value, bailout_id, combine); 3265 PrepareFrameState(value, bailout_id, combine);
3251 VariableMode local_mode = local->mode(); 3266 VariableMode local_mode = local->mode();
3252 if (local_mode == CONST_LEGACY) { 3267 if (local_mode == CONST_LEGACY) {
3253 // Perform check for uninitialized legacy const variables. 3268 // Perform check for uninitialized legacy const variables.
3254 Node* undefined = jsgraph()->UndefinedConstant(); 3269 Node* undefined = jsgraph()->UndefinedConstant();
3255 value = BuildHoleCheckSilent(value, undefined, value); 3270 value = BuildHoleCheckSilent(value, undefined, value);
3256 } else if (local_mode == LET || local_mode == CONST) { 3271 } else if (local_mode == LET || local_mode == CONST) {
3257 // Perform check for uninitialized let/const variables. 3272 // Perform check for uninitialized let/const variables.
3258 value = BuildHoleCheckThrow(value, local, value, bailout_id); 3273 value = BuildHoleCheckThrow(value, local, value, bailout_id);
3259 } 3274 }
3260 } else if (mode == DYNAMIC) { 3275 } else if (mode == DYNAMIC) {
3261 uint32_t check_bitset = DynamicGlobalAccess::kFullCheckRequired; 3276 uint32_t check_bitset = DynamicGlobalAccess::kFullCheckRequired;
3262 const Operator* op = javascript()->LoadDynamicGlobal( 3277 const Operator* op = javascript()->LoadDynamicGlobal(
3263 name, check_bitset, feedback, contextual_mode); 3278 name, check_bitset, feedback, contextual_mode);
3264 value = NewNode(op, current_context()); 3279 value = NewNode(op, GetFeedbackVector(), current_context());
3265 states.AddToNode(value, bailout_id, combine); 3280 states.AddToNode(value, bailout_id, combine);
3266 } 3281 }
3267 return value; 3282 return value;
3268 } 3283 }
3269 } 3284 }
3270 UNREACHABLE(); 3285 UNREACHABLE();
3271 return NULL; 3286 return NULL;
3272 } 3287 }
3273 3288
3274 3289
(...skipping 149 matching lines...) Expand 10 before | Expand all | Expand 10 after
3424 static inline Node* Record(JSTypeFeedbackTable* js_type_feedback, Node* node, 3439 static inline Node* Record(JSTypeFeedbackTable* js_type_feedback, Node* node,
3425 TypeFeedbackId id) { 3440 TypeFeedbackId id) {
3426 if (js_type_feedback) { 3441 if (js_type_feedback) {
3427 js_type_feedback->Record(node, id); 3442 js_type_feedback->Record(node, id);
3428 } 3443 }
3429 return node; 3444 return node;
3430 } 3445 }
3431 3446
3432 3447
3433 Node* AstGraphBuilder::BuildKeyedLoad(Node* object, Node* key, 3448 Node* AstGraphBuilder::BuildKeyedLoad(Node* object, Node* key,
3434 const VectorSlotPair& feedback) { 3449 const ResolvedFeedbackSlot& feedback) {
3435 const Operator* op = javascript()->LoadProperty(feedback); 3450 const Operator* op = javascript()->LoadProperty(feedback);
3436 return Record(js_type_feedback_, NewNode(op, object, key), feedback.slot()); 3451 return Record(js_type_feedback_,
3452 NewNode(op, object, key, GetFeedbackVector()), feedback.slot());
3437 } 3453 }
3438 3454
3439 3455
3440 Node* AstGraphBuilder::BuildNamedLoad(Node* object, Handle<Name> name, 3456 Node* AstGraphBuilder::BuildNamedLoad(Node* object, Handle<Name> name,
3441 const VectorSlotPair& feedback, 3457 const ResolvedFeedbackSlot& feedback,
3442 ContextualMode mode) { 3458 ContextualMode mode) {
3443 const Operator* op = 3459 const Operator* op =
3444 javascript()->LoadNamed(MakeUnique(name), feedback, mode); 3460 javascript()->LoadNamed(MakeUnique(name), feedback, mode);
3445 return Record(js_type_feedback_, NewNode(op, object), feedback.slot()); 3461 return Record(js_type_feedback_, NewNode(op, object, GetFeedbackVector()),
3462 feedback.slot());
3446 } 3463 }
3447 3464
3448 3465
3449 Node* AstGraphBuilder::BuildKeyedStore(Node* object, Node* key, Node* value, 3466 Node* AstGraphBuilder::BuildKeyedStore(Node* object, Node* key, Node* value,
3450 TypeFeedbackId id) { 3467 TypeFeedbackId id) {
3451 const Operator* op = javascript()->StoreProperty(language_mode()); 3468 const Operator* op = javascript()->StoreProperty(language_mode());
3452 return Record(js_type_feedback_, NewNode(op, object, key, value), id); 3469 return Record(js_type_feedback_, NewNode(op, object, key, value), id);
3453 } 3470 }
3454 3471
3455 3472
3456 Node* AstGraphBuilder::BuildNamedStore(Node* object, Handle<Name> name, 3473 Node* AstGraphBuilder::BuildNamedStore(Node* object, Handle<Name> name,
3457 Node* value, TypeFeedbackId id) { 3474 Node* value, TypeFeedbackId id) {
3458 const Operator* op = 3475 const Operator* op =
3459 javascript()->StoreNamed(language_mode(), MakeUnique(name)); 3476 javascript()->StoreNamed(language_mode(), MakeUnique(name));
3460 return Record(js_type_feedback_, NewNode(op, object, value), id); 3477 return Record(js_type_feedback_, NewNode(op, object, value), id);
3461 } 3478 }
3462 3479
3463 3480
3464 Node* AstGraphBuilder::BuildNamedSuperLoad(Node* receiver, Node* home_object, 3481 Node* AstGraphBuilder::BuildNamedSuperLoad(
3465 Handle<Name> name, 3482 Node* receiver, Node* home_object, Handle<Name> name,
3466 const VectorSlotPair& feedback) { 3483 const ResolvedFeedbackSlot& feedback) {
3467 Node* name_node = jsgraph()->Constant(name); 3484 Node* name_node = jsgraph()->Constant(name);
3468 const Operator* op = javascript()->CallRuntime(Runtime::kLoadFromSuper, 3); 3485 const Operator* op = javascript()->CallRuntime(Runtime::kLoadFromSuper, 3);
3469 Node* value = NewNode(op, receiver, home_object, name_node); 3486 Node* value = NewNode(op, receiver, home_object, name_node);
3470 return Record(js_type_feedback_, value, feedback.slot()); 3487 return Record(js_type_feedback_, value, feedback.slot());
3471 } 3488 }
3472 3489
3473 3490
3474 Node* AstGraphBuilder::BuildKeyedSuperLoad(Node* receiver, Node* home_object, 3491 Node* AstGraphBuilder::BuildKeyedSuperLoad(
3475 Node* key, 3492 Node* receiver, Node* home_object, Node* key,
3476 const VectorSlotPair& feedback) { 3493 const ResolvedFeedbackSlot& feedback) {
3477 const Operator* op = 3494 const Operator* op =
3478 javascript()->CallRuntime(Runtime::kLoadKeyedFromSuper, 3); 3495 javascript()->CallRuntime(Runtime::kLoadKeyedFromSuper, 3);
3479 Node* value = NewNode(op, receiver, home_object, key); 3496 Node* value = NewNode(op, receiver, home_object, key);
3480 return Record(js_type_feedback_, value, feedback.slot()); 3497 return Record(js_type_feedback_, value, feedback.slot());
3481 } 3498 }
3482 3499
3483 3500
3484 Node* AstGraphBuilder::BuildKeyedSuperStore(Node* receiver, Node* home_object, 3501 Node* AstGraphBuilder::BuildKeyedSuperStore(Node* receiver, Node* home_object,
3485 Node* key, Node* value, 3502 Node* key, Node* value,
3486 TypeFeedbackId id) { 3503 TypeFeedbackId id) {
(...skipping 553 matching lines...) Expand 10 before | Expand all | Expand 10 after
4040 // Phi does not exist yet, introduce one. 4057 // Phi does not exist yet, introduce one.
4041 value = NewPhi(inputs, value, control); 4058 value = NewPhi(inputs, value, control);
4042 value->ReplaceInput(inputs - 1, other); 4059 value->ReplaceInput(inputs - 1, other);
4043 } 4060 }
4044 return value; 4061 return value;
4045 } 4062 }
4046 4063
4047 } // namespace compiler 4064 } // namespace compiler
4048 } // namespace internal 4065 } // namespace internal
4049 } // namespace v8 4066 } // namespace v8
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